let Grid = cc.Class({ ctor(){ this.x = 0; this.y = 0; this.f = 0; this.g = 0; this.h = 0; this.parent = null; this.type = 0; // -1障碍物, 0正常, 1起点, 2目的点 } }); let AStar = cc.Class({ extends: cc.Component, properties:{ map: cc.Graphics, }, onLoad(){ this._gridW = 50; // 单元格子宽度 this._gridH = 50; // 单元格子高度 this.mapH = 13; // 纵向格子数量 this.mapW = 24; // 横向格子数量 this.is8dir = true; // 是否8方向寻路 this.node.on(cc.Node.EventType.TOUCH_MOVE, this.onTouchMove, this); this.node.on(cc.Node.EventType.TOUCH_END, this.onTouchEnd, this); this.initMap(); }, onTouchMove(event){ let pos = event.getLocation(); let x = Math.floor(pos.x / (this._gridW + 2)); let y = Math.floor(pos.y / (this._gridH + 2)); if (this.gridsList[x][y].type == 0){ this.gridsList[x][y].type = -1; this.draw(x, y, cc.Color.RED); } cc.log(x + "," + y); }, onTouchEnd(){ // 开始寻路 this.findPath(cc.v2(3, 8), cc.v2(19, 5)); }, initMap(){ this.openList = []; this.closeList = []; this.path = []; // 初始化格子二维数组 this.gridsList = new Array(this.mapW + 1); for (let col=0;col<this.gridsList.length; col++){ this.gridsList[col] = new Array(this.mapH + 1); } this.map.clear(); for (let col=0; col<= this.mapW; col++){ for (let row=0; row<=this.mapH; row++){ this.draw(col, row); this.addGrid(col, row, 0); } } // 设置起点和终点 let startX = 3; let startY = 8; let endX = 19; let endY = 5; this.gridsList[startX][startY].type = 1; this.draw(startX, startY, cc.Color.YELLOW); this.gridsList[endX][endY].type = 2; this.draw(endX, endY, cc.Color.BLUE); }, addGrid(x, y, type){ let grid = new Grid(); grid.x = x; grid.y = y; grid.type = type; this.gridsList[x][y] = grid; }, _sortFunc(x, y){ return x.f - y.f; }, generatePath(grid){ this.path.push(grid); while (grid.parent){ grid = grid.parent; this.path.push(grid); } cc.log("path.length: " + this.path.length); for (let i=0; i<this.path.length; i++){ // 起点终点不覆盖,方便看效果 if (i!=0 && i!= this.path.length-1){ let grid = this.path[i]; this.draw(grid.x, grid.y, cc.Color.GREEN); } } }, findPath(startPos, endPos){ let startGrid = this.gridsList[startPos.x][startPos.y]; let endGrid = this.gridsList[endPos.x][endPos.y]; this.openList.push(startGrid); let curGrid = this.openList[0]; while (this.openList.length > 0 && curGrid.type != 2){ // 每次都取出f值最小的节点进行查找 curGrid = this.openList[0]; if (curGrid.type == 2){ cc.log("find path success."); this.generatePath(curGrid); return; } for(let i=-1; i<=1; i++){ for(let j=-1; j<=1; j++){ if (i !=0 || j != 0){ let col = curGrid.x + i; let row = curGrid.y + j; if (col >= 0 && row >= 0 && col <= this.mapW && row <= this.mapH && this.gridsList[col][row].type != -1 && this.closeList.indexOf(this.gridsList[col][row]) < 0){ if (this.is8dir){ // 8方向 斜向走动时要考虑相邻的是不是障碍物 if (this.gridsList[col-i][row].type == -1 || this.gridsList[col][row-j].type == -1){ continue; } } else { // 四方形行走 if (Math.abs(i) == Math.abs(j)){ continue; } } // 计算g值 let g = curGrid.g + parseInt(Math.sqrt(Math.pow(i*10,2) + Math.pow(j*10,2))); if (this.gridsList[col][row].g == 0 || this.gridsList[col][row].g > g){ this.gridsList[col][row].g = g; // 更新父节点 this.gridsList[col][row].parent = curGrid; } // 计算h值 manhattan估算法 this.gridsList[col][row].h = Math.abs(endPos.x - col) + Math.abs(endPos.y - row); // 更新f值 this.gridsList[col][row].f = this.gridsList[col][row].g + this.gridsList[col][row].h; // 如果不在开放列表里则添加到开放列表里 if (this.openList.indexOf(this.gridsList[col][row]) < 0){ this.openList.push(this.gridsList[col][row]); } // // 重新按照f值排序(升序排列) // this.openList.sort(this._sortFunc); } } } } // 遍历完四周节点后把当前节点加入关闭列表 this.closeList.push(curGrid); // 从开放列表把当前节点移除 this.openList.splice(this.openList.indexOf(curGrid), 1); if (this.openList.length <= 0){ cc.log("find path failed."); } // 重新按照f值排序(升序排列) this.openList.sort(this._sortFunc); } }, draw(col, row, color){ color = color != undefined ? color : cc.Color.GRAY; this.map.fillColor = color; let posX = 2 + col * (this._gridW + 2); let posY = 2 + row * (this._gridH + 2); this.map.fillRect(posX,posY,this._gridW,this._gridH); } });