3. 接下来该讨论的事情
3.1 布置雷
game.h声明
//布置雷 void SetMine(char mine[ROWS][COLS], int row, int col);
game.c打印
void SetMine(char mine[ROWS][COLS], int row, int col) { int count = EASY_COUNT; while (count) { //rand能产生的随机数范围是0~32767 //0~8+1 //1~9 //srand((unsigned int)time(NULL))使用rand int x = rand() % row + 1; int y = rand() % col + 1; if (mine[x][y] == '0') { mine[x][y] = '1'; count--; } } }
3.2 排查雷
game.h声明
//排查雷 void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c打印
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; while (win<row*col-EASY_COUNT) { printf("请输入要排查的坐标:>"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (show[x][y] == '*') { if (mine[x][y] == '1') { printf("很遗憾,你被炸死\n"); DisplayBoard(mine, ROW, COL); break; } else { //如果该坐标不是雷,就要统计这个坐标周围有几个雷 int count = GetMineCount(mine, x, y); show[x][y] = count + '0'; DisplayBoard(show, ROW, COL); win++; } } else { printf("该位置已经被排查\n"); } } else { printf("排查的坐标非法,请重新输入\n"); } } if (win == row * col - EASY_COUNT) { printf("恭喜你,排雷成功\n"); DisplayBoard(mine, ROW, COL); } }
3.3 统计坐标周围有几个雷
int GetMineCount(char mine[ROWS][COLS], int x, int y) { return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0'); }
4. 完整扫雷游戏的实现
4.1 game.h
#define ROW 9 #define COL 9 #define ROWS ROW+2 #define COLS COL+2 #define EASY_COUNT 10 #include <stdio.h> #include <stdlib.h> #include <time.h> //初始化棋盘 void InitBoard(char board[ROWS][COLS], int rows, int cols, char set); //打印棋盘 void DisplayBoard(char board[ROWS][COLS], int row, int col); //布置雷 void SetMine(char mine[ROWS][COLS], int row, int col); //排查雷 void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
4.2 game.c
#include "game.h" void InitBoard(char board[ROWS][COLS], int rows, int cols,char set) { int i = 0; int j = 0; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { board[i][j] = set; } } } void DisplayBoard(char board[ROWS][COLS], int row, int col) { int i = 0; int j = 0; printf("******* 扫雷 *******\n"); for (j = 0; j <= col; j++) { printf("%d ", j); } printf("\n"); for (i = 1; i <= row; i++) { printf("%d ", i); for (j = 1; j <= col; j++) { printf("%c ", board[i][j]); } printf("\n"); } } void SetMine(char mine[ROWS][COLS], int row, int col) { int count = EASY_COUNT; while (count) { //0~32767 //0~8+1 //1~9 int x = rand() % row + 1; int y = rand() % col + 1; if (mine[x][y] == '0') { mine[x][y] = '1'; count--; } } } int GetMineCount(char mine[ROWS][COLS], int x, int y) { return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0'); } void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; while (win<row*col-EASY_COUNT) { printf("请输入要排查的坐标:>"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (show[x][y] == '*') { if (mine[x][y] == '1') { printf("很遗憾,你被炸死\n"); DisplayBoard(mine, ROW, COL); break; } else { //如果该坐标不是雷,就要统计这个坐标周围有几个雷 int count = GetMineCount(mine, x, y); show[x][y] = count + '0'; DisplayBoard(show, ROW, COL); win++; } } else { printf("该位置已经被排查\n"); } } else { printf("排查的坐标非法,请重新输入\n"); } } if (win == row * col - EASY_COUNT) { printf("恭喜你,排雷成功\n"); DisplayBoard(mine, ROW, COL); } }
4.3 扫雷.c
#include "game.h" void menu() { printf("*******************************\n"); printf("******* 1. play *******\n"); printf("******* 0. exit *******\n"); printf("*******************************\n"); } void game() { //mine数组是专门存放布置好的雷的信息 char mine[ROWS][COLS] = {0}; //show数组是专门存放排查出的雷的信息 char show[ROWS][COLS] = {0}; //初始化棋盘 InitBoard(mine, ROWS, COLS, '0');//'0' InitBoard(show, ROWS, COLS, '*');//'*' //打印棋盘 DisplayBoard(show, ROW, COL); //布置雷 SetMine(mine, ROW, COL); //DisplayBoard(mine, ROW, COL); //排查雷 FindMine(mine, show, ROW, COL); } int main() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请选择:>"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏\n"); break; default: printf("选择错误\n"); break; } } while (input); return 0; }
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