text.c
#define _CRT_SECURE_NO_WARNINGS #include<stdio.h> #include"game.h" void game()//游戏的算法实现 { char ret = 0; //数组--存放走出的信息 char board[ROW][COL] = { 0 };//全部是空格 //初始化棋盘 InitBoard(board, ROW, COL); //打印棋盘 DisplayBoard(board,ROW,COL); //下棋 while (1) { //玩家下棋 PlayerMove(board,ROW,COL); DisplayBoard(board, ROW, COL); //判断玩家是否赢 ret = Iswin(board, ROW, COL); if (ret != 'C') { break; } //电脑下棋 ComputerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); //判断电脑是否赢 ret = Iswin(board, ROW, COL); if (ret != 'C') { break; } if (ret == '*') { printf("玩家赢\n"); } else if (ret == '#') { printf("电脑赢\n"); } else printf("平局\n"); } } void menu() { printf("*************************\n"); printf("*** 1. play 0. exit ***\n"); printf("*************************\n"); } void test() { srand((unsigned int)time(NULL)); int input; void menu(); do { menu(); printf("请选择:>"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏\n"); break; default: printf("选择错误,请重新选择!\n"); break; } } while (input); } int main() { void test(); test(); return 0; }
game.h
#pragma once #define ROW 3 #define COL 3 #include"game.h" #include<stdio.h> #include<stdlib.h> #include<time.h> //声明 void InitBoard(char board[ROW][COL], int row, int col);//初始化棋盘 void DisplayBoard(char board[ROW][COL], int row, int col);//打印棋盘 void PlayerMove(char board[ROW][COL], int row, int col);//玩家下棋 void ComputerMove(char board[ROW][COL], int row, int col);//电脑下棋 char Iswin(char board[ROW][COL], int row, int col);//判断输赢 /* 1.玩家赢---* 2.电脑赢---# 3.平局---Q 4.继续---C */
game.c
#define _CRT_SECURE_NO_WARNINGS #include"game.h" void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ' '; } } } void DisplayBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { //1.打印一行数据 int j = 0; for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j < col - 1) printf("|"); } printf("\n"); //2.打印分割行 if (i < row - 1) { for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) printf("|"); } printf("\n"); } } } void PlayerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("玩家走:>\n"); printf("请输入要下的坐标:>\n"); while (1) { //判断x,y的合法性 scanf("%d,%d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("该坐标被占用\n"); } } else { printf("坐标非法,请重新输入!\n"); } } } void ComputerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("电脑走:>\n"); while (1) { x = rand() % ROW;//生成随机坐标 y = rand() % COL; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } } //返回1表棋盘满了 //返回0表示没满 int IsFull(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ')//满 return 0; } } return 1; } char Iswin(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++)//判断行 { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') { return board[i][1]; } } for (i = 0; i < col; i++)//判断列 { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ') { return board[1][i]; } } //判断两个对角线 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') return board[1][1]; if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ') return board[1][1]; //判断是否平局 if (1 == IsFull(board, ROW, COL)) { return 'Q'; } return 'C'; }