▶️目录
🎈一.问题描述
🎈二.解决方案
🎈三.实现过程
🎈四.结果演示
🎈五.游戏代码
一.问题描述
用C语言完成三子棋游戏
二.解决方案
将测试游戏逻辑代码,游戏实现代码,使用的函数声明分别创建:
三.实现过程
1.打印菜单
void menu()
{
printf("*******************\n");
printf("***1.开始 0.退出***\n");
printf("*******************\n");
}
2.游戏的逻辑
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
//初始化棋盘的函数
InitBoard(board, ROW, COL);
DispalyBoard(board, ROW, COL);
//下棋
while (1)
{
PlayerMove(board, ROW, COL);
//判断输赢
ret = isWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
DisplayBoard(board, ROW, COL);
ComputerMove(board, ROW, COL);
//判断输赢
ret = isWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
DisplayBoard(board, ROW, COL);
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
DisplayBoard(board, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));//设置随机数的生成起点的
int input = 0;
do
{
menu();//打印菜单
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误!\n");
break;
}
} while (input);
return 0;
}
3.打印棋盘
//打印棋盘
void InitBoard(char boardROW,int row,int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char boardROW, int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//打印数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//打印分割信息
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
4.玩家下棋
//玩家下棋
void PlayerMove(char boardROW, int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋:>\n");
while (1)
{
printf("请输入坐标:>");
scanf("%d %d", &x, &y);
//坐标合法判断
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1]==' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("此处已经下棋!\n");
}
}
else
{
printf("非法输入!\n");
}
}
}
5.电脑下棋
//电脑下棋
void ComputerMove(char boardROW, int row, int col)
{
printf("电脑下棋:>\n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
6.判断输赢
//棋盘满了返回1不满返回0
int isFull(char boardROW, int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
//判断输赢
char isWin(char boardROW, int row, int col)
{
//行
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2]&&board[i][1]!=' ')
{
return board[i][1];
}
}
//列
int j = 0;
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[2][j] != ' ')
{
return board[1][j];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//走到这里就是没人赢
//平局
if (isFull(board, row, col))
{
return 'Q';
}
//继续
return 'C';
}
7.使用到的函数的声明
pragma once
define ROW 3
define COL 3
include<stdio.h>
include<stdlib.h>
include<time.h>
//初始化棋盘
void InitBoard(char boardROW, int row, int col);
//打印棋盘
void DisplayBoard(char boardROW, int row, int col);
//玩家下棋
void PlayerMove(char boardROW, int row, int col);
//电脑下棋
void ComputerMove(char boardROW, int row, int col);
//判断输赢
char isWin(char boardROW,int row,int col);
四.结果演示
1.玩家胜利
2.电脑胜利
3.平局
五.游戏代码
define _CRT_SECURE_NO_WARNINGS
include"game.h"
void menu()
{
printf("*******************\n");
printf("***1.开始 0.退出***\n");
printf("*******************\n");
}void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
//初始化棋盘的函数
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//下棋
while (1)
{
PlayerMove(board, ROW, COL);
//判断输赢
ret = isWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
DisplayBoard(board, ROW, COL);
ComputerMove(board, ROW, COL);
//判断输赢
ret = isWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
DisplayBoard(board, ROW, COL);
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
DisplayBoard(board, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));//设置随机数的生成起点的
int input = 0;
do
{
menu();//打印菜单
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误!\n");
break;
}
} while (input);
return 0;
}
define _CRT_SECURE_NO_WARNINGS
include"game.h"
//打印棋盘
void InitBoard(char boardROW,int row,int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char boardROW, int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//打印数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//打印分割信息
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
//玩家下棋
void PlayerMove(char boardROW, int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋:>\n");
while (1)
{
printf("请输入坐标:>");
scanf("%d %d", &x, &y);
//坐标合法判断
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1]==' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("此处已经下棋!\n");
}
}
else
{
printf("非法输入!\n");
}
}
}
//电脑下棋
void ComputerMove(char boardROW, int row, int col)
{
printf("电脑下棋:>\n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//满了返回1不满返回0
int isFull(char boardROW, int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
//判断输赢
char isWin(char boardROW, int row, int col)
{
//行
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2]&&board[i][1]!=' ')
{
return board[i][1];
}
}
//列
int j = 0;
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[2][j] != ' ')
{
return board[1][j];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//走到这里就是没人赢
//平局
if (isFull(board, row, col))
{
return 'Q';
}
//继续
return 'C';
}
pragma once
define ROW 3
define COL 3
include<stdio.h>
include<stdlib.h>
include<time.h>
//初始化棋盘
void InitBoard(char boardROW, int row, int col);
//打印棋盘
void DisplayBoard(char boardROW, int row, int col);
//玩家下棋
void PlayerMove(char boardROW, int row, int col);
//电脑下棋
void ComputerMove(char boardROW, int row, int col);
//判断输赢
char isWin(char boardROW,int row,int col);
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