开发者社区 > 通义灵码 > AI编码助手 > 正文

用python3.7写游戏贪食蛇,要求包含重来、退出按钮

生成的代码如下:

import sys, random, pygame
from pygame.color import THECOLORS as COLORS
from pygame.locals import *

def draw_background():

# white background
screen.fill(COLORS['white'])
pygame.draw.rect(screen, COLORS['black'], (-100, GAME_SIZE[1], 3000, 200), 0)

def draw_wall():
for xy in wall_list:
pygame.draw.rect(screen, COLORS['darkgray'],
(xy[0] - WALL_WIDTH / 2, xy[1] - WALL_WIDTH / 2, WALL_WIDTH, WALL_HEIGHT), 0)

def draw_snake():
head = snake_list[0]
pygame.draw.circle(screen, COLORS['darkred'], (head[0], head[1]), int(SNAKE_WIDTH / 2), 0)
for xy in snake_list[1:]:
pygame.draw.rect(screen, COLORS['darkred'],
(xy[0] - SNAKE_WIDTH / 2, xy[1] - SNAKE_WIDTH / 2, SNAKE_WIDTH, SNAKE_HEIGHT), 2)

def draw_food():
for xyz in food_list:
pygame.draw.rect(screen, FOOD_COLORS[xyz[2] - 1],
(xyz[0] - FOOD_WIDTH / 2, xyz[1] - FOOD_WIDTH / 2, FOOD_WIDTH, FOOD_HEIGHT), 0)

def draw_context():
txt = FONT_M.render('Snake length: ' + str(len(snake_list) - 1), True, COLORS['lightblue'])
x, y = 10, GAME_SIZE[1] + (int((SIZE[1] - GAME_SIZE[1]) / 2))
y = int(y - FONT_M.size('Count')[1] / 2)
screen.blit(txt, (x, y))

def draw_pause():
s = pygame.Surface(SIZE, pygame.SRCALPHA)
s.fill((255, 255, 255, 220))
screen.blit(s, (0, 0))
txt = FONT_M.render('PAUSE', True, COLORS['darkgray'])
x, y = SIZE[0] / 2, SIZE[1] / 2
x, y = int(x - FONT_M.size('PAUSE')[0] / 2), int(y - FONT_M.size('PAUSE')[1] / 2)
screen.blit(txt, (x, y))

def draw_dead():
s = pygame.Surface(SIZE, pygame.SRCALPHA)
s.fill((255, 255, 255, 240))
screen.blit(s, (0, 0))
txt = FONT_M.render('YOU DEAD', True, COLORS['black'])
x, y = SIZE[0] / 2, SIZE[1] / 2
x, y = int(x - FONT_M.size('YOU DEAD')[0] / 2), int(y - FONT_M.size('YOU DEAD')[1] / 2)
screen.blit(txt, (x, y))

def rect_cover(rect1, rect2):
left1 = int(rect1[0])
right1 = int(rect1[0] + rect1[2])
up1 = int(rect1[1])
down1 = int(rect1[1] + rect1[3])
left2 = int(rect2[0])
right2 = int(rect2[0] + rect2[2])
up2 = int(rect2[1])
down2 = int(rect2[1] + rect2[3])

if not (right2 <= left1 or left2 >= right1 or down2 <= up1 or up2 >= down1):
    return True
return False

def add_food():
while (True):
xyz = [random.choice(X_LIST), random.choice(Y_LIST), random.choice([1, 2, 3, 4])]
if xyz not in wall_list:
food_list.append(xyz)
break

def add_body(length=1):
for c in range(length):

    # 尾巴加一节
    last2, last1 = snake_list[-2], snake_list[-1]
    if last2[0] == last1[0]:  # 竖着的两段
        if last2[1] > last1[1]:  # 朝下
            snake_list.append([last1[0], last1[1] - SNAKE_WIDTH])
        else:
            snake_list.append([last1[0], last1[1] + SNAKE_WIDTH])
    else:  # 横着的两段
        if last2[0] > last1[0]:  # 朝右
            snake_list.append([last1[0] - SNAKE_WIDTH, last1[1]])
        else:
            snake_list.append([last1[0] + SNAKE_WIDTH, last1[1]])

def check_food():

# 头与食物
first = snake_list[0]
snake_head_rect = (first[0] - SNAKE_WIDTH / 2, first[1] - SNAKE_WIDTH / 2, SNAKE_WIDTH, SNAKE_HEIGHT)
for i in range(len(food_list)):
    xyz = food_list[i]
    food_rect = (xyz[0] - FOOD_WIDTH / 2, xyz[1] - FOOD_WIDTH / 2, FOOD_WIDTH, FOOD_HEIGHT)
    if rect_cover(snake_head_rect, food_rect):
        add_body(xyz[2])
        del food_list[i]
        return True
return False

def check_dead():
first = snake_list[0]
snake_head_rect = (first[0] - SNAKE_WIDTH / 2, first[1] - SNAKE_WIDTH / 2, SNAKE_WIDTH, SNAKE_HEIGHT)

# 头与边缘
if first[0] < 0 or first[0] > GAME_SIZE[0] or first[1] < 0 or first[1] > GAME_SIZE[1]:
    return True
# 头与墙壁
for xy in wall_list:
    wall_rect = (xy[0] - WALL_WIDTH / 2, xy[1] - WALL_WIDTH / 2, WALL_WIDTH, WALL_HEIGHT)
    if rect_cover(snake_head_rect, wall_rect):
        return True
# 头与自身
for xy in snake_list[1:]:
    body_rect = (xy[0] - SNAKE_WIDTH / 2, xy[1] - SNAKE_WIDTH / 2, SNAKE_WIDTH, SNAKE_HEIGHT)
    if rect_cover(snake_head_rect, body_rect):
        return True
return False

if name == "main":

# init pygame
pygame.init()

# contant
GAME_SIZE = [900, 900]
SIZE = [GAME_SIZE[0], GAME_SIZE[1] + 100]
FONT_S = pygame.font.SysFont('Times', 50)
FONT_M = pygame.font.SysFont('Times', 90)
DIRECTION = ['up', 'right', 'down', 'left']
X_LIST = [x for x in range(GAME_SIZE[0])]
Y_LIST = [y for y in range(GAME_SIZE[1])]
FOOD_COLORS = ((46, 139, 87), (199, 21, 133), (25, 25, 112), (255, 215, 0))

# wall
wall_list = [[100, 200], [600, 500], [350, 200], [500, 800]]
WALL_WIDTH, WALL_HEIGHT = 30, 30

# food
food_list = [(150, 200, 1), (300, 500, 1), (740, 542, 1), (300, 600, 1), (700, 600, 1)]
FOOD_WIDTH, FOOD_HEIGHT = 14, 14

# create screen 500*500
screen = pygame.display.set_mode(SIZE)

# variable parameter
snake_list = [[100 + 12 * 4, 100], [100 + 12 * 3, 100], [100 + 12 * 2, 100], [100 + 12 * 1, 100], [100, 100]]
SNAKE_WIDTH, SNAKE_HEIGHT = 12, 12
snake_v = 0
count_time = 0

# level
frame = 0.05
level = 1

# main loop
running = True
pause = False
dead = False
head = 'right'
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
            break
        elif event.type == pygame.MOUSEBUTTONDOWN:
            pause = not pause
        elif event.type == pygame.KEYUP:
            if event.key == K_LEFT:
                if head in ['up', 'down']:
                    head = 'left'
            elif event.key == K_RIGHT:
                if head in ['up', 'down']:
                    head = 'right'
            elif event.key == K_UP:
                if head in ['left', 'right']:
                    head = 'up'
            elif event.key == K_DOWN:
                if head in ['left', 'right']:
                    head = 'down'

    # update data
    if not pause and not dead:
        count_time += frame * level
        first = snake_list[0]
        snake_list[1:] = snake_list[:-1]
        if head == 'up':
            snake_list[0] = [first[0], first[1] - SNAKE_WIDTH]
        elif head == 'down':
            snake_list[0] = [first[0], first[1] + SNAKE_WIDTH]
        elif head == 'left':
            snake_list[0] = [first[0] - SNAKE_WIDTH, first[1]]
        elif head == 'right':
            snake_list[0] = [first[0] + SNAKE_WIDTH, first[1]]

    # background
    draw_background()
    # tunnel
    draw_wall()
    # choose item
    draw_snake()
    # food
    draw_food()
    # point
    draw_context()
    # pause
    if not dead and pause:
        draw_pause()
    # dead
    if dead:
        draw_dead()
    # flip
    pygame.display.flip()

    # pause 20ms
    pygame.time.delay(int(frame / level * 1000))

    # check win or not
    dead = check_dead()

    if check_food():
        add_food()

pygame.quit()

运行后没有按钮

展开
收起
徐伟民 2023-11-03 15:05:01 79 0
2 条回答
写回答
取消 提交回答
  • 新人一枚

    以下是一个使用Python 3.7和Pygame库编写的贪食蛇游戏,包含重来和退出按钮:

    python
    import pygame
    import random

    初始化Pygame

    pygame.init()

    定义窗口大小和标题

    screen_width = 400
    screen_height = 400
    screen = pygame.display.set_mode((screen_width, screen_height))
    pygame.display.set_caption("贪食蛇")

    定义颜色

    white = (255, 255, 255)
    red = (255, 0, 0)
    green = (0, 255, 0)
    blue = (0, 0, 255)

    定义蛇、食物和墙的大小和速度

    snake_size = 20
    snake_speed = 10
    food_size = 20
    food_speed = random.randint(1, 5)
    wall_size = screen_width // 100
    wall_speed = 1

    定义蛇、食物和墙的初始位置和方向

    snake_pos = [[100, 100]]
    snake_dir = right = 0
    food_pos = [random.randint(wall_size, screen_width - wall_size), random.randint(wall_size, screen_height - wall_size)]
    food_spawn = True
    walls = [[screen_width // 2 - wall_size // 2, screen_height // 2 - wall_size // 2], [screen_width // 2 - wall_size // 2, screen_height // 2 + wall_size // 2], [screen_width // 2 + wall_size // 2, screen_height // 2 + wall_size // 2], [screen_width // 2 + wall_size // 2, screen_height // 2 - wall_size // 2]]
    current_wall = random.choice(walls)
    next_wall = random.choice(walls)
    walls.remove(current_wall)
    clock = pygame.time.Clock()
    font = pygame.font.SysFont("arial", 30)
    message = font.render("Game Over", True, red)
    message_rect = message.get_rect()
    message_rect.centerx = screen_width // 2
    message_rect.centery = screen_height // 2 - message_rect.height // 2 - 50
    game_over = False
    score = len(snake_pos) - 1
    level = 1
    levels = [15, 10, 7.5, 6, 4.5, 3.5]
    level_progress = level - levels[0] + 1
    level_text = font.render("Level: " + str(level), True, green)
    level_rect = level_text.get_rect()
    level_rect.topright = [screen_width - level_text.get_width() - 10, level_text.get_height() // 2]
    next_level = font.render("Next Level", True, green)
    next_level_rect = next

    2023-11-04 08:15:53
    赞同 展开评论 打赏
  • 要使用Python编写一个简单的贪食蛇游戏并添加重来和退出按钮,您可以使用pygame库,这是一个非常强大的库,可以用来创建2D游戏和交互式图形用户界面。
    以下是一个基本的贪食蛇游戏的代码示例:

    import pygame
    import random
    
    # 初始化pygame
    pygame.init()
    
    # 设置屏幕大小
    screen_width = 480
    screen_height = 640
    screen = pygame.display.set_mode((screen_width, screen_height))
    
    # 定义颜色常量
    WHITE = (255, 255, 255)
    BLACK = (0, 0, 0)
    GREEN = (0, 255, 0)
    RED = (255, 0, 0)
    
    # 蛇头初始位置
    snake_x = screen_width / 2
    snake_y = screen_height / 2
    
    # 蛇的身体部分
    body_parts = [[snake_x, snake_y]]
    
    # 移动速度
    speed = [0, 0]
    
    # 食物的位置
    food_x = random.randint(10, screen_width - 10)
    food_y = random.randint(10, screen_height - 10)
    
    # 游戏循环
    while True:
        # 监听事件
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
    
        # 更新键盘输入
        keys = pygame.key.get_pressed()
        if keys[pygame.K_UP]:
            speed[1] = -5
            speed[0] = 0
        elif keys[pygame.K_DOWN]:
            speed[1] = 5
            speed[0] = 0
        elif keys[pygame.K_LEFT]:
            speed[0] = -5
            speed[1] = 0
        elif keys[pygame.K_RIGHT]:
            speed[0] = 5
            speed[1] = 0
    
        # 更新蛇的位置
        snake_x += speed[0]
        snake_y += speed[1]
    
        # 绘制背景色
        screen.fill(BLACK)
    
        # 绘制食物
        pygame.draw.rect(screen, GREEN, [food_x, food_y, 10, 10])
    
        # 绘制蛇的身体
        for x, y in body_parts[:-1]:
            pygame.draw.rect(screen, WHITE, [x, y, 10, 10])
    
        # 绘制蛇头
        pygame.draw.rect(screen, RED, [snake_x, snake_y, 10, 10])
    
        # 添加食物到蛇的身体
        if snake_x == food_x and snake_y == food_y:
            food_x = random.randint(10, screen_width - 10)
            food_y = random.randint(10, screen_height - 10)
            body_parts.append([snake_x, snake_y])
    
        # 更新游戏状态
        body_parts.pop(0)
        body_parts.append([snake_x, snake_y])
    
        # 判断游戏是否结束
        if len(body_parts) >= 5:
            print("Game Over")
            break
    
        # 更新屏幕
        pygame.display.update()
    
    2023-11-03 21:58:10
    赞同 展开评论 打赏

基于通义大模型的 AI 编码辅助工具,支持代码智能生成、单元测试生成、问题排查、研发智能问答等功能,为开发者带来高效、流畅的编码体验。

相关电子书

更多
From Python Scikit-Learn to Sc 立即下载
Data Pre-Processing in Python: 立即下载
双剑合璧-Python和大数据计算平台的结合 立即下载