传统的BIO编程,服务器的主线程需要先阻塞,然后等待客户端的请求才去创建线程执行。一般分为两个部分,client和server。在网络良好的情况下,一般没有什么问题,但是网络不好的情况,会导致效率很低。
Server.java
package bhz.bio;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
public class Server {
final static int PROT = 8765;
public static void main(String[] args) {
ServerSocket server = null;
try {
server = new ServerSocket(PROT);
System.out.println(" server start .. ");
while(true){
//进行阻塞
Socket socket = server.accept();
//新建一个线程执行客户端的任务
new Thread(new ServerHandler(socket)).start();
}
} catch (Exception e) {
e.printStackTrace();
} finally {
if(server != null){
try {
server.close();
} catch (IOException e) {
e.printStackTrace();
}
}
server = null;
}
}
}
Client.java
package bhz.bio;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;
public class Client {
final static String ADDRESS = "127.0.0.1";
final static int PORT = 8765;
public static void main(String[] args) {
Socket socket = null;
BufferedReader in = null;
PrintWriter out = null;
try {
socket = new Socket(ADDRESS, PORT);
in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
out = new PrintWriter(socket.getOutputStream(), true);
//向服务器端发送数据
out.println("接收到客户端的请求数据...");
String response = in.readLine();
System.out.println("Client: " + response);
} catch (Exception e) {
e.printStackTrace();
} finally {
if(in != null){
try {
in.close();
} catch (IOException e) {
e.printStackTrace();
}
}
if(out != null){
try {
out.close();
} catch (Exception e) {
e.printStackTrace();
}
}
if(socket != null){
try {
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
socket = null;
}
}
}
ServerHandler.java
package bhz.bio;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;
public class ServerHandler implements Runnable{
private Socket socket ;
public ServerHandler(Socket socket){
this.socket = socket;
}
@Override
public void run() {
BufferedReader in = null;
PrintWriter out = null;
try {
in = new BufferedReader(new InputStreamReader(this.socket.getInputStream()));
out = new PrintWriter(this.socket.getOutputStream(), true);
String body = null;
while(true){
body = in.readLine();
if(body == null) break;
System.out.println("Server :" + body);
out.println("服务器端回送响的应数据.");
}
} catch (Exception e) {
e.printStackTrace();
} finally {
if(in != null){
try {
in.close();
} catch (IOException e) {
e.printStackTrace();
}
}
if(out != null){
try {
out.close();
} catch (Exception e) {
e.printStackTrace();
}
}
if(socket != null){
try {
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
socket = null;
}
}
}
伪异步IO一般都是通过线程池来实现的,它的效率比传统的网络IO要高,它是异步执行的。代码就是比上面的代码多了一个HandlerExecutorPool.java,而且Server.java也改写了一下。
HandlerExecutorPool.java
import java.util.concurrent.ArrayBlockingQueue;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
public class HandlerExecutorPool {
private ExecutorService executor;
public HandlerExecutorPool(int maxPoolSize, int queueSize){
this.executor = new ThreadPoolExecutor(
Runtime.getRuntime().availableProcessors(),
maxPoolSize,
120L,
TimeUnit.SECONDS,
new ArrayBlockingQueue<Runnable>(queueSize));
}
public void execute(Runnable task){
this.executor.execute(task);
}
}
Server.java
public class Server {
final static int PORT = 8765;
public static void main(String[] args) {
ServerSocket server = null;
BufferedReader in = null;
PrintWriter out = null;
try {
server = new ServerSocket(PORT);
System.out.println("server start");
Socket socket = null;
HandlerExecutorPool executorPool = new HandlerExecutorPool(50, 1000);
while(true){
socket = server.accept();
executorPool.execute(new ServerHandler(socket));
}
} catch (Exception e) {
e.printStackTrace();
} finally {
if(in != null){
try {
in.close();
} catch (Exception e1) {
e1.printStackTrace();
}
}
if(out != null){
try {
out.close();
} catch (Exception e2) {
e2.printStackTrace();
}
}
if(server != null){
try {
server.close();
} catch (Exception e3) {
e3.printStackTrace();
}
}
server = null;
}
}
}
NIO编程
nio编程的核心是缓冲区,也就是Buffer对象,而传统的IO是流,也就是Stream对象。因为nio编程的操作比较繁琐,所以一般都是通过netty等网络编程框架来实现网络编程。