稳扎稳打Silverlight(41) - 3.0Tip/Trick之GPU 加速, Out-Of-Browser, 应用程序库缓存

简介:

[索引页]

[源码下载]


稳扎稳打Silverlight(41) - 3.0Tip/Trick之GPU 加速, Out-Of-Browser, 应用程序库缓存, 合并 ResourceDictionary, 应用程序扩展服务, Silverlight 插件对象


作者: webabcd


介绍
Silverlight 3.0 提示和技巧系列
  • GPU 加速 - 对 GPU 加速的支持
  • Out-Of-Browser -  浏览器外运行,即支持脱离浏览器运行
  • 应用程序库缓存 - 将 dll(zip) 缓存到客户端浏览器中 
  • 合并 ResourceDictionary - 整合不同位置的 ResourceDictionary 
  • 应用程序扩展服务 - 通过扩展 Application 来提供附加服务
  • Silverlight 插件对象的新增功能 - 在 Silverlight 3.0 中 Silverlight 插件对象的新增功能


在线DEMO
http://webabcd.blog.51cto.com/1787395/342289 


示例
1、如何实现 GPU 加速
GPU.xaml
<navigation:Page x:Class="Silverlight30.Tip.GPU"    
                     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"    
                     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"    
                     xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
                     xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
                     mc:Ignorable="d" 
                     xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation" 
                     d:DesignWidth="640" d:DesignHeight="480" 
                     Title="GPU Page"> 
        <Grid x:Name="LayoutRoot"> 

                <Grid.Resources> 
                        <Storyboard x:Name="ani" AutoReverse="True" RepeatBehavior="Forever"> 
                                <DoubleAnimation Storyboard.TargetName="st" Storyboard.TargetProperty="ScaleX" 
                                        From="1" To="3" Duration="0:0:3" /> 
                                <DoubleAnimation Storyboard.TargetName="st" Storyboard.TargetProperty="ScaleY" 
                                        From="1" To="3" Duration="0:0:3" /> 
                                <DoubleAnimation Storyboard.TargetName="rt" Storyboard.TargetProperty="Angle" 
                                        From="0" To="360" Duration="0:0:3" /> 
                                <DoubleAnimation Storyboard.TargetName="mediaElement" Storyboard.TargetProperty="Opacity" 
                                        From="1" To="0.3" Duration="0:0:3" /> 
                        </Storyboard> 
                </Grid.Resources> 

                <MediaElement x:Name="mediaElement" Source="/Resource/Demo.mp4" Width="320" Height="240" 
                        AutoPlay="True" MediaEnded="mediaElement_MediaEnded" RenderTransformOrigin="0.5,0.5"> 
                        <MediaElement.RenderTransform> 
                                <TransformGroup> 
                                        <ScaleTransform x:Name="st" ScaleX="1" ScaleY="1" /> 
                                        <RotateTransform x:Name="rt" Angle="0" /> 
                                </TransformGroup> 
                        </MediaElement.RenderTransform> 
                         
                        <!-- 
                                CacheMode - 缓存类型,用于 GPU 加速,当前只支持 BitmapCache(用 CPU 呈现 UIElement 一次,其结果位图会被缓存到 GPU, 然后通过 GPU 处理) 
                                        可被 GPU 加速的有: Scale, Rotate, Opacity, 矩形的Clip 
                                CacheMode.RenderAtScale - 位图缓存相对于当前呈现的 UIElement 的放大倍数。由于需要缓存为位图,而对于 Silverlight 的矢量图形来讲,则可以设置此属性以尽可能避免失真(当然,此值设置得越高,GPU 的负担也会越重) 
                        --> 
                        <MediaElement.CacheMode> 
                                <BitmapCache RenderAtScale="1" /> 
                        </MediaElement.CacheMode> 
                </MediaElement> 
                 
                <Image Source="/Resource/Logo.jpg" Width="160" Height="120" /> 

        </Grid> 
</navigation:Page>

GPU.xaml.cs
using System; 
using System.Collections.Generic; 
using System.Linq; 
using System.Net; 
using System.Windows; 
using System.Windows.Controls; 
using System.Windows.Documents; 
using System.Windows.Input; 
using System.Windows.Media; 
using System.Windows.Media.Animation; 
using System.Windows.Shapes; 
using System.Windows.Navigation; 
 
namespace Silverlight30.Tip 

         public partial  class GPU : Page 
        { 
                 public GPU() 
                { 
                        InitializeComponent(); 
 
                         this.Loaded +=  new RoutedEventHandler(GPU_Loaded); 
                } 
 
                 void GPU_Loaded( object sender, RoutedEventArgs e) 
                { 
                        ani.Begin(); 
                } 
 
                 private  void mediaElement_MediaEnded( object sender, RoutedEventArgs e) 
                { 
                         // 重播 
                        mediaElement.Stop(); 
                        mediaElement.Play(); 
                } 
        } 
}
 
GPUTestPage.html(宿主页)
< div  id ="silverlightControlHost" > 
                <object data="data:application/x-silverlight-2," type="application/x-silverlight-2" 
                        width="100%" height="100%"> 
                         < param  name ="source"  value ="ClientBin/Silverlight30.xap"  /> 
                         < param  name ="onError"  value ="onSilverlightError"  /> 
                         < param  name ="background"  value ="white"  /> 
                         < param  name ="minRuntimeVersion"  value ="3.0.40624.0"  /> 
                         < param  name ="autoUpgrade"  value ="true"  /> 
                         <! --enableGPUAcceleration - 是否启用 GPU 加速-- > 
                         < param  name ="enableGPUAcceleration"  value ="true"  /> 
                         <! --enableCacheVisualization - 是否将缓存区域可视化-- > 
                        <!-- 
                            如果该属性为 true 则: 
                                    本身的颜色代表被缓存的对象 
                                    红色代表未被缓存的对象 
                                    绿色代表被自动缓存的对象。如果某对象在被缓存对象的上面,那么该对象会被自动缓存 
                    --> 
                         < param  name ="enableCacheVisualization"  value ="true"  /> 
                         <! --enableFramerateCounter - 是否显示帧率的相关信息-- > 
                        <!-- 
                            显示的信息在 Silverlight 程序的左上角以黑底白字做显示: 
                                    第一个参数:帧率(FPS) 
                                    第二个参数:GPU 的内存的使用情况。单位:KB 
                    --> 
                         < param  name ="enableFramerateCounter"  value ="true"  /> 
                         < a  href ="http://go.microsoft.com/fwlink/?LinkID=149156&v=3.0.40624.0"  style ="text-decoration: none" > 
                                <img src="http://go.microsoft.com/fwlink/?LinkId=108181" alt="Get Microsoft Silverlight" 
                                        style="border-style: none" /> 
                         </a> 
                 </object> 
                <iframe id="_sl_historyFrame" style="visibility: hidden; height: 0px; width: 0px; 
                        border: 0px"> </iframe> 
         </div>
 
 
2、Out-Of-Browser(对浏览器外运行的支持)
OutOfBrowser.xaml
<navigation:Page x:Class="Silverlight30.Tip.OutOfBrowser"    
                     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"    
                     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"    
                     xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
                     xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
                     mc:Ignorable="d" 
                     xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation" 
                     d:DesignWidth="640" d:DesignHeight="480" 
                     Title="OutOfBrowser Page"> 
        <Grid x:Name="LayoutRoot"> 

                <!--安装/卸载按钮-->         
                <Button x:Name="button" Click="button_Click" Width="100" Height="30" /> 
                 
        </Grid> 
</navigation:Page>
 
OutOfBrowser.xaml.cs
/* 
 * Application.InstallStateChanged - 浏览器外运行的相关状态发生改变时所触发的事件 
 * Application.InstallState - 浏览器外运行的相关状态 [System.Windows.InstallState 枚举] 
 *         NotInstalled - 在浏览器中运行 
 *         Installing - 安装到桌面中 
 *         Installed - 在浏览器外运行 
 *         InstallFailed - 安装到桌面的过程中发生错误 
 * Application.IsRunningOutOfBrowser - 当前程序是否是从浏览器外启动的 
 * Application.Install() - 安装 Silverlight 程序到浏览器外(卸载只能通过右键菜单的方式卸载) 
 * Application.CheckAndDownloadUpdateAsync, Application.CheckAndDownloadUpdateCompleted - 一对异步方法/事件,用于更新浏览器外运行的 Silverlight 程序(从服务器上下载新的版本) 
 *    
 * 注:在 Silverlight 项目上单击右键 -> 属性 -> Out-of-Browser Settings 可以对“浏览器外运行”的相关参数做设置(也可以手动修改 Properties/OutOfBrowserSettings.xml) 
 */
 
 
using System; 
using System.Collections.Generic; 
using System.Linq; 
using System.Net; 
using System.Windows; 
using System.Windows.Controls; 
using System.Windows.Documents; 
using System.Windows.Input; 
using System.Windows.Media; 
using System.Windows.Media.Animation; 
using System.Windows.Shapes; 
using System.Windows.Navigation; 
 
namespace Silverlight30.Tip 

         public partial  class OutOfBrowser : Page 
        { 
                 public OutOfBrowser() 
                { 
                        InitializeComponent(); 
                         
                         this.Loaded +=  new RoutedEventHandler(OutOfBrowser_Loaded); 
                } 
 
                 void OutOfBrowser_Loaded( object sender, RoutedEventArgs e) 
                { 
                        InitButton(); 
 
                        App.Current.InstallStateChanged +=  new EventHandler(Current_InstallStateChanged); 
                } 
 
                 void Current_InstallStateChanged( object sender, EventArgs e) 
                { 
                        InitButton(); 
                } 
 
                 private  void InitButton() 
                { 
                         if (App.Current.IsRunningOutOfBrowser) 
                        { 
                                button.Content =  "卸载"
                        } 
                         else 
                        { 
                                button.Content =  "安装"
                        } 
                } 
 
                 private  void button_Click( object sender, RoutedEventArgs e) 
                { 
                         if (!App.Current.IsRunningOutOfBrowser && App.Current.InstallState == InstallState.NotInstalled) 
                        { 
                                App.Current.Install(); 
                        } 
                         else 
                        { 
                                MessageBox.Show( "请右键卸载"); 
                        } 
                } 
        } 
}
 
 
3、应用程序库缓存的说明
ApplicationLibraryCaching.xaml
<navigation:Page x:Class="Silverlight30.Tip.ApplicationLibraryCaching"    
                     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"    
                     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"    
                     xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
                     xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
                     mc:Ignorable="d" 
                     xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation" 
                     d:DesignWidth="640" d:DesignHeight="480" 
                     Title="ApplicationLibraryCaching Page"> 
        <Grid x:Name="LayoutRoot"> 

                <TextBlock> 
                        <Run> 
                                应用程序缓存 - 将 dll 缓存到客户端浏览器中 
                        </Run> 
                        <LineBreak /> 
                        <LineBreak /> 
                        <Run> 
                                启用“应用程序缓存” - 在 Silverlight 项目上单击右键 -> 属性 -> 勾选“ Reduce XAP size by using application library caching”复选框 
                        </Run> 
                        <LineBreak /> 
                        <Run> 
                                “应用程序缓存”不能和“脱离浏览器支持”共同使用 
                        </Run> 
                        <LineBreak /> 
                        <Run> 
                                启用应用程序缓存后,可被缓存的 dll 的属性 Copy Local 会被设置为 true 
                        </Run> 
                        <LineBreak /> 
                        <Run> 
                                启用应用程序缓存后,所有可被缓存的 dll 会单独生成一个 zip 包 
                        </Run> 
                        <LineBreak /> 
                        <Run> 
                                AppManifest.xml 会增加相应的 ExternalParts。例: <Deployment.ExternalParts><ExtensionPart Source="System.Xml.Linq.zip" /></Deployment.ExternalParts> 
                        </Run> 
                </TextBlock> 
        </Grid> 
</navigation:Page>
 
 
4、合并 ResourceDictionary 的演示
App.xaml(在此处合并不同位置的 ResourceDictionary)
<Application xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" 
                         xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"    
                         x:Class="Silverlight30.App" 

        <Application.Resources> 

                <!-- 
                        以 xaml 方式整合外部 ResourceDictionary 
                --> 
                <ResourceDictionary> 
                        <ResourceDictionary.MergedDictionaries> 
                                <ResourceDictionary Source="Style/ButtonStyle1.xaml" /> 
                                <ResourceDictionary Source="Style/ButtonStyle2.xaml" /> 
                        </ResourceDictionary.MergedDictionaries> 
                </ResourceDictionary> 
                 
                <!-- 
                        以 cs 方式整合外部 ResourceDictionary 
                        ResourceDictionary dict = System.Windows.Markup.XamlReader.Load(xaml) as ResourceDictionary;    
                        Resources.MergedDictionaries.Add(dict); 
                --> 
                 
        </Application.Resources> 
         
</Application>
 
 
5、应用程序扩展服务的 Demo
App.xaml(注册服务)
<Application xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" 
                         xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"    
                         x:Class="Silverlight30.App" 
                         xmlns:svc="clr-namespace:Silverlight30.Tip" 

         
        <!-- 
                以 xaml 方式注册扩展服务 
        --> 
        <Application.ApplicationLifetimeObjects> 
                <svc:MyExtensionService /> 
        </Application.ApplicationLifetimeObjects> 
         
        <!-- 
                以 cs 方式注册扩展服务(在 App 的构造函数中) 
                ApplicationLifetimeObjects.Add(new Silverlight30.Tip.MyExtensionService()); 
        --> 
         
</Application>
 
MyExtensionService.cs
/* 
 * 自定义扩展服务需要实现 IApplicationService 接口或 IApplicationLifetimeAware 接口 
 * IApplicationService 接口需要实现 StartService() 方法(Application.Startup 事件之前调用)和 StopService() 方法(Application.Exit 事件之后调用) 
 * IApplicationLifetimeAware 接口需要实现的方法有 Starting(), Started(), Exiting(), Exited() 其分别在 Application.Startup 事件的之前和之后调用,以及 Application.Exit 事件的之前和之后调用 
 */
 
 
using System; 
using System.Net; 
using System.Windows; 
using System.Windows.Controls; 
using System.Windows.Documents; 
using System.Windows.Ink; 
using System.Windows.Input; 
using System.Windows.Media; 
using System.Windows.Media.Animation; 
using System.Windows.Shapes; 
 
namespace Silverlight30.Tip 

         public  class MyExtensionService : IApplicationService 
        { 
                 public  static MyExtensionService Current { get; set; } 
                 public  string ExtensionInfo { get; set; } 
                 
                 public  void StartService(ApplicationServiceContext context) 
                { 
                        Current =  this
                        ExtensionInfo =  "abc xyz"
                } 
 
                 public  void StopService() 
                { 
                         
                } 
        } 
}
 
ApplicationExtensionServices.xaml.cs
using System; 
using System.Collections.Generic; 
using System.Linq; 
using System.Net; 
using System.Windows; 
using System.Windows.Controls; 
using System.Windows.Documents; 
using System.Windows.Input; 
using System.Windows.Media; 
using System.Windows.Media.Animation; 
using System.Windows.Shapes; 
using System.Windows.Navigation; 
 
namespace Silverlight30.Tip 

         public partial  class ApplicationExtensionServices : Page 
        { 
                 public ApplicationExtensionServices() 
                { 
                        InitializeComponent(); 
 
                         this.Loaded +=  new RoutedEventHandler(ApplicationExtensionServices_Loaded); 
                } 
 
                 void ApplicationExtensionServices_Loaded( object sender, RoutedEventArgs e) 
                { 
                         // 调用自定义的扩展服务 
                        MessageBox.Show(MyExtensionService.Current.ExtensionInfo); 
                } 
        } 
}
 
 
6、Silverlight 插件对象的新增功能的简要说明
Plugin.xaml
<navigation:Page x:Class="Silverlight30.Tip.Plugin"    
                     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"    
                     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"    
                     xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
                     xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
                     mc:Ignorable="d" 
                     xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation" 
                     d:DesignWidth="640" d:DesignHeight="480" 
                     Title="Plugin Page"> 
        <Grid x:Name="LayoutRoot"> 

                <TextBlock> 
                        <Run> 
                                AllowHtmlPopupWindow - 是否允许使用 HtmlPage.PopupWindow 弹出新窗口 
                        </Run> 
                        <LineBreak /> 
                        <Run> 
                                EnabledAutoZoom - 是否自动调整大小以适应浏览器的缩放 
                        </Run> 
                        <LineBreak /> 
                        <Run> 
                                EnabledNavigation - 是否可以使用 HyperlinkButton 导航到外部链接 
                        </Run> 
                        <LineBreak /> 
                        <Run> 
                                Application.Current.Host.Settings, Application.Current.Host.Content - 可对插件的一些属性和一些事件做设置 
                        </Run> 
                        <LineBreak /> 
                        <Run> 
                                EnableGPUAcceleration, EnableCacheVisualization, EnableFramerateCounter - 参见 GPUTestPage.html 中的说明 
                        </Run> 
                </TextBlock> 

        </Grid> 
</navigation:Page>
 
 



           本文转自webabcd 51CTO博客,原文链接:http://blog.51cto.com/webabcd/342772 ,如需转载请自行联系原作者


相关实践学习
部署Stable Diffusion玩转AI绘画(GPU云服务器)
本实验通过在ECS上从零开始部署Stable Diffusion来进行AI绘画创作,开启AIGC盲盒。
相关文章
|
6月前
|
存储 缓存 Android开发
安卓Jetpack Compose+Kotlin, 使用ExoPlayer播放多个【远程url】音频,搭配Okhttp库进行下载和缓存,播放完随机播放下一首
这是一个Kotlin项目,使用Jetpack Compose和ExoPlayer框架开发Android应用,功能是播放远程URL音频列表。应用会检查本地缓存,如果文件存在且大小与远程文件一致则使用缓存,否则下载文件并播放。播放完成后或遇到异常,会随机播放下一首音频,并在播放前随机设置播放速度(0.9到1.2倍速)。代码包括ViewModel,负责音频管理和播放逻辑,以及UI层,包含播放和停止按钮。
|
4月前
|
缓存 Java Maven
Java本地高性能缓存实践问题之SpringBoot中引入Caffeine作为缓存库的问题如何解决
Java本地高性能缓存实践问题之SpringBoot中引入Caffeine作为缓存库的问题如何解决
125 1
|
4月前
|
人工智能 自动驾驶 vr&ar
探索GPU算力平台的创新应用:从游戏到自动驾驶的跨越
【8月更文第5天】本文探讨了GPU(图形处理器)在现代计算中的角色转变,从最初的图形渲染到如今成为人工智能和高性能计算的重要组成部分。我们将通过几个具体的案例研究,包括游戏渲染、虚拟现实(VR)以及自动驾驶系统,来展示GPU是如何推动这些领域的进步和发展。
92 1
|
2月前
|
测试技术 异构计算
|
2月前
|
人工智能 调度 开发工具
xGPU来啦!免费GPU资源开发花样AI应用!
为了降低AI应用服务和推广的门槛,解决开发者面临的实际痛点,ModelScope社区推出 xGPU 服务,让大家能够免费使用高性能 GPU 资源,托管自己的AI应用服务。
|
4月前
|
TensorFlow 算法框架/工具 异构计算
【Tensorflow 2】查看GPU是否能应用
提供了检查TensorFlow是否能应用GPU的方法。
28 2
|
4月前
|
缓存 NoSQL Redis
【Azure Redis 缓存】C#程序是否有对应的方式来优化并缩短由于 Redis 维护造成的不可访问的时间
【Azure Redis 缓存】C#程序是否有对应的方式来优化并缩短由于 Redis 维护造成的不可访问的时间
|
4月前
|
缓存 NoSQL Redis
【Azure Redis 缓存】遇见Azure Redis不能创建成功的问题:至少一个资源部署操作失败,因为 Microsoft.Cache 资源提供程序未注册。
【Azure Redis 缓存】遇见Azure Redis不能创建成功的问题:至少一个资源部署操作失败,因为 Microsoft.Cache 资源提供程序未注册。
|
4月前
|
缓存 Java Maven
Java本地高性能缓存实践问题之SpringBoot引入Caffeine作为缓存库的问题如何解决
Java本地高性能缓存实践问题之SpringBoot引入Caffeine作为缓存库的问题如何解决
|
6月前
|
缓存 NoSQL Java
案例 采用Springboot默认的缓存方案Simple在三层架构中完成一个手机验证码生成校验的程序
案例 采用Springboot默认的缓存方案Simple在三层架构中完成一个手机验证码生成校验的程序
124 5