@TOC
:sunny::sunny::sunny: 今天学习一个自制实现三子棋小游戏
一、效果展示
:sunny::sunny::sunny: 我们可以用纯C实现三子棋小游戏,与电脑进行对弈,效果如下:
二、游戏功能实现(详细版)
1.棋盘初始化
void InitBoard(char board[ROW][COL], int row, int col) {
int i = 0;
for (i = 0; i < row; i++) {
int j = 0;
for (j = 0; j < col; j++) {
board[i][j] = ' ';
}
}
}
2.打印棋盘
void DispalyBoard(char board[ROW][COL], int row, int col) {
int i = 0;
for (i = 0; i < row; i++) {
int j = 0;
for (j = 0; j < col; j++) {
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1) {
int j = 0;
for (j = 0; j < col; j++) {
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
3.玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col) {
int x = 0;
int y = 0;
printf("玩家请下棋:>\n");
while (1) {
printf("请输入坐标:>");
scanf("%d %d", &x, &y);
//对坐标进行判断
if (x >= 1 && x <= row && y >= 1 && y <= col) {
if (board[x - 1][y - 1] = ' ') {
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("此坐标已下,请选择其他位置\n");
}
}
else {
printf("坐标超出范围,请选择其他位置\n");
}
}
}
4.电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col) {
printf("电脑下棋:>\n");
int x = 0;
int y = 0;
while (1) {
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ') {
board[x][y] = '#';
break;
}
}
}
:dolphin::dolphin::dolphin:此处电脑下棋是无脑的,不含任何技术的,大家感兴趣的话,可以让电脑成为不败战胜
5.判断游戏输赢
char IsWin(char board[ROW][COL], int row, int col)
{
//判断每一行是否相等
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];//
}
}
//判断每一列是否相等
int j = 0;
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
{
return board[1][j];
}
}
//判断对角线是否相等
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//没有人赢,就要平局
if (IsFull(board, row, col))
{
return 'Q';
}
//游戏继续
return 'C';
}
6.判断游戏是否平局
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
三.test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu() {
printf("*************************\n");
printf("*************************\n");
printf("*** 1.play 0.exit ******\n");
printf("*************************\n");
printf("*************************\n");
}
void game() {
char ch = 0;
char board[ROW][COL] = { 0 };
//初始化棋盘的函数
InitBoard(board, ROW, COL);
DispalyBoard(board, ROW, COL);
//下棋
{
while (1)
{
PlayerMove(board, ROW, COL);
//判断输赢
ch = IsWin(board, ROW, COL);
if (ch != 'C')
{
break;
}
DispalyBoard(board, ROW, COL);
ComputerMove(board, ROW, COL);
//判断输赢
ch = IsWin(board, ROW, COL);
if (ch != 'C')
{
break;
}
DispalyBoard(board, ROW, COL);
}
if (ch == '*')
{
printf("玩家赢\n");
}
else if (ch == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
DispalyBoard(board, ROW, COL);
}
}
int main(){
srand((unsigned int)time(NULL));//设置随机数的生成起点
int input = 0;
do {
menu();//打印菜单
printf("请输入:>");
scanf("%d", &input);
switch (input) {
case 1:
game();
break;
case 0:
printf("结束游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
return 0;
}
四.game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col) {
int i = 0;
for (i = 0; i < row; i++) {
int j = 0;
for (j = 0; j < col; j++) {
board[i][j] = ' ';
}
}
}
void DispalyBoard(char board[ROW][COL], int row, int col) {
int i = 0;
for (i = 0; i < row; i++) {
//打印数据
//printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
int j = 0;
for (j = 0; j < col; j++) {
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//打印分割信息
//printf("---|---|---\n");
if (i < row - 1) {
int j = 0;
for (j = 0; j < col; j++) {
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col) {
int x = 0;
int y = 0;
printf("玩家请下棋:>\n");
while (1) {
printf("请输入坐标:>");
scanf("%d %d", &x, &y);
//对坐标进行判断
if (x >= 1 && x <= row && y >= 1 && y <= col) {
if (board[x - 1][y - 1] = ' ') {
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("此坐标已下,请选择其他位置\n");
}
}
else {
printf("坐标超出范围,请选择其他位置\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col) {
printf("电脑下棋:>\n");
int x = 0;
int y = 0;
while (1) {
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ') {
board[x][y] = '#';
break;
}
}
}
//满了就返回1
//不满 返回0
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
//判断每一行是否相等
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];//
}
}
//判断每一列是否相等
int j = 0;
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
{
return board[1][j];
}
}
//判断对角线是否相等
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//没有人赢,就要平局
if (IsFull(board, row, col))
{
return 'Q';
}
//游戏继续
return 'C';
}
五.game.h
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 10
#define COL 10
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DispalyBoard(char board[ROW][COL],int row,int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑随机下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//玩家赢返回‘*’
//电脑赢返回‘#’
//平局‘Q’
//继续 'C'
char IsWin(char board[ROW][COL], int row, int col);