我被一本名为《Python速成课程》的初学Python的书中的一个游戏写作练习困住了。在这一点上,它是非常基本的。它只应该创建一个窗口,船舶的图像将加载在底部的中心。我确信我几乎一行一行地复制了代码,并在网上遇到了与我在这里所做的类似的例子,但我仍然得到以下错误:
Traceback (most recent call last):
File "c:/Users/.../chapteraliens/alien_invasion.py", line 40, in <module>
ai = AlienInvasion()
File "c:/Users/.../chapteraliens/alien_invasion.py", line 17, in __init__
self.ship = Ship(self)
File "c:\Users\...\chapteraliens\ship.py", line 9, in __init__
self.screen_rect = screen.get_rect()
AttributeError: 'AlienInvasion' object has no attribute 'get_rect'
这是我创建的3个文件。我不认为这和设置有任何关系。但是我把它包括进去了,因为它很短。 alien_invasion.py
import sys
import pygame
from settings import Settings
from ship import Ship
class AlienInvasion:
"""Overall class to manage game assets and behavior."""
def __init__(self):
"""Initialize the game and create the game resources."""
pygame.init()
pygame.display.set_caption("Alien Invasion")
self.settings = Settings()
self.ship = Ship(self)
self.bg_color = (self.settings.bg_color)
self.screen = pygame.display.set_mode(
(self.settings.screen_width, self.settings.screen_height))
def run_game(self):
"""Start the main loop for the game."""
while True:
"""Watch for the keyboard and mouse events."""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
# Set the visual elements of the game.
self.screen.fill(self.bg_color)
self.ship.blitme()
# Make the most recently drawn screen visible.
pygame.display.flip()
if __name__ == "__main__":
# Make a game instance, and run the game.
ai = AlienInvasion()
ai.run_game()
ship.py
import pygame
class Ship:
"""The class that handles the management of the ship."""
def __init__(self, screen):
"""Initialize the ship and set up the starting position."""
self.screen = screen
self.screen_rect = screen.get_rect()
# Load the ship image and get its rect.
self.image = pygame.image.load("ship_w.bmp")
self.rect = self.image.get_rect()
# Start each new ship at the bottom of center of the screen.
self.rect.midbottom = self.screen_rect.midbottom
def blitme(self):
"""Draw the ship at its current location."""
self.screen.blit(self.image, self.rect)
settings.py
class Settings:
"""A class to store settings for the game."""
def __init__(self):
"""Initialize the game's settings."""
# Screen settings
self.screen_width = 800
self.screen_height = 600
self.bg_color = (40, 40, 40)
然后,我尝试注释掉与get_rect错误相关的行,但这只是使得“blit”行出现了相同的错误。我注释掉的行和新的错误如下:
...
# self.screen_rect = screen.get_rect()
...
# self.rect.midbottom = self.screen_rect.midbottom
...
Traceback (most recent call last):
File "c:/Users/.../chapteraliens/alien_invasion.py", line 41, in <module>
ai.run_game()
File "c:/Users/.../chapteraliens/alien_invasion.py", line 33, in run_game
self.ship.blitme()
File "c:\Users\...\chapteraliens\ship.py", line 20, in blitme
self.screen.blit(self.image, self.rect)
AttributeError: 'AlienInvasion' object has no attribute 'blit'
可能是我不正确地使用了get_rect()和blit()函数吗?这是如果整个事情不是一个简单的小错误无法捕捉。 问题来源StackOverflow 地址:/questions/59384638/getting-attributeerror-in-a-beginners-python-game-creating-project-while-using
Ship()期望屏幕作为参数,但是在外星人入侵中。你在Ship(self)中使用了self,所以你使用了instace的AlienInvasion,而不是screen,所以之后它会尝试AlienInvasion.get_rect(),你会得到你的错误。 你必须首先创造自我。筛选,然后与Ship()一起使用
self.screen = pygame.display.set_mode((self.settings.screen_width, self.settings.screen_height))
self.ship = Ship(self.screen)
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