将扫雷游戏分装到三个工程中,分为(game.h)头文件部分和(game.c)源文件以及(test.c)实现游戏的部分。
1game.h
game.h #define _CRT_SECURE_NO_WARNINGS 1 #include<stdio.h> #include<time.h> #include<stdlib.h> #define ROW 9 #define COL 9 #define ROWS ROW+2 #define COLS COL+2 #define EASY_COUNT 10 //初始化棋盘 void InitBoard(char booard[ROWS][COLS], int rows, int cols, char set); //打印棋盘 void DisplayBoard(char board[ROWS][COLS], int row, int col); void SetMine(char mine[ROWS][COLS], int row, int col); void FindMine(char mine[ROWS][COLS],char show[ROWS][COLS], int row, int col);
2game.c
#define _CRT_SECURE_NO_WARNINGS 1 #include "game.h" #include<stdio.h> void InitBoard(char board[ROWS][COLS], int rows, int cols, char set) { int i = 0; int j = 0; //char board[ROWS][COLS] = { 0 }; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { board[i][j] = set; } } } void DisplayBoard(char board[ROWS][COLS], int row, int col) { int i = 0; int j = 0; //列号打印 for (i = 0; i <= col; i++) { printf("%d ", i); } printf("\n"); for (i = 1; i <= row; i++) { //打印行号 printf("%d ", i); for (j = 1; j <= col; j++) { printf("%c ", board[i][j]); } printf("\n"); } } void SetMine(char mine[ROWS][COLS], int row, int col) { int count = 10; while (count) { int x = rand() % row + 1; int y = rand() % col + 1; if (mine[x][y] == '0') { mine[x][y] = '1'; } count--; } } get_mine_count(char mine[ROWS] [COLS], int x, int y) { return mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0'; } void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; while (win < row*col - EASY_COUNT) { printf("请输入要排查的坐标:>"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (mine[x][y] == '1') { printf("很遗憾你被炸死了\n"); DisplayBoard(mine, row, col); break; } else { //计算x,y坐标周围有几个雷 int n= get_mine_count(mine,x,y); show[x][y] = n + '0'; DisplayBoard(show, row, col); win++; } } else { printf("输入坐标非法,无法排雷,请重新输入\n"); } } if (win == row * col - EASY_COUNT) { printf("恭喜你,排雷成功\n"); DisplayBoard(mine, row, col); } }
3.test.c
#define _CRT_SECURE_NO_WARNINGS 1 #include<stdio.h> #include"game.h" void menu() { printf("***********************\n"); printf("******* 1.play ******\n"); printf("******* 0.exit ******\n"); printf("***********************\n"); } void game() { //创建数组 char mine[ROWS][COLS] = { 0 };//存放布置好的雷的信息 char show[ROWS][COLS] = { 0 };//存放排查出的雷的信息 //初始化mine数组全为字符’0‘ InitBoard(mine, ROWS,COLS,'0'); //初始化show数组全为’*‘ InitBoard(show, ROWS, COLS, '*'); //打印棋盘 //DisplayBoard(mine, ROW, COL); //DisplayBoard(show, ROW, COL); //布置雷 SetMine(mine, ROW, COL); DisplayBoard(show, ROW, COL); //DisplayBoard(mine, ROW, COL); //排雷 FindMine(mine, show,ROW,COL); } void test() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请选择:>"); scanf("%d", &input); switch (input) { case 1: //扫雷 game(); break; case 0: printf("退出游戏\n"); break; default: printf("选择错误\n"); break; } } while (input); } int main() { test(); return 0; }