GameFi's emotional guidance has made some inferior chain games popular.A considerable number of game projects only focus on issuing tokens,selling blind boxes and selling NFT in the early stage.After the early harvest,make the P2E model more attractive and create a truly fun P2E metauniverse.The returned funds are not used for production
元宇宙会是由科技公司创建和运营的虚拟世界,还是结合物理和数字化技术的增强现实体验?出现在手机上的位置服务和博物馆、商店中的虚拟物品展示都属于元宇宙这个范畴吗?以上关于元宇宙的两种观点都是正确的。
元宇宙是互联网的下一次迭代,人类与其的交互模式将是虚拟、实时、三维和物理体验的组合,所有人的工作、购买和消费方式都将发生翻天覆地的变化。这种变化对人类社会和生活的影响将比智能手机的影响更加深远。
But when it comes to the real return on investment of enterprises,we are still in the initial stage.Now is the time to experiment,invest and innovate in the scenario based on the universe.
Whether they happen on the Internet or in augmented reality space,the key is to focus on the business results and objectives of creating virtual world experience.Although enterprises and media pay more attention to the marketing and income-generating potential of MetaUniverse,various potential MetaUniverse applications can not be underestimated.In addition to entertainment,enterprises can also use MetaUniverse to optimize business operations and enrich staff collaboration and training experience.
;Amount of memory(in bytes)allocated for Stack
;Tailor this value to your application needs
;<h>Stack Configuration
;<o>Stack Size(in Bytes)<0x0-0xFFFFFFFF:8>
;</h>
Stack_Size EQU 0x00000800;如果使用STemWin的话此值应该设置大一点
AREA STACK,NOINIT,READWRITE,ALIGN=3
Stack_Mem SPACE Stack_Size
__initial_sp
;<h>Heap Configuration
;<o>Heap Size(in Bytes)<0x0-0xFFFFFFFF:8>
;</h>
Heap_Size EQU 0x00000200
AREA HEAP,NOINIT,READWRITE,ALIGN=3
__heap_base
Heap_Mem SPACE Heap_Size
__heap_limit
PRESERVE8
THUMB
;Vector Table Mapped to Address 0 at Reset
AREA RESET,DATA,READONLY
EXPORT __Vectors
EXPORT __Vectors_End
EXPORT __Vectors_Size
__Vectors DCD __initial_sp;Top of Stack
DCD Reset_Handler;Reset Handler
DCD NMI_Handler;NMI Handler
DCD HardFault_Handler;Hard Fault Handler
DCD MemManage_Handler;MPU Fault Handler
DCD BusFault_Handler;Bus Fault Handler
DCD UsageFault_Handler;Usage Fault Handler
DCD 0;Reserved
DCD 0;Reserved
DCD 0;Reserved
DCD 0;Reserved
DCD SVC_Handler;SVCall Handler
DCD DebugMon_Handler;Debug Monitor Handler
DCD 0;Reserved
DCD PendSV_Handler;PendSV Handler
DCD SysTick_Handler;SysTick Handler
;External Interrupts
DCD WWDG_IRQHandler;Window WatchDog
DCD PVD_IRQHandler;PVD through EXTI Line detection
DCD TAMP_STAMP_IRQHandler;Tamper and TimeStamps through the EXTI line
DCD RTC_WKUP_IRQHandler;RTC Wakeup through the EXTI line
DCD FLASH_IRQHandler;FLASH
DCD RCC_IRQHandler;RCC
DCD EXTI0_IRQHandler;EXTI Line0
DCD EXTI1_IRQHandler;EXTI Line1
DCD EXTI2_IRQHandler;EXTI Line2
DCD EXTI3_IRQHandler;EXTI Line3
DCD EXTI4_IRQHandler;EXTI Line4