自定义view渐变背景,同时监听手势自动生成小圆球。
宿主Activity如下:
package com.edaixi.tempbak; import java.util.ArrayList; import android.animation.Animator; import android.animation.AnimatorListenerAdapter; import android.animation.AnimatorSet; import android.animation.ArgbEvaluator; import android.animation.ObjectAnimator; import android.animation.ValueAnimator; import android.annotation.SuppressLint; import android.app.Activity; import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.RadialGradient; import android.graphics.Shader; import android.graphics.drawable.ShapeDrawable; import android.graphics.drawable.shapes.OvalShape; import android.os.Bundle; import android.view.MotionEvent; import android.view.View; import android.view.Window; import android.view.animation.AccelerateInterpolator; import android.view.animation.DecelerateInterpolator; import android.widget.LinearLayout; @SuppressLint("NewApi") public class MainActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.activity_main); LinearLayout container = (LinearLayout) findViewById(R.id.container); container.addView(new MyAnimationView(this)); } public class MyAnimationView extends View { private static final int RED = 0xffFF8080; private static final int BLUE = 0xff8080FF; private static final int CYAN = 0xff80ffff; private static final int GREEN = 0xff80ff80; public final ArrayList<ShapeHolder> balls = new ArrayList<ShapeHolder>(); AnimatorSet animation = null; public MyAnimationView(Context context) { super(context); /************************************************************************************************** * * 设置自定义view的背景,是一个渐变的过程,用ValueAnimator实现,ValueAnimator是Property * Animation系统 的核心类,它包含了配置Property Animation属性的大部分方法,那要实现一个Property * Animation,都需要直接 或间接使用ValueAnimator类,使用ValueAnimator的步骤如下: * 1.调用ValueAnimation类中的ofInt(int...values)、ofFloat(String * propertyName,float...values)等静态方 * 法实例化ValueAnimator对象,并设置目标属性的属性名、初始值或结束值等值; * 2.调用addUpdateListener(AnimatorUpdateListener * mListener)方法为ValueAnimator对象设置属性变化的监听器 * 3.创建自定义的Interpolator,调用setInterpolator(TimeInterpolator * value)为ValueAniamtor设置自定义的 Interpolator;(可选,不设置默认为缺省值) * 4.创建自定义的TypeEvaluator,调用setEvaluator(TypeEvaluator * value)为ValueAnimator设置自定义的 TypeEvaluator;(可选,不设置默认为缺省值) * 5.在AnimatorUpdateListener 中的实现方法为目标对象的属性设置计算好的属性值。 * 6.设置动画的持续时间、是否重复及重复次数等属性; 7.为ValueAnimator设置目标对象并开始执行动画。 * * ***************************************************************** */ ValueAnimator colorAnim = ObjectAnimator.ofInt(this, "backgroundColor", RED, BLUE); colorAnim.setDuration(3000); colorAnim.setEvaluator(new ArgbEvaluator()); colorAnim.setRepeatCount(ValueAnimator.INFINITE); colorAnim.setRepeatMode(ValueAnimator.REVERSE); colorAnim.start(); } @SuppressLint("NewApi") @Override public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN && event.getAction() != MotionEvent.ACTION_MOVE) { return false; } ShapeHolder newBall = addBall(event.getX(), event.getY()); /** Bouncing animation with squash and stretch **/ float startY = newBall.getY(); float endY = getHeight() - 50f; float h = (float) getHeight(); float eventY = event.getY(); int duration = (int) (500 * ((h - eventY) / h)); ValueAnimator bounceAnim = ObjectAnimator.ofFloat(newBall, "y", startY, endY); bounceAnim.setDuration(duration); bounceAnim.setInterpolator(new AccelerateInterpolator()); ValueAnimator squashAnim1 = ObjectAnimator.ofFloat(newBall, "x", newBall.getX(), newBall.getX() - 25f); squashAnim1.setDuration(duration / 4); squashAnim1.setRepeatCount(1); squashAnim1.setRepeatMode(ValueAnimator.REVERSE); squashAnim1.setInterpolator(new DecelerateInterpolator()); ValueAnimator squashAnim2 = ObjectAnimator.ofFloat(newBall, "width", newBall.getWidth(), newBall.getWidth() + 50); squashAnim2.setDuration(duration / 4); squashAnim2.setRepeatCount(1); squashAnim2.setRepeatMode(ValueAnimator.REVERSE); squashAnim2.setInterpolator(new DecelerateInterpolator()); ValueAnimator stretchAnim1 = ObjectAnimator.ofFloat(newBall, "y", endY, endY + 25f); stretchAnim1.setDuration(duration / 4); stretchAnim1.setRepeatCount(1); stretchAnim1.setInterpolator(new DecelerateInterpolator()); stretchAnim1.setRepeatMode(ValueAnimator.REVERSE); ValueAnimator stretchAnim2 = ObjectAnimator.ofFloat(newBall, "height", newBall.getHeight(), newBall.getHeight() - 25); stretchAnim2.setDuration(duration / 4); stretchAnim2.setRepeatCount(1); stretchAnim2.setInterpolator(new DecelerateInterpolator()); stretchAnim2.setRepeatMode(ValueAnimator.REVERSE); ValueAnimator bounceBackAnim = ObjectAnimator.ofFloat(newBall, "y", endY, startY); bounceBackAnim.setDuration(duration); bounceBackAnim.setInterpolator(new DecelerateInterpolator()); // Sequence the down/squash&stretch/up animations AnimatorSet bouncer = new AnimatorSet(); bouncer.play(bounceAnim).before(squashAnim1); bouncer.play(squashAnim1).with(squashAnim2); bouncer.play(squashAnim1).with(stretchAnim1); bouncer.play(squashAnim1).with(stretchAnim2); bouncer.play(bounceBackAnim).after(stretchAnim2); // Fading animation - remove the ball when the animation is done ValueAnimator fadeAnim = ObjectAnimator.ofFloat(newBall, "alpha", 1f, 0f); fadeAnim.setDuration(250); fadeAnim.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { balls.remove(((ObjectAnimator) animation).getTarget()); } }); // Sequence the two animations to play one after the other AnimatorSet animatorSet = new AnimatorSet(); animatorSet.play(bouncer).before(fadeAnim); // Start the animation animatorSet.start(); return true; } private ShapeHolder addBall(float x, float y) { OvalShape circle = new OvalShape(); circle.resize(50f, 50f); ShapeDrawable drawable = new ShapeDrawable(circle); ShapeHolder shapeHolder = new ShapeHolder(drawable); shapeHolder.setX(x - 25f); shapeHolder.setY(y - 25f); int red = (int) (Math.random() * 255); int green = (int) (Math.random() * 255); int blue = (int) (Math.random() * 255); int color = 0xff000000 | red << 16 | green << 8 | blue; Paint paint = drawable.getPaint(); // new // Paint(Paint.ANTI_ALIAS_FLAG); int darkColor = 0xff000000 | red / 4 << 16 | green / 4 << 8 | blue / 4; RadialGradient gradient = new RadialGradient(37.5f, 12.5f, 50f, color, darkColor, Shader.TileMode.CLAMP); paint.setShader(gradient); shapeHolder.setPaint(paint); balls.add(shapeHolder); return shapeHolder; } @Override protected void onDraw(Canvas canvas) { for (int i = 0; i < balls.size(); ++i) { ShapeHolder shapeHolder = balls.get(i); canvas.save(); canvas.translate(shapeHolder.getX(), shapeHolder.getY()); shapeHolder.getShape().draw(canvas); canvas.restore(); } } } }
自定义
ShapeHolder
如下:
/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.edaixi.tempbak; import android.graphics.Paint; import android.graphics.RadialGradient; import android.graphics.drawable.ShapeDrawable; import android.graphics.drawable.shapes.Shape; /** * A data structure that holds a Shape and various properties that can be used to define * how the shape is drawn. */ public class ShapeHolder { private float x = 0, y = 0; private ShapeDrawable shape; private int color; private RadialGradient gradient; private float alpha = 1f; private Paint paint; public void setPaint(Paint value) { paint = value; } public Paint getPaint() { return paint; } public void setX(float value) { x = value; } public float getX() { return x; } public void setY(float value) { y = value; } public float getY() { return y; } public void setShape(ShapeDrawable value) { shape = value; } public ShapeDrawable getShape() { return shape; } public int getColor() { return color; } public void setColor(int value) { shape.getPaint().setColor(value); color = value; } public void setGradient(RadialGradient value) { gradient = value; } public RadialGradient getGradient() { return gradient; } public void setAlpha(float alpha) { this.alpha = alpha; shape.setAlpha((int)((alpha * 255f) + .5f)); } public float getWidth() { return shape.getShape().getWidth(); } public void setWidth(float width) { Shape s = shape.getShape(); s.resize(width, s.getHeight()); } public float getHeight() { return shape.getShape().getHeight(); } public void setHeight(float height) { Shape s = shape.getShape(); s.resize(s.getWidth(), height); } public ShapeHolder(ShapeDrawable s) { shape = s; } }
自定义Layout布局渐变背景如下:
package com.edaixi.tempbak; import android.animation.ArgbEvaluator; import android.animation.ObjectAnimator; import android.animation.ValueAnimator; import android.annotation.SuppressLint; import android.content.Context; import android.util.AttributeSet; import android.widget.RelativeLayout; @SuppressLint("NewApi") public class CustomerRelativeLayout extends RelativeLayout { private static final int RED = 0xffFF8080; private static final int BLUE = 0xff8080FF; public CustomerRelativeLayout(Context context) { super(context); setBg(); } public CustomerRelativeLayout(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) { super(context, attrs, defStyleAttr, defStyleRes); setBg(); } public CustomerRelativeLayout(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); setBg(); } public CustomerRelativeLayout(Context context, AttributeSet attrs) { super(context, attrs); setBg(); } public void setBg() { ValueAnimator colorAnim = ObjectAnimator.ofInt(this, "backgroundColor", RED, BLUE); colorAnim.setDuration(3000); colorAnim.setEvaluator(new ArgbEvaluator()); colorAnim.setRepeatCount(ValueAnimator.INFINITE); colorAnim.setRepeatMode(ValueAnimator.REVERSE); colorAnim.start(); } }
布局中引用即可“
<?xml version="1.0" encoding="utf-8"?> <com.edaixi.tempbak.CustomerRelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/rl_container" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > </com.edaixi.tempbak.CustomerRelativeLayout>