[译]Ogg bitstream overview

简介: Ogg编解码器将原始压缩数据放入数据包中。数据包是八位字节有效载荷,其中包含单个解压缩单元(例如一个视频帧)所需的数据。数据包没有最大大小,长度可能为零。它们通常没有任何框架信息。串在一起的未成帧的数据包形成没有内部界标的编解码器数据的逻辑比特流。

Ogg bitstream overview原文


Ogg bitstream overview


This document serves as starting point for understanding the design and implementation of the Ogg container format. If you're new to Ogg or merely want a high-level technical overview, start reading here. Other documents linked from the index page give distilled technical descriptions and references of the container mechanisms. This document is intended to aid understanding. 本文档是了解Ogg容器格式的设计和实现的起点。如果您是Ogg的新手,或者只是想要高级技术概述,请在这里开始阅读。从索引页面链接的其他文档提供了精炼的技术说明和容器机构的参考。本文档旨在帮助理解。


Container format design points


Ogg is intended to be a simplest-possible container, concerned only with framing, ordering, and interleave. It can be used as a stream delivery mechanism, for media file storage, or as a building block toward implementing a more complex, non-linear container (for example, see the Skeleton or Annodex/CMML). Ogg旨在成为最简单的容器,仅关注成帧,排序和交错。它可以用作流传输机制,用于媒体文件存储,也可以用作实现更复杂的非线性容器的构建块(例如,参见Skeleton或Annodex / CMML)。 The Ogg container is not intended to be a monolithic 'kitchen-sink'. It exists only to frame and deliver in-order stream data and as such is vastly simpler than most other containers. Elementary and multiplexed streams are both constructed entirely from a single building block (an Ogg page) comprised of eight fields totalling twenty-eight bytes (the page header) a list of packet lengths (up to 255 bytes) and payload data (up to 65025 bytes). The structure of every page is the same. There are no optional fields or alternate encodings. Ogg容器不能用作整体式“厨房水槽”。它仅用于帧和按顺序传输流数据,因此比大多数其他容器要简单得多。基本流和多路复用流都完全由单个构建块(一个Ogg页)构成,该构建块由八个字段组成,这些字段总计28个字节(页面标头),数据包长度列表(最多255个字节)和有效负载数据(最多65025个)个字节)。每个页面的结构都相同。没有可选字段或替代编码。 Stream and media metadata is contained in Ogg and not built into the Ogg container itself. Metadata is thus compartmentalized and layered rather than part of a monolithic design, an especially good idea as no two groups seem able to agree on what a complete or complete-enough metadata set should be. In this way, the container and container implementation are isolated from unnecessary metadata design flux. 流和媒体元数据包含在Ogg中,而不是内置在Ogg容器中。因此,元数据是分隔的和分层的,而不是整体设计的一部分,这是一个特别好的主意,因为似乎没有两个小组能够就完整的或足够足够的元数据集达成共识。这样,容器和容器实现与不必要的元数据设计流隔离开来。


Streaming


The Ogg container is primarily a streaming format, encapsulating chronological, time-linear mixed media into a single delivery stream or file. The design is such that an application can always encode and/or decode all features of a bitstream in one pass with no seeking and minimal buffering. Seeking to provide optimized encoding (such as two-pass encoding) or interactive decoding (such as scrubbing or instant replay) is not disallowed or discouraged, however no container feature requires nonlinear access of the bitstream. Ogg容器主要是一种流格式,将按时间顺序,时间线性的混合媒体封装到单个传递流或文件中。这种设计使得应用程序始终可以在一次遍历中对比特流的所有特征进行编码和/或解码,而无需寻找和最小化缓冲。寻求或建议不要提供优化的编码(例如两次通过编码)或交互式解码(例如清理或即时重放),但是没有容器功能需要对位流进行非线性访问。


Variable Bit Rate, Variable Payload Size


Ogg is designed to contain any size data payload with bounded, predictable efficiency. Ogg packets have no maximum size and a zero-byte minimum size. There is no restriction on size changes from packet to packet. Variable size packets do not require the use of any optional or additional container features. There is no optimal suggested packet size, though special consideration was paid to make sure 50-200 byte packets were no less efficient than larger packet sizes. The original design criteria was a 2% overhead at 50 byte packets, dropping to a maximum working overhead of 1% with larger packets, and a typical working overhead of .5-.7% for most practical uses. Ogg被设计为包含任何大小的数据有效载荷,并且效率是有限的。 Ogg数据包没有最大大小,最小字节数为零。对每个数据包的大小变化没有限制。可变大小的数据包不需要使用任何可选的或附加的容器功能。尽管要特别注意确保50-200字节的数据包不比较大的数据包有效,但没有建议的最佳数据包大小。最初的设计标准是50字节数据包的开销为2%,对于较大的数据包,最大开销为1%,对于大多数实际用途,典型的工作开销为0.5-0.7%。


Simple pagination


Ogg is a byte-aligned container with no context-dependent, optional or variable-length fields. Ogg requires no repacking of codec data. The page structure is written out in-line as packet data is submitted to the streaming abstraction. In addition, it is possible to implement both Ogg mux and demux as MT-hot zero-copy abstractions (as is done in the Tremor sourcebase). Ogg是一个字节对齐的容器,没有上下文相关的,可选的或可变长度的字段。 Ogg不需要重新包装编解码器数据。当分组数据被提交给流抽象时,页面结构被内联地写出。此外,还可以将Ogg多路复用器和demux都实现为MT热零拷贝抽象(在Tremor源库中完成)。


Capture


Ogg is designed for efficient and immediate stream capture with high confidence. Although packets have no size limit in Ogg, pages are a maximum of just under 64kB meaning that any Ogg stream can be captured with confidence after seeing 128kB of data or less [worst case; typical figure is 6kB] from any random starting point in the stream. Ogg旨在高置信度地进行高效,即时的流捕获。尽管数据包在Ogg中没有大小限制,但是页面的最大值最大不到64kB,这意味着在看到128kB或更小的数据后,可以放心地捕获任何Ogg流。从流中任意随机起点算起的典型数字是6kB]。


Seeking


Ogg implements simple coarse- and fine-grained seeking by design. Ogg通过设计实现了简单的粗粒度和细粒度搜索。 Coarse seeking may be performed by simply 'moving the tone arm' to a new position and 'dropping the needle'. Rapid capture with accompanying timecode from any location in an Ogg file is guaranteed by the stream design. From the acquisition of the first timecode, all data needed to play back from that time code forward is ahead of the stream cursor. 粗略搜索可以通过简单地“将音调臂移至新位置并放下针”来执行。流设计可确保从Ogg文件中的任何位置快速捕获附带的时间码。从获取第一个时间码开始,从该时间码开始播放所需的所有数据都在流游标之前。 Ogg implements full sample-granularity seeking using an interpolated bisection search built on the capture and timecode mechanisms used by coarse seeking. As above, once a search finds the desired timecode, all data needed to play back from that time code forward is ahead of the stream cursor. Ogg使用插值二分搜索来实现完整的样本粒度搜索,该插值二分搜索基于粗搜索使用的捕获和时间码机制。如上所述,一旦搜索找到所需的时间码,则从该时间码开始播放所需的所有数据都在流游标之前。 Both coarse and fine seeking use the page structure and sequencing inherent to the Ogg format. All Ogg streams are fully seekable from creation; seekability is unaffected by truncation or missing data, and is tolerant of gross corruption. Seek operations are neither 'fuzzy' nor heuristic. 粗略查找和精细查找都使用Ogg格式固有的页面结构和排序。所有Ogg流都可以从创建中完全查找;可搜索性不受截断或丢失数据的影响,并且可以容忍严重腐败。搜寻操作既不“模糊”也不启发式。 Seeking without use of an index is a major point of the Ogg design. There two primary reasons why Ogg transport forgoes an index: 不使用索引进行查找是Ogg设计的重点。 Ogg传输放弃索引的主要原因有两个:


  1. An index is only marginally useful in Ogg for the complexity added; it adds no new functionality and seldom improves performance noticeably. Empirical testing shows that indexless interpolation search does not require many more seeks in practice than using an index would.对于增加的复杂度,索引在Ogg中仅是微不足道的。它没有添加任何新功能,很少会显着提高性能。经验测试表明,与使用索引相比,无索引内插搜索实际上不需要更多的搜索。
  2. 'Optional' indexes encourage lazy implementations that can seek only when indexes are present, or that implement indexless seeking only by building an internal index after reading the entire file beginning to end. This has been the fate of other containers that specify optional indexing.“可选”索引鼓励懒惰的实现,这些实现只能在存在索引的情况下才进行查找,或者仅通过在读取整个文件后从头开始构建内部索引来实现无索引的查找。这是其他指定可选索引的容器的命运。 In addition, it must be possible to create an Ogg stream in a single pass. Although an optional index can simply be tacked on the end of the created stream, some software groups object to end-positioned indexes and claim to be unwilling to support indexes not located at the stream beginning. 此外,必须有可能在一次通过中创建Ogg流。尽管可以将可选索引简单地添加到创建的流的末尾,但是某些软件组反对放置在末尾的索引,并声称不愿意支持不在流开头的索引。 All this said, it's become clear that an optional index is a demanded feature. For this reason, the OggSkeleton now defines a proposed index. 综上所述,很明显,可选索引是必需的功能。因此,OggSkeleton现在定义了建议的索引。


Simple multiplexing


Ogg multiplexes streams by interleaving pages from multiple elementary streams into a multiplexed stream in time order. The multiplexed pages are not altered. Muxing an Ogg AV stream out of separate audio, video and data streams is akin to shuffling several decks of cards together into a single deck; the cards themselves remain unchanged. Demultiplexing is similarly simple (as the cards are marked). Ogg通过按时间顺序将来自多个基本流的页面交错到一个多路复用的流中来多路复用流。多路复用的页面不会更改。将Ogg AV流从单独的音频,视频和数据流中混合出来,类似于将几副纸牌一起洗牌成一个纸牌。卡本身保持不变。解复用同样简单(如已标记卡)。 The goal of this design is to make the mux/demux operation as trivial as possible to allow live streaming systems to build and rebuild streams on the fly with minimal CPU usage and no additional storage or latency requirements. 该设计的目的是使复用/解复用操作尽可能地简单,以允许实时流系统在不占用额外存储空间或等待时间的情况下,以最少的CPU使用率即时构建和重建流。


Continuous and Discontinuous Media


Ogg streams belong to one of two categories, "Continuous" streams and "Discontinuous" streams. Ogg流属于“连续”流和“不连续”流两类之一。 A stream that provides a gapless, time-continuous media type with a fine-grained timebase is considered to be 'Continuous'. A continuous stream should never be starved of data. Examples of continuous data types include broadcast audio and video. 提供具有细粒度时基的无间隙,时间连续的媒体类型的流被认为是“连续的”。连续的数据流永远不会饿死数据。连续数据类型的示例包括广播音频和视频。 A stream that delivers data in a potentially irregular pattern or with widely spaced timing gaps is considered to be 'Discontinuous'. A discontinuous stream may be best thought of as data representing scattered events; although they happen in order, they are typically unconnected data often located far apart. One example of a discontinuous stream types would be captioning such as Ogg Kate. Although it's possible to design captions as a continuous stream type, it's most natural to think of captions as widely spaced pieces of text with little happening between. 以潜在的不规则模式或间隔较大的时间间隔传送数据的流被认为是“不连续的”。最好将不连续流视为代表分散事件的数据。尽管它们是按顺序发生的,但它们通常是通常彼此相距很远的未连接数据。不连续流类型的一个示例是字幕,例如Ogg Kate。尽管可以将字幕设计为连续流类型,但将字幕视为间隔很远的文本片段却很少发生是很自然的。 The fundamental reason for distinction between continuous and discontinuous streams concerns buffering. 区分连续流和不连续流的根本原因与缓冲有关。


Buffering


A continuous stream is, by definition, gapless. Ogg buffering is based on the simple premise of never allowing an active continuous stream to starve for data during decode; buffering works ahead until all continuous streams in a physical stream have data ready and no further. 根据定义,连续流是无间隙的。 Ogg缓冲基于这样一个简单的前提:在解码过程中,永远不允许活动的连续流饿数据。缓冲将继续工作,直到物理流中的所有连续流都准备好数据为止。 Discontinuous stream data is not assumed to be predictable. The buffering design takes discontinuous data 'as it comes' rather than working ahead to look for future discontinuous data for a potentially unbounded period. Thus, the buffering process makes no attempt to fill discontinuous stream buffers; their pages simply 'fall out' of the stream when continuous streams are handled properly. 不连续的流数据不被认为是可预测的。缓冲设计“按需”获取不连续数据,而不是提前进行工作以寻找可能不受限制的将来的不连续数据。因此,缓冲过程不会尝试填充不连续的流缓冲区。如果正确地处理了连续流,它们的页面只会从流中“掉出来”。 Buffering requirements in this design need not be explicitly declared or managed in the encoded stream. The decoder simply reads as much data as is necessary to keep all continuous stream types gapless and no more, with discontinuous data processed as it arrives in the continuous data. Buffering is implicitly optimal for the given stream. Because all pages of all data types are stamped with absolute timing information within the stream, inter-stream synchronization timing is always maintained without the need for explicitly declared buffer-ahead hinting. 此设计中的缓冲要求不需要在编码流中明确声明或管理。解码器简单地读取所需的数据,以使所有连续流类型保持无间隙且不再中断,并在到达连续数据时处理不连续的数据。对于给定的流,缓冲是隐式最佳的。由于所有数据类型的所有页面都在流中标记有绝对定时信息,因此始终保持流间同步定时,而无需显式声明的提前缓冲提示。


Codec metadata


Ogg does not replicate codec-specific metadata into the mux layer in an attempt to make the mux and codec layer implementations 'fully separable'. Things like specific timebase, keyframing strategy, frame duration, etc, do not appear in the Ogg container. The mux layer is, instead, expected to query a codec through a centralized interface, left to the implementation, for this data when it is needed. Ogg不会将特定于编解码器的元数据复制到mux层中,以尝试使mux和codec层实现“完全可分离”。诸如特定时基,关键帧策略,帧持续时间等之类的内容不会出现在Ogg容器中。相反,期望复用器层通过集中式接口查询编解码器,该接口留给实现,以在需要时对此数据进行查询。 Though modern design wisdom usually prefers to predict all possible needs of current and future codecs then embed these dependencies and the required metadata into the container itself, this strategy increases container specification complexity, fragility, and rigidity. The mux and codec code becomes more independent, but the specifications become logically less independent. A codec can't do what a container hasn't already provided for. Novel codecs are harder to support, and you can do fewer useful things with the ones you've already got (eg, try to make a good splitter without using any codecs. Such a splitter is limited to splitting at keyframes only, or building yet another new mechanism into the container layer to mark what frames to skip displaying). 尽管现代设计智慧通常倾向于预测当前和将来编解码器的所有可能需求,然后将这些依赖关系和所需的元数据嵌入容器本身,但是这种策略会增加容器规范的复杂性,脆弱性和刚性。多路复用器和编解码器代码变得更加独立,但是规范在逻辑上变得不那么独立。编解码器无法执行容器尚未提供的操作。新型编解码器更难支持,并且您可以用已有的编解码器做更少的有用的事情(例如,尝试不使用任何编解码器而制作一个好的拆分器。此类拆分器仅限于仅在关键帧处拆分或构建容器层中的另一种新机制可以标记要跳过的帧。 Ogg's design goes the opposite direction, where the specification is to be as simple, easy to understand, and 'proofed' against novel codecs as possible. When an Ogg mux layer requires codec-specific information, it queries the codec (or a codec stub). This trades a more complex implementation for a simpler, more flexible specification. Ogg的设计朝着相反的方向发展,即规范要尽可能简单,易于理解,并尽可能抵制新型编解码器。当Ogg Mux层需要特定于编解码器的信息时,它将查询编解码器(或编解码器存根)。这将更复杂的实现换成更简单,更灵活的规范。


Stream structure metadata


The Ogg container itself does not define a metadata system for declaring the structure and interrelations between multiple media types in a muxed stream. That is, the Ogg container itself does not specify data like 'which steam is the subtitle stream?' or 'which video stream is the primary angle?'. This metadata still exists, but is stored by the Ogg container rather than being built into the Ogg container itself. Xiph specifies the 'Skeleton' metadata format for Ogg streams, but this decoupling of container and stream structure metadata means it is possible to use Ogg with any metadata specification without altering the container itself, or without stream structure metadata at all. Ogg容器本身并未定义用于声明复用流中多种媒体类型之间的结构和相互关系的元数据系统。也就是说,Ogg容器本身不指定诸如“字幕流是哪一股蒸汽?”之类的数据。或“哪个视频流是主要角度?”。该元数据仍然存在,但是由Ogg容器存储,而不是内置在Ogg容器本身中。 Xiph为Ogg流指定了“骨架”元数据格式,但是容器和流结构元数据的这种解耦意味着可以将Ogg与任何元数据规范一起使用,而无需更改容器本身,或者根本不需要流结构元数据。


Frame accurate absolute position


Every Ogg page is stamped with a 64 bit 'granule position' that serves as an absolute timestamp for mux and seeking. A few nifty little tricks are usually also embedded in the granpos state, but we'll leave those aside for the moment (strictly speaking, they're part of each codec's mapping, not Ogg). 每个Ogg页面上都印有一个64位的“颗粒位置”,作为多路复用和查找的绝对时间戳。通常,granpos状态中还嵌入了一些漂亮的小技巧,但我们暂时将其忽略(严格地说,它们是每个编解码器映射的一部分,而不是Ogg)。 As previously mentioned above, granule positions are mapped into absolute timestamps by the codec, rather than being a hard timestamp. This allows maximally efficient use of the available 64 bits to address every sample/frame position without approximation while supporting new and previously unknown timebase encodings without needing to extend or update the mux layer. When a codec needs a novel timebase, it simply brings the code for that mapping along with it. This is not a theoretical curiosity; new, wholly novel timebases were deployed with the adoption of both Theora and Dirac. "Rolling INTRA" (keyframeless video) also benefits from novel use of the granule position. 如上所述,颗粒位置由编解码器映射到绝对时间戳,而不是硬时间戳。这样就可以最大程度地有效利用可用的64位来近似估计每个采样/帧的位置,同时支持新的和以前未知的时基编码,而无需扩展或更新多路复用器层。当编解码器需要新颖的时基时,它只需将用于该映射的代码与之一起带来即可。这不是理论上的好奇心;通过Theora和Dirac部署了全新的全新时基。 “滚动INTRA”(无关键帧视频)还得益于对颗粒位置的新颖使用。


Ogg stream arrangement


Packets, pages, and bitstreams


Ogg codecs place raw compressed data into packets. Packets are octet payloads containing the data needed for a single decompressed unit, eg, one video frame. Packets have no maximum size and may be zero length. They do not generally have any framing information; strung together, the unframed packets form a logical bitstream of codec data with no internal landmarks. Ogg编解码器将原始压缩数据放入数据包中。数据包是八位字节有效载荷,其中包含单个解压缩单元(例如一个视频帧)所需的数据。数据包没有最大大小,长度可能为零。它们通常没有任何框架信息。串在一起的未成帧的数据包形成没有内部界标的编解码器数据的逻辑比特流。


image.png


Packets of raw codec data are not typically internally framed. When they are strung together into a stream without any container to provide framing, they lose their individual boundaries. Seek and capture are not possible within an unframed stream, and for many codecs with variable length payloads and/or early-packet termination (such as Vorbis), it may become impossible to recover the original frame boundaries even if the stream is scanned linearly from beginning to end. Logical bitstream packets are grouped and framed into Ogg pages along with a unique stream serial number to produce a physical bitstream. An elementary stream is a physical bitstream containing only a single logical bitstream. Each page is a self contained entity, although a packet may be split and encoded across one or more pages. The page decode mechanism is designed to recognize, verify and handle single pages at a time from the overall bitstream. 原始编解码器数据包通常不会在内部进行帧化。当它们在没有任何容器提供框架的情况下串在一起成为流时,它们会失去各自的边界。在未成帧的流中无法进行查找和捕获,并且对于许多具有可变长度有效载荷和/或早期数据包终止的编解码器(例如Vorbis),即使从以下位置对流进行线性扫描,也可能无法恢复原始帧边界开始到结束。 逻辑比特流包被分组并与唯一的流序列号一起分成Ogg页面,以生成物理比特流。基本流是仅包含单个逻辑位流的物理位流。尽管可以在一个或多个页面上拆分和编码数据包,但每个页面都是一个独立的实体。页面解码机制旨在一次识别,验证和处理整个比特流中的单个页面。


image.png


The primary purpose of a container is to provide framing for raw packets, marking the packet boundaries so the exact packets can be retrieved for decode later. The container also provides secondary functions such as capture, timestamping, sequencing, stream identification and so on. Not all of these functions are represented in the diagram. 容器的主要目的是为原始数据包提供帧,标记数据包的边界,以便可以检索确切的数据包以供以后解码。容器还提供辅助功能,例如捕获,时间戳记,排序,流识别等。并非所有这些功能都在图中表示。 In the Ogg container, pages do not necessarily contain integer numbers of packets. Packets may span across page boundaries or even multiple pages. This is necessary as pages have a maximum possible size in order to provide capture guarantees, but packet size is unbounded. 在Ogg容器中,页面不一定包含整数个数据包。数据包可能跨越页面边界,甚至跨越多个页面。这是必要的,因为页面具有最大可能的大小以便提供捕获保证,但是数据包大小是不受限制的。 Ogg Bitstream Framing specifies the page format of an Ogg bitstream, the packet coding process and elementary bitstreams in detail. Ogg比特流成帧详细指定了Ogg比特流的页面格式,数据包编码过程和基本比特流。


Multiplexed bitstreams


Multiple logical/elementary bitstreams can be combined into a single multiplexed bitstream by interleaving whole pages from each contributing elementary stream in time order. The result is a single physical stream that multiplexes and frames multiple logical streams. Each logical stream is identified by the unique stream serial number stamped in its pages. A physical stream may include a 'meta-header' (such as the Ogg Skeleton) comprising its own Ogg page at the beginning of the physical stream. A decoder recovers the original logical/elementary bitstreams out of the physical bitstream by taking the pages in order from the physical bitstream and redirecting them into the appropriate logical decoding entity. 通过按时间顺序交织来自每个贡献基本流的整个页面,可以将多个逻辑/基本位流组合为单个多路复用位流。结果是单个物理流,该物理流对多个逻辑流进行了多路复用和帧化。每个逻辑流由在其页面上标记的唯一流序列号标识。物理流可以包括在物理流的开始处包括其自己的Ogg页面的“元头”(例如,Ogg骨架)。解码器通过从物理比特流中按顺序提取页面并将其重定向到适当的逻辑解码实体中,从而从物理比特流中恢复出原始逻辑/基本比特流。


image.png


Multiple media types are mutliplexed into a single Ogg stream by interleaving the pages from each elementary physical stream. 通过交错来自每个基本物理流的页面,可以将多种媒体类型多路复用为单个Ogg流。 Ogg Bitstream Multiplexing specifies proper multiplexing of an Ogg bitstream in detail. Ogg比特流复用详细指定了Ogg比特流的正确复用。


Chaining


Multiple Ogg physical bitstreams may be concatenated into a single new stream; this is chaining. The bitstreams do not overlap; the final page of a given logical bitstream is immediately followed by the initial page of the next. 多个Ogg物理比特流可以串联成一个新的流;这是连锁。比特流不重叠;给定逻辑比特流的最后一页紧随其后。 Each logical bitstream in a chain must have a unique serial number within the scope of the full physical bitstream, not only within a particular link or segment of the chain. 一条链中的每个逻辑比特流必须在完整物理比特流的范围内具有唯一的序列号,而不仅仅是在特定的链路或链段内。


Continuous and discontinuous streams


Within Ogg, each stream must be declared (by the codec) to be continuous- or discontinuous-time. Most codecs treat all streams they use as either inherently continuous- or discontinuous-time, although this is not a requirement. A codec may, as part of its mapping, choose according to data in the initial header. 在Ogg中,必须(通过编解码器)将每个流声明为连续时间或不连续时间。大多数编解码器将其使用的所有流本质上视为连续时间或不连续时间,尽管这不是必需的。编解码器可以作为其映射的一部分,根据初始标头中的数据进行选择。 Continuous-time pages are stamped by end-time, discontinuous pages are stamped by begin-time. Pages in a multiplexed stream are interleaved in order of the time stamp regardless of stream type. Both continuous and discontinuous logical streams are used to seek within a physical stream, however only continuous streams are used to determine buffering depth; because discontinuous streams are stamped by start time, they will always 'fall out' at the proper time when buffering the continuous streams. See 'Examples' for an illustration of the buffering mechanism. 连续时间页面由结束时间标记,不连续页面由开始时间标记。不管流类型如何,复用流中的页面都按时间戳顺序交错。连续逻辑流和不连续逻辑流都用于在物理流中查找,但是只有连续流才用于确定缓冲深度。因为不连续的流是由开始时间标记的,所以当缓冲连续的流时,它们总是在适当的时间“掉出”。有关缓冲机制的说明,请参见“示例”。


Multiplexing Requirements


Multiplexing requirements within Ogg are straightforward. When constructing a single-link (unchained) physical bitstream consisting of multiple elementary streams: Ogg中的多路复用要求很简单。在构造由多个基本流组成的单链接(未链接)物理比特流时:


  1. The initial header for each stream appears in sequence, each header on a single page. All initial headers must appear with no intervening data (no auxiliary header pages or packets, no data pages or packets). Order of the initial headers is unspecified. The 'beginning of stream' flag is set on each initial header.每个流的初始标头按顺序出现,每个标头在单个页面上。所有初始标头必须没有中间数据出现(没有辅助标头页面或数据包,没有数据页面或数据包)。初始标题的顺序未指定。在每个初始标头上设置“流的开始”标志。
  2. All auxiliary headers for all streams must follow. Order is unspecified. The final auxiliary header of each stream must flush its page.所有流的所有辅助标头都必须跟随。订单未指定。每个流的最终辅助标头必须刷新其页面。
  3. Data pages for each stream follow, interleaved in time order.随后是每个流的数据页,按时间顺序交错。
  4. The final page of each stream sets the 'end of stream' flag. Unlike initial pages, terminal pages for the logical bitstreams need not occur contiguously; indeed it may not be possible for them to do so.每个流的最后一页设置“流结束”标志。与初始页面不同,逻辑位流的终端页面不必连续出现;实际上,他们不可能这样做 Each grouped bitstream must have a unique serial number within the scope of the physical bitstream. 每个分组的位流在物理位流的范围内必须具有唯一的序列号。


chaining and multiplexing


Multiplexed and/or unmultiplexed bitstreams may be chained consecutively. Such a physical bitstream obeys all the rules of both chained and multiplexed streams. Each link, when unchained, must stand on its own as a valid physical bitstream. Chained streams do not mix or interleave; a new segment may not begin until all streams in the preceding segment have terminated. 复用和/或未复用的比特流可以被连续地链接。这样的物理比特流遵守链式和多路复用流的所有规则。断开链接时,每个链接必须作为有效的物理比特流独立存在。链接的流不会混合或交错。直到先前段中的所有流都已终止,新段才可能开始。


Codec Mapping Requirements


Each codec is allowed some freedom in deciding how its logical bitstream is encapsulated into an Ogg bitstream (even if it is a trivial mapping, eg, 'plop the packets in and go'). This is the codec's mapping. Ogg imposes a few mapping requirements on any codec. 每个编解码器在决定如何将其逻辑比特流封装到Ogg比特流中都具有一定的自由度(即使它是微不足道的映射,例如“将数据包复制进去”)。这是编解码器的映射。 Ogg对任何编解码器都提出了一些映射要求。


  1. The framing specification defines 'beginning of stream' and 'end of stream' page markers via a header flag (it is possible for a stream to consist of a single page). A correct stream always consists of an integer number of pages, an easy requirement given the variable size nature of pages.他的框架规范通过标头标志定义了“流的开始”和“流的结束”页面标记(一个流可能由一个页面组成)。正确的流始终由整数页组成,考虑到页面可变大小的性质,这是一个简单的要求。
  2. The first page of an elementary Ogg bitstream consists of a single, small 'initial header' packet that must include sufficient information to identify the exact CODEC type. From this initial header, the codec must also be able to determine its timebase and whether or not it is a continuous- or discontinuous-time stream. The initial header must fit on a single page. If a codec makes use of auxiliary headers (for example, Vorbis uses two auxiliary headers), these headers must follow the initial header immediately. The last header finishes its page; data begins on a fresh page.基本Ogg比特流的第一页包含一个小的“初始标头”数据包,该数据包必须包含足够的信息以标识确切的CODEC类型。根据此初始报头,编解码器还必须能够确定其时基以及它是连续时间流还是不连续时间流。初始标头必须适合单个页面。如果编解码器使用辅助标头(例如,Vorbis使用两个辅助标头),则这些标头必须紧随初始标头之后。最后一个标题完成其页面;数据从新的一页开始。 As an example, Ogg Vorbis places the name and revision of the Vorbis CODEC, the audio rate and the audio quality into this initial header. Vorbis comments and detailed codec setup appears in the larger auxiliary headers.例如,Ogg Vorbis将Vorbis CODEC的名称和修订版,音频速率和音频质量放入此初始标头中。 Vorbis注释和详细的编解码器设置出现在较大的辅助标题中。
  3. Granule positions must be translatable to an exact absolute time value. As described above, the mux layer is permitted to query a codec or codec stub plugin to perform this mapping. It is not necessary for an absolute time to be mappable into a single unique granule position value.颗粒位置必须可转换为确切的绝对时间值。如上所述,允许多路复用器层查询编解码器或编解码器存根插件以执行此映射。绝对时间不必映射到单个唯一的颗粒位置值。
  4. Codecs are not required to use a fixed duration-per-packet (for example, Vorbis does not). the mux layer is permitted to query a codec or codec stub plugin for the time duration of a packet.编解码器不需要使用固定的每包持续时间(例如,Vorbis不需要)。多路复用器层可以查询编解码器或编解码器存根插件以获取数据包的持续时间。
  5. Although an absolute time need not be translatable to a unique granule position, a codec must be able to determine the unique granule position of the current packet using the granule position of a preceding packet.尽管绝对时间不必转换为唯一的颗粒位置,但是编解码器必须能够使用先前数据包的颗粒位置来确定当前数据包的唯一颗粒位置。
  6. Packets and pages must be arranged in ascending granule-position and time order.数据包和页面必须按颗粒位置和时间顺序升序排列。


Examples


[More to come shortly; this section is currently being revised and expanded]不久以后还会有更多;本节目前正在修订和扩展 Below, we present an example of a multiplexed and chained bitstream: 下面,我们提供一个多路复用和链接的比特流的示例:


image.png


In this example, we see pages from five total logical bitstreams multiplexed into a physical bitstream. Note the following characteristics: 在该示例中,我们看到来自五个总逻辑位流的页面被多路复用为一个物理位流。请注意以下特征:


  1. Multiplexed bitstreams in a given link begin together; all of the initial pages must appear before any data pages. When concurrently multiplexed groups are chained, the new group does not begin until all the bitstreams in the previous group have terminated.给定链路中的多路复用比特流一起开始;所有初始页面必须出现在任何数据页面之前。当并发多路复用的组链接在一起时,新的组直到前一个组中的所有比特流都终止后才开始。
  2. The ordering of pages of concurrently multiplexed bitstreams is goverened by timestamp (not shown here); there is no regular interleaving order. Pages within a logical bitstream appear in sequence order.并发复用的比特流的页面顺序由时间戳(此处未显示)控制。没有常规的交织顺序。逻辑位流中的页面按顺序出现。
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