1 -> test.c
#define _CRT_SECURE_NO_WARNINGS 1 #include "game.h" void menu() { printf("************************************\n"); printf("********* 1.play ********\n"); printf("********* 0.exit ********\n"); printf("************************************\n"); } void game() { //show数组为排查出的雷的信息 char show[ROWS][COLS] = { 0 }; //mine数组为布置好的雷的信息 char mine[ROWS][COLS] = { 0 }; //初始化棋盘 InitBoard(show, ROWS, COLS, '*'); InitBoard(mine, ROWS, COLS, '0'); //打印棋盘 DisplayBoard(show, ROW, COL); //布置雷 SetMine(mine, ROW, COL); //DisplayBoard(mine, ROW, COL); //排查雷 FineMine(mine, show, ROW, COL); } int main() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请选择:>"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏\n"); break; default: printf("输入错误,请重新输入。\n"); break; } } while (input); return 0; }
2 -> game.c
#define _CRT_SECURE_NO_WARNINGS 1 #include "game.h" //初始化棋盘 void InitBoard(char board[ROWS][ROWS], int rows, int cols, char set) { memset(&board[0][0], set, rows * cols * sizeof(board[0][0])); } //打印棋盘 void DisplayBoard(char board[ROWS][ROWS], int row, int col) { printf("****** 扫雷 ******\n"); for (int j = 0; j <= col; j++) { printf("%d ", j); } printf("\n"); for (int i = 1; i <= row; i++) { printf("%d ", i); for (int j = 1; j <= col; j++) { printf("%c ", board[i][j]); } printf("\n"); } } //布置雷 void SetMine(char mine[ROWS][COLS], int row, int col) { int cnt = EASY_COUNT; while (cnt) { int x = rand() % row + 1; int y = rand() % col + 1; if (mine[x][y] == '0') { mine[x][y] = '1'; cnt--; } } } //计算周围雷的数量 int GetMineCount(char mine[ROWS][COLS], int x, int y) { return (mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] + mine[x][y - 1] + mine[x][y + 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] - 8 * '0'); } //排查雷 void FineMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; while (win < row * col - EASY_COUNT) { printf("请输入坐标:>"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (mine[x][y] == '1') { printf("很遗憾,排雷失败。\n"); DisplayBoard(mine, ROW, COL); break; } else { int cnt = GetMineCount(mine, x, y); show[x][y] = cnt + '0'; DisplayBoard(show, ROW, COL); win++; } } else { printf("坐标输入错误,请重新输入\n"); } } if (win == row * col - EASY_COUNT) { printf("恭喜你排雷成功!!!\n"); } }
3 -> game.h
#pragma once #include <stdio.h> #include <stdlib.h> #include <time.h> //棋盘大小 #define ROW 9 #define COL 9 #define ROWS ROW + 2 #define COLS COL + 2 //雷的个数 #define EASY_COUNT 10 //初始化棋盘 void InitBoard(char board[ROWS][ROWS], int rows, int cols, char set); //打印棋盘 void DisplayBoard(char board[ROWS][ROWS], int row, int col); //布置雷 void SetMine(char mine[ROWS][COLS], int row, int col); //计算周围雷的数量 int GetMineCount(char mine[ROWS][COLS], int x, int y); //排查雷 void FineMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
代码里的注释感觉已经很清楚啦,就不多讲解啦
感谢各位大佬的支持!!!