import pygame
from pygame.locals import *
import sys
from Bullet import Bullet
from Peashooter import Peashooter
from Sun import Sun
from SunFlower import SunFlower
from WallNut import WallNut
# 初始化pygame
from Zombie import Zombie
pygame.init()
size = (1200, 600)
# 设置屏幕宽高
screen = pygame.display.set_mode(size)
# 设置屏幕标题
pygame.display.set_caption("植物大战僵尸")
backgroundImg = pygame.image.load('material/images/background1.jpg').convert_alpha()
sunbackImg = pygame.image.load('material/images/SunBack.png').convert_alpha()
myfont = pygame.font.SysFont('arial', 30)
txtImg = myfont.render("1000", True, (0, 0, 0))
peashooter = Peashooter()
sunFlower = SunFlower()
wallNut = WallNut()
zombie = Zombie()
sunList = pygame.sprite.Group()
sunList.add(peashooter)
sunList.add(sunFlower)
sunList.add(wallNut)
sunList.add(zombie)
index = 0
clock = pygame.time.Clock()
while True:
if index > 100:
index = 0
clock.tick(15)
# 启动消息队列,获取消息并处理
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
screen.blit(backgroundImg, (0, 0))
screen.blit(sunbackImg, (250, 30))
screen.blit(txtImg, (300, 33))
if index % 30 == 0:
bul = Bullet(peashooter.rect, size)
sunList.add(bul)
if index % 30 == 0:
sun = Sun(sunFlower.rect)
sunList.add(sun)
sunList.update(index)
sunList.draw(screen)
index += 1
pygame.display.update()