test.c
#include <stdio.h> #include "game.h" void menu() { printf("*********************\n"); printf("***1.play 0.exit***\n"); printf("*********************\n"); } void game() { char ret = 0; char board[ROW][COL] = { 0 }; //初始化棋盘 IntiBoard(board, ROW, COL); //打印棋盘 DisplayBoard(board, ROW, COL); while (1) { //玩家走 PlayerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); //判断玩家赢 ret = IsWin(board,ROW,COL); if (ret != 'c') { break; } //电脑走 ComputerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); //判断电脑赢 ret = IsWin(board,ROW,COL); if (ret != 'c') { break; } } if (ret == '*') printf("玩家赢\n"); else if (ret == '#') printf("电脑赢\n"); else printf("平局\n"); } void test() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请输入:>"); scanf("%d/n", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏\n"); break; default: printf("选择错误,请重新选择\n"); break; } } while (input); } int main() { test(); return 0; }
game.h
#include <stdio.h> #include <stdlib.h> #include <time.h> //函数声明 void IntiBoard(char board[ROW][COL], int row, int col); void DisplayBoard(char board[ROW][COL], int row, int col); void PlayerMove(char board[ROW][COL], int row, int col); void ComputerMove(char board[ROW][COL], int row, int col); //玩家赢 '*' //电脑赢 '#' //平局 'Q' //继续 'C' char IsWin(char board[ROW][COL], int row, int col);
game.c
#include "game.h" //初始化棋盘,变成空白 void IntiBoard(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ' '; } } } //打印棋盘 void DisplayBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { //打印一行数据 printf(" %c ",board[i][j]); if (j < col - 1) printf("|"); } printf("\n"); //打印分隔行 if (i < row - 1) { for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) printf("|"); } } printf("\n"); } } void PlayerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("玩家走:>\n"); while (1) { printf("请输入要下的坐标:>"); scanf("%d %d", &x, &y); //判断坐标合法性 if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("坐标被占用\n"); } } else { printf("坐标非法,请重新输入:>\n"); } } } void ComputerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("电脑走:>\n"); while (1) { x = rand() % row; y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } } //返回1棋盘满了 //返回0棋盘没满 int IsFull(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') { return 0; } } } return 1; //满了 } char IsWin(char board[ROW][COL], int row, int col) { int i = 0; //判断三行 for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ') { return board[i][1]; } } //判断三列 for (i = 0; i < col; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ') { return board[1][i]; } } //判断对角线 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') { return board [1][1]; } if (board[2][0] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') { return board[1][1]; } //判断平局 if (1 == IsFull(board, ROW, COL)) { return 'Q'; } return 'C'; }