Android平台GB28181设备接入,语音广播功能非常重要,本文要介绍的,不是语音广播的流程,语音广播流程,之前的blog也有非常详细的分享,感兴趣的可以参考官方规范书的交互流程:
语音广播这块,有开发者提出这样的诉求,如何适时调节语音广播的音量?
因为我们的语音广播,audio的播放,是基于我们RTMP、RTSP直播播放模块设计实现的,对应的接口如下:
/** * 设置播放音量 * * @param handle: return value from SmartPlayerOpen() * * @param volume: 范围是[0, 100], 0是静音,100是最大音量, 默认是100 * * @return {0} if successful */ public native int SmartPlayerSetAudioVolume(long handle, int volume);
如果需要实时调节音量,只要加个音量调节的SeekBar即可:
audioVolumeBar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() { @Override public void onProgressChanged(SeekBar seekBar, int i, boolean b) { } @Override public void onStartTrackingTouch(SeekBar seekBar) { } @Override public void onStopTrackingTouch(SeekBar seekBar) { curAudioVolume = seekBar.getProgress(); audioVolumeText.setText("当前音量: " + curAudioVolume); if(playerHandle != 0) { libPlayer.SmartPlayerSetAudioVolume(playerHandle, curAudioVolume); } } });
如果需要在启动播放的时候,给个默认的初始音量,可以在StartAudioPlay()的时候,设置即可:
private boolean startAudioPlay() { if (player_handle_ != 0 ) return false; player_handle_ = lib_player_.SmartPlayerOpen(context_); if (player_handle_ == 0) return false; lib_player_.SetSmartPlayerEventCallbackV2(player_handle_,new EventHandePlayerV2()); // 缓存大小可以调整 lib_player_.SmartPlayerSetBuffer(player_handle_, 0); // lib_player_.SmartPlayerSetFastStartup(player_handle_, 0); // set report download speed(默认2秒一次回调 用户可自行调整report间隔) lib_player_.SmartPlayerSetReportDownloadSpeed(player_handle_, 1, 20); lib_player_.SmartPlayerClearRtpReceivers(player_handle_); lib_player_.SmartPlayerAddRtpReceiver(player_handle_, rtp_receiver_handle_); lib_player_.SmartPlayerSetSurface(player_handle_, null); // lib_player_.SmartPlayerSetRenderScaleMode(player_handle_, 1); lib_player_.SmartPlayerSetAudioOutputType(player_handle_, 1); lib_player_.SmartPlayerSetMute(player_handle_, 0); lib_player_.SmartPlayerSetAudioVolume(player_handle_, 100); lib_player_.SmartPlayerSetExternalAudioOutput(player_handle_, new PlayerExternalPCMOutput()); lib_player_.SmartPlayerSetUrl(player_handle_, "rtp:--/-/ntinternal/rtpreceiver/implemention0"); if (0 != lib_player_.SmartPlayerStartPlay(player_handle_)) { lib_player_.SmartPlayerClose(player_handle_); player_handle_ = 0; Log.e(TAG, "start audio paly failed"); return false; } lib_player_.SmartPlayerSetAudioDataCallback(player_handle_, new PlayerAudioDataOutput()); lib_player_.SmartPlayerSetPullStreamAudioTranscodeAAC(player_handle_, 0); if (0 ==lib_player_.SmartPlayerStartPullStream(player_handle_) ) { // 启动定时器,长时间收不到音频数据,则停止播放,发送BYE last_received_audio_data_time_.set(SystemClock.elapsedRealtime()); handler_.postDelayed(new AudioPlayerPCMTimer(player_handle_), AudioPlayerPCMTimer.INTERVAL_MS); } return true; }
如果需要静音,audio volume设置为0即可,以上是大概的接口设计和调用逻辑,感兴趣的开发者,可以自行尝试。