里面可以写名字的爱心代码(html)

简介: 里面可以写名字的爱心代码(html)

最近网上很火的爱心代码

网上的代码都是只有爱心,没有创意,因此写了一个可以加名字的爱心代码,来送给独一无二的她/他

加名字的

第280行修改文字

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
 <HEAD>
  <TITLE> Love </TITLE>
  <META NAME="Generator" CONTENT="EditPlus">
  <META NAME="Author" CONTENT="">
  <META NAME="Keywords" CONTENT="">
  <META NAME="Description" CONTENT="">
  <style>
  html, body {
    
    
  height: 100%;
  padding: 0;
  margin: 0;
  background: #000;
}
canvas {
    
    
  position: absolute;
  width: 100%;
  height: 100%;
}
  </style>
  <style type="text/css">
    div{
    
    auto;
      color: #ea80b0;
      font-size: 5rem;
      font-family: STXingkai;
      text-shadow: 0 0 10px plum,0 0 20px plum,0 0 30px plum,0 0 40px plum;
      }
      .box{
    
    
          position: absolute;
          top: 50%;
          left: 45%;
          -webkit-transform: translateY(-50%);
          -ms-transform: translateY(-50%);
          -o-transform: translateY(-50%);
          transform: translateY(-50%);
      }
  </style>
 </HEAD>

 <BODY>
  <canvas id="pinkboard"></canvas>
  <script>
  /*
 * Settings
 */
var settings = {
    
    
  particles: {
    
    
    length:   500, // maximum amount of particles
    duration:   2, // particle duration in sec
    velocity: 100, // particle velocity in pixels/sec
    effect: -0.75, // play with this for a nice effect
    size:      30, // particle size in pixels
  },
};

/*
 * RequestAnimationFrame polyfill by Erik Möller
 */
(function(){
    
    var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){
    
    window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){
    
    window.requestAnimationFrame=function(h,e){
    
    var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){
    
    h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){
    
    window.cancelAnimationFrame=function(d){
    
    clearTimeout(d)}}}());

/*
 * Point class
 */
var Point = (function() {
    
    
  function Point(x, y) {
    
    
    this.x = (typeof x !== 'undefined') ? x : 0;
    this.y = (typeof y !== 'undefined') ? y : 0;
  }
  Point.prototype.clone = function() {
    
    
    return new Point(this.x, this.y);
  };
  Point.prototype.length = function(length) {
    
    
    if (typeof length == 'undefined')
      return Math.sqrt(this.x * this.x + this.y * this.y);
    this.normalize();
    this.x *= length;
    this.y *= length;
    return this;
  };
  Point.prototype.normalize = function() {
    
    
    var length = this.length();
    this.x /= length;
    this.y /= length;
    return this;
  };
  return Point;
})();

/*
 * Particle class
 */
var Particle = (function() {
    
    
  function Particle() {
    
    
    this.position = new Point();
    this.velocity = new Point();
    this.acceleration = new Point();
    this.age = 0;
  }
  Particle.prototype.initialize = function(x, y, dx, dy) {
    
    
    this.position.x = x;
    this.position.y = y;
    this.velocity.x = dx;
    this.velocity.y = dy;
    this.acceleration.x = dx * settings.particles.effect;
    this.acceleration.y = dy * settings.particles.effect;
    this.age = 0;
  };
  Particle.prototype.update = function(deltaTime) {
    
    
    this.position.x += this.velocity.x * deltaTime;
    this.position.y += this.velocity.y * deltaTime;
    this.velocity.x += this.acceleration.x * deltaTime;
    this.velocity.y += this.acceleration.y * deltaTime;
    this.age += deltaTime;
  };
  Particle.prototype.draw = function(context, image) {
    
    
    function ease(t) {
    
    
      return (--t) * t * t + 1;
    }
    var size = image.width * ease(this.age / settings.particles.duration);
    context.globalAlpha = 1 - this.age / settings.particles.duration;
    context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
  };
  return Particle;
})();

/*
 * ParticlePool class
 */
var ParticlePool = (function() {
    
    
  var particles,
      firstActive = 0,
      firstFree   = 0,
      duration    = settings.particles.duration;

  function ParticlePool(length) {
    
    
    // create and populate particle pool
    particles = new Array(length);
    for (var i = 0; i < particles.length; i++)
      particles[i] = new Particle();
  }
  ParticlePool.prototype.add = function(x, y, dx, dy) {
    
    
    particles[firstFree].initialize(x, y, dx, dy);

    // handle circular queue
    firstFree++;
    if (firstFree   == particles.length) firstFree   = 0;
    if (firstActive == firstFree       ) firstActive++;
    if (firstActive == particles.length) firstActive = 0;
  };
  ParticlePool.prototype.update = function(deltaTime) {
    
    
    var i;

    // update active particles
    if (firstActive < firstFree) {
    
    
      for (i = firstActive; i < firstFree; i++)
        particles[i].update(deltaTime);
    }
    if (firstFree < firstActive) {
    
    
      for (i = firstActive; i < particles.length; i++)
        particles[i].update(deltaTime);
      for (i = 0; i < firstFree; i++)
        particles[i].update(deltaTime);
    }

    // remove inactive particles
    while (particles[firstActive].age >= duration && firstActive != firstFree) {
    
    
      firstActive++;
      if (firstActive == particles.length) firstActive = 0;
    }


  };
  ParticlePool.prototype.draw = function(context, image) {
    
    
    // draw active particles
    if (firstActive < firstFree) {
    
    
      for (i = firstActive; i < firstFree; i++)
        particles[i].draw(context, image);
    }
    if (firstFree < firstActive) {
    
    
      for (i = firstActive; i < particles.length; i++)
        particles[i].draw(context, image);
      for (i = 0; i < firstFree; i++)
        particles[i].draw(context, image);
    }
  };
  return ParticlePool;
})();

/*
 * Putting it all together
 */
(function(canvas) {
    
    
  var context = canvas.getContext('2d'),
      particles = new ParticlePool(settings.particles.length),
      particleRate = settings.particles.length / settings.particles.duration, // particles/sec
      time;

  // get point on heart with -PI <= t <= PI
  function pointOnHeart(t) {
    
    
    return new Point(
      160 * Math.pow(Math.sin(t), 3),
      130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
    );
  }

  // creating the particle image using a dummy canvas
  var image = (function() {
    
    
    var canvas  = document.createElement('canvas'),
        context = canvas.getContext('2d');
    canvas.width  = settings.particles.size;
    canvas.height = settings.particles.size;
    // helper function to create the path
    function to(t) {
    
    
      var point = pointOnHeart(t);
      point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
      point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
      return point;
    }
    // create the path
    context.beginPath();
    var t = -Math.PI;
    var point = to(t);
    context.moveTo(point.x, point.y);
    while (t < Math.PI) {
    
    
      t += 0.01; // baby steps!
      point = to(t);
      context.lineTo(point.x, point.y);
    }
    context.closePath();
    // create the fill
    context.fillStyle = '#ea80b0';
    context.fill();
    // create the image
    var image = new Image();
    image.src = canvas.toDataURL();
    return image;
  })();

  // render that thing!
  function render() {
    
    
    // next animation frame
    requestAnimationFrame(render);

    // update time
    var newTime   = new Date().getTime() / 1000,
        deltaTime = newTime - (time || newTime);
    time = newTime;

    // clear canvas
    context.clearRect(0, 0, canvas.width, canvas.height);

    // create new particles
    var amount = particleRate * deltaTime;
    for (var i = 0; i < amount; i++) {
    
    
      var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
      var dir = pos.clone().length(settings.particles.velocity);
      particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
    }

    // update and draw particles
    particles.update(deltaTime);
    particles.draw(context, image);
  }

  // handle (re-)sizing of the canvas
  function onResize() {
    
    
    canvas.width  = canvas.clientWidth;
    canvas.height = canvas.clientHeight;
  }
  window.onresize = onResize;

  // delay rendering bootstrap
  setTimeout(function() {
    
    
    onResize();
    render();
  }, 10);
})(document.getElementById('pinkboard'));
  </script>
  <div class="box">名字</div>
 </BODY>
</HTML>

image-20230712175624218

不加名字的

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
 <HEAD>
  <TITLE> Love </TITLE>
  <META NAME="Generator" CONTENT="EditPlus">
  <META NAME="Author" CONTENT="">
  <META NAME="Keywords" CONTENT="">
  <META NAME="Description" CONTENT="">
  <style>
  html, body {
    
    
  height: 100%;
  padding: 0;
  margin: 0;
  background: #000;
}
canvas {
    
    
  position: absolute;
  width: 100%;
  height: 100%;
}
  </style>
 </HEAD>

 <BODY>
  <canvas id="pinkboard"></canvas>
  <script>
  /*
 * Settings
 */
var settings = {
    
    
  particles: {
    
    
    length:   500, // maximum amount of particles
    duration:   2, // particle duration in sec
    velocity: 100, // particle velocity in pixels/sec
    effect: -0.75, // play with this for a nice effect
    size:      30, // particle size in pixels
  },
};

/*
 * RequestAnimationFrame polyfill by Erik Möller
 */
(function(){
    
    var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){
    
    window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){
    
    window.requestAnimationFrame=function(h,e){
    
    var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){
    
    h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){
    
    window.cancelAnimationFrame=function(d){
    
    clearTimeout(d)}}}());

/*
 * Point class
 */
var Point = (function() {
    
    
  function Point(x, y) {
    
    
    this.x = (typeof x !== 'undefined') ? x : 0;
    this.y = (typeof y !== 'undefined') ? y : 0;
  }
  Point.prototype.clone = function() {
    
    
    return new Point(this.x, this.y);
  };
  Point.prototype.length = function(length) {
    
    
    if (typeof length == 'undefined')
      return Math.sqrt(this.x * this.x + this.y * this.y);
    this.normalize();
    this.x *= length;
    this.y *= length;
    return this;
  };
  Point.prototype.normalize = function() {
    
    
    var length = this.length();
    this.x /= length;
    this.y /= length;
    return this;
  };
  return Point;
})();

/*
 * Particle class
 */
var Particle = (function() {
    
    
  function Particle() {
    
    
    this.position = new Point();
    this.velocity = new Point();
    this.acceleration = new Point();
    this.age = 0;
  }
  Particle.prototype.initialize = function(x, y, dx, dy) {
    
    
    this.position.x = x;
    this.position.y = y;
    this.velocity.x = dx;
    this.velocity.y = dy;
    this.acceleration.x = dx * settings.particles.effect;
    this.acceleration.y = dy * settings.particles.effect;
    this.age = 0;
  };
  Particle.prototype.update = function(deltaTime) {
    
    
    this.position.x += this.velocity.x * deltaTime;
    this.position.y += this.velocity.y * deltaTime;
    this.velocity.x += this.acceleration.x * deltaTime;
    this.velocity.y += this.acceleration.y * deltaTime;
    this.age += deltaTime;
  };
  Particle.prototype.draw = function(context, image) {
    
    
    function ease(t) {
    
    
      return (--t) * t * t + 1;
    }
    var size = image.width * ease(this.age / settings.particles.duration);
    context.globalAlpha = 1 - this.age / settings.particles.duration;
    context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
  };
  return Particle;
})();

/*
 * ParticlePool class
 */
var ParticlePool = (function() {
    
    
  var particles,
      firstActive = 0,
      firstFree   = 0,
      duration    = settings.particles.duration;

  function ParticlePool(length) {
    
    
    // create and populate particle pool
    particles = new Array(length);
    for (var i = 0; i < particles.length; i++)
      particles[i] = new Particle();
  }
  ParticlePool.prototype.add = function(x, y, dx, dy) {
    
    
    particles[firstFree].initialize(x, y, dx, dy);

    // handle circular queue
    firstFree++;
    if (firstFree   == particles.length) firstFree   = 0;
    if (firstActive == firstFree       ) firstActive++;
    if (firstActive == particles.length) firstActive = 0;
  };
  ParticlePool.prototype.update = function(deltaTime) {
    
    
    var i;

    // update active particles
    if (firstActive < firstFree) {
    
    
      for (i = firstActive; i < firstFree; i++)
        particles[i].update(deltaTime);
    }
    if (firstFree < firstActive) {
    
    
      for (i = firstActive; i < particles.length; i++)
        particles[i].update(deltaTime);
      for (i = 0; i < firstFree; i++)
        particles[i].update(deltaTime);
    }

    // remove inactive particles
    while (particles[firstActive].age >= duration && firstActive != firstFree) {
    
    
      firstActive++;
      if (firstActive == particles.length) firstActive = 0;
    }


  };
  ParticlePool.prototype.draw = function(context, image) {
    
    
    // draw active particles
    if (firstActive < firstFree) {
    
    
      for (i = firstActive; i < firstFree; i++)
        particles[i].draw(context, image);
    }
    if (firstFree < firstActive) {
    
    
      for (i = firstActive; i < particles.length; i++)
        particles[i].draw(context, image);
      for (i = 0; i < firstFree; i++)
        particles[i].draw(context, image);
    }
  };
  return ParticlePool;
})();

/*
 * Putting it all together
 */
(function(canvas) {
    
    
  var context = canvas.getContext('2d'),
      particles = new ParticlePool(settings.particles.length),
      particleRate = settings.particles.length / settings.particles.duration, // particles/sec
      time;

  // get point on heart with -PI <= t <= PI
  function pointOnHeart(t) {
    
    
    return new Point(
      160 * Math.pow(Math.sin(t), 3),
      130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
    );
  }

  // creating the particle image using a dummy canvas
  var image = (function() {
    
    
    var canvas  = document.createElement('canvas'),
        context = canvas.getContext('2d');
    canvas.width  = settings.particles.size;
    canvas.height = settings.particles.size;
    // helper function to create the path
    function to(t) {
    
    
      var point = pointOnHeart(t);
      point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
      point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
      return point;
    }
    // create the path
    context.beginPath();
    var t = -Math.PI;
    var point = to(t);
    context.moveTo(point.x, point.y);
    while (t < Math.PI) {
    
    
      t += 0.01; // baby steps!
      point = to(t);
      context.lineTo(point.x, point.y);
    }
    context.closePath();
    // create the fill
    context.fillStyle = '#ea80b0';
    context.fill();
    // create the image
    var image = new Image();
    image.src = canvas.toDataURL();
    return image;
  })();

  // render that thing!
  function render() {
    
    
    // next animation frame
    requestAnimationFrame(render);

    // update time
    var newTime   = new Date().getTime() / 1000,
        deltaTime = newTime - (time || newTime);
    time = newTime;

    // clear canvas
    context.clearRect(0, 0, canvas.width, canvas.height);

    // create new particles
    var amount = particleRate * deltaTime;
    for (var i = 0; i < amount; i++) {
    
    
      var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
      var dir = pos.clone().length(settings.particles.velocity);
      particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
    }

    // update and draw particles
    particles.update(deltaTime);
    particles.draw(context, image);
  }

  // handle (re-)sizing of the canvas
  function onResize() {
    
    
    canvas.width  = canvas.clientWidth;
    canvas.height = canvas.clientHeight;
  }
  window.onresize = onResize;

  // delay rendering bootstrap
  setTimeout(function() {
    
    
    onResize();
    render();
  }, 10);
})(document.getElementById('pinkboard'));
  </script>
 </BODY>
</HTML>

image-20230712175704947

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