1.主函数
void menu() { printf("**********************************\n"); printf("***** 1.开始游戏 0.退出游戏 *****\n"); printf("**********************************\n"); } void game() { char ret = 0; char board[ROW][COL] = { 0 }; //初始化棋盘 InitBoard(board,ROW,COL); //打印棋盘 DisplayBoard(board, ROW, COL); while (1) { //玩家走棋 PlayerMove(board, ROW, COL); ret = IsWin(board, ROW, COL); if (ret != 'g') { break; } DisplayBoard(board, ROW, COL); //电脑走棋 ComputerMove(board, ROW, COL); ret = IsWin(board, ROW, COL); if (ret != 'g') { break; } DisplayBoard(board, ROW, COL); } if (ret == '*') { printf("玩家赢了!!!\n"); } else if (ret == '#') { printf("电脑赢了!!!\n"); } else { printf("平局!!!\n"); } DisplayBoard(board, ROW, COL); } int main() { srand((unsigned int)time(NULL)); int input = 0; do { menu(); printf("请选择:->"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏!!!\n"); break; default: printf("输入有误,请重新选择\n"); break; } } while (input); }
2.初始化棋盘
//初始化棋盘 void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { board[i][j] = ' '; } } }
3.打印棋盘
//打印棋盘 void DisplayBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j < col - 1) { printf("|"); } } printf("\n"); if (i < row - 1) { int j = 0; for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) { printf("|"); } } } printf("\n"); } }
4.玩家走棋
//玩家走棋 void PlayerMove(char board[ROW][COL], int row, int col) { while (1) { int x = 0; int y = 0; printf("玩家走棋:->"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("此坐标已经被占用,请重新输入\n"); } } else { printf("坐标非法,请重新输入\n"); } } }
5.电脑走棋
//电脑走棋 void ComputerMove(char board[ROW][COL], int row, int col) { printf("电脑走棋:\n"); while (1) { int x = rand() % row; int y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } }
6.判断输赢
//判断输赢 //玩家赢- * //电脑赢-# //平局-e //继续-g //判断是否满盘 int IsFull(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { if (board[i][j] == ' ') { return 0; } } } return 1; } char IsWin(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') { return board[i][1]; } } int j = 0; for (j = 0; j < col; j++) { if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ') { return board[1][j]; } } if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') { return board[1][1]; } if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ') { return board[1][1]; } if (IsFull(board, ROW, COL)) { return 'e'; } else { return 'g'; } }
7.细节
函数声明放在game.h文件中
函数定义以及游戏代码实现放在game.c文件中
#include<stdio.h> #define ROW 3 #define COL 3 //初始化棋盘 void InitBoard(char board[ROW][COL], int row, int col); //打印棋盘 void DisplayBoard(char board[ROW][COL], int row, int col); //玩家走棋 void PlayerMove(char board[ROW][COL], int row, int col); //电脑走棋 void ComputerMove(char board[ROW][COL], int row, int col); //判断输赢 char IsWin(char board[ROW][COL], int row, int col); //判断是否满盘 int IsFull(char board[ROW][COL], int row, int col);
全局定义行和列数,方便后期可以随时增加行和列
#define ROW 3 #define COL 3