微信小程序项目实例——摇色子
文章目录
项目代码见文字底部,点赞关注有惊喜
一、项目展示
摇色子是一款简易的游戏类小程序
用户可以投出1-9个色子
二、核心代码
dice.wxml
<!--pages/dice/dice.wxml--> <import src="dice/dice-template.wxml" /> <view id="header"> <view class="btn" catchtap="reduceDice"> <image src="/images/btn-left.png"></image> </view> <text id="dice-count">{{diceCount}}</text> <view class="btn" catchtap="addDice"> <image src="/images/btn-right.png"></image> </view> </view> <view id="dice-zone"> <block wx:for="{{dicesData}}"> <template is="dice-template" data="{{...item}}" /> </block> </view> <view id="btn-roll-container" catchtap="onRollTap"> <text id="btn-roll" >摇</text> </view>
dice.js
// pages/dice/dices.js Page({ data: { diceCount: 1, dicesData:[] }, onLoad: function (options) { // 页面初始化 options为页面跳转所带来的参数 this.dotsData = { 1: "5", 2: "28", 3: "357", 4: "1379", 5: "13579", 6: "134679" }; this.timer = null; this.animation = wx.createAnimation({ duration: 400, timingFunction: 'linear', }); }, onReady: function () { // 页面渲染完成 }, onShow: function () { // 页面显示 }, // 产生色子点数 createDotData: function () { var num = Math.ceil(Math.random() * 6); var diceData = this.dotsData[num]; var dotsHidden = {}; for (var i = 1; i <= 9; i++) { if (diceData.indexOf(i) > -1) { dotsHidden[i] = "black"; } else { dotsHidden[i] = "white"; } }; return dotsHidden; }, // 产生色子动画 createAnim: function (left, top) { // 色子移入屏幕 this.animation.top(top + "rpx").left(left + "rpx").rotate(Math.random()*180).step({ duration: 1000, timingFunction: "ease-out" }); return this.animation.export(); }, // 产生色子移动终点位置 createDicesPos: function () { var dicesPos = []; // 色子位置判断 function judgePos(l, t) { for (var j = 0; j < dicesPos.length; j++) { // 判断新产生的色子位置是否与之前产生的色子位置重叠 if ((dicesPos[j].left-146 < l && l < dicesPos[j].left + 146) && (dicesPos[j].top-146 < t && t < dicesPos[j].top + 146)) { return false; } } return true; } for (var i = 0; i < this.data.diceCount; i++) { var posData = {}, left = 0, top = 0; do { // 随机产生色子的可能位置 left = Math.round(Math.random() * 600); // 0~600,根据色子区域和色子的大小计算得出 top = Math.round(Math.random() * 550); // 0~550,根据色子区域和色子的大小计算得出 } while (!judgePos(left,top)); posData.left = left; posData.top = top; dicesPos.push(posData); } return dicesPos; }, // 设置色子数据 setDicesData: function (diceCount) { var dicesData = []; // 色子动画数据 var dicesPos = this.createDicesPos(); // 所有色子的位置数据 for (var i = 0; i < diceCount; i++) { var diceData = {}; diceData.anim = this.createAnim(dicesPos[i].left, dicesPos[i].top); diceData.dots = this.createDotData(); dicesData.push(diceData); } this.setData({ dicesData: dicesData }); }, // 摇色子 onRollTap: function () { // 设置色子移出动画 var newData = this.data.dicesData; if(newData.length < this.data.diceCount){ for(var i = 0; i < this.data.diceCount;i++){ var data = {}; newData.push(data); } } for (var i = 0; i < newData.length; i++) { this.animation.left("-233rpx").top("123rpx").rotate(-180).step(); newData[i].anim = this.animation.export(); this.setData({ dicesData: newData }); } var that = this; this.timer = setTimeout(function(){ // 色子改变点数并移入屏幕 that.setDicesData(that.data.diceCount); },1400) }, // 减少色子数量 reduceDice: function () { if (this.data.diceCount > 1) { this.setData({ diceCount: this.data.diceCount - 1 }) } }, // 增加色子数量 addDice: function () { if (this.data.diceCount < 9) { this.setData({ diceCount: this.data.diceCount + 1 }) } } })
三、效果图
具体的效果展示如下
文末
具体的介绍就到这里了
有兴趣的同学可以继续研究
代码放到下面链接里了