最新的爱心代码已就绪 发射成功 速来领取啦

简介: 最新的爱心代码已就绪 发射成功 速来领取啦

第一种效果图:

代码部分

代码如下仅供参考,可以直接拿去复制粘贴!

import random
from math import sin, cos, pi, log
from tkinter import *
 
CANVAS_WIDTH = 640
CANVAS_HEIGHT = 480
CANVAS_CENTER_X = CANVAS_WIDTH / 2
CANVAS_CENTER_Y = CANVAS_HEIGHT / 2
IMAGE_ENLARGE = 11
HEART_COLOR = "#FF99CC"
def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
    x = 16 * (sin(t) ** 3)
    y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))
    # 放大
    x *= shrink_ratio
    y *= shrink_ratio
    # 移到画布中央
    x += CANVAS_CENTER_X
    y += CANVAS_CENTER_Y
    return int(x), int(y)
def scatter_inside(x, y, beta=0.15):
    ratio_x = - beta * log(random.random())
    ratio_y = - beta * log(random.random())
    dx = ratio_x * (x - CANVAS_CENTER_X)
    dy = ratio_y * (y - CANVAS_CENTER_Y)
    return x - dx, y - dy
def shrink(x, y, ratio):
    force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6)
    dx = ratio * force * (x - CANVAS_CENTER_X)
    dy = ratio * force * (y - CANVAS_CENTER_Y)
    return x - dx, y - dy
def curve(p):
    return 2 * (2 * sin(4 * p)) / (2 * pi)
class Heart:
    def __init__(self, generate_frame=20):
        self._points = set()  # 原始爱心坐标集合
        self._edge_diffusion_points = set()  # 边缘扩散效果点坐标集合
        self._center_diffusion_points = set()  # 中心扩散效果点坐标集合
        self.all_points = {}  # 每帧动态点坐标
        self.build(2000)
        self.random_halo = 1000
        self.generate_frame = generate_frame
        for frame in range(generate_frame):
            self.calc(frame)
    def build(self, number):
        for _ in range(number):
            t = random.uniform(0, 2 * pi)
            x, y = heart_function(t)
            self._points.add((x, y))
        # 爱心内扩散
        for _x, _y in list(self._points):
            for _ in range(3):
                x, y = scatter_inside(_x, _y, 0.05)
                self._edge_diffusion_points.add((x, y))
        # 爱心内再次扩散
        point_list = list(self._points)
        for _ in range(4000):
            x, y = random.choice(point_list)
            x, y = scatter_inside(x, y, 0.17)
            self._center_diffusion_points.add((x, y))
    @staticmethod
    def calc_position(x, y, ratio):
        force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520)
        dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)
        dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)
        return x - dx, y - dy
    def calc(self, generate_frame):
        ratio = 10 * curve(generate_frame / 10 * pi)
        halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
        halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))
        all_points = []
        # 光环
        heart_halo_point = set()
        for _ in range(halo_number):
            t = random.uniform(0, 2 * pi)
            x, y = heart_function(t, shrink_ratio=11.6)
            x, y = shrink(x, y, halo_radius)
            if (x, y) not in heart_halo_point:
                heart_halo_point.add((x, y))
                x += random.randint(-14, 14)
                y += random.randint(-14, 14)
                size = random.choice((1, 2, 2))
                all_points.append((x, y, size))
        # 轮廓
        for x, y in self._points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 3)
            all_points.append((x, y, size))
        # 内容
        for x, y in self._edge_diffusion_points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))
        for x, y in self._center_diffusion_points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))
        self.all_points[generate_frame] = all_points
    def render(self, render_canvas, render_frame):
        for x, y, size in self.all_points[render_frame % self.generate_frame]:
            render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)
def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):
    render_canvas.delete('all')
    render_heart.render(render_canvas, render_frame)
    main.after(160, draw, main, render_canvas, render_heart, render_frame + 1)
if __name__ == '__main__':
    root = Tk()
    canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)
    canvas.pack()
    heart = Heart()
    draw(root, canvas, heart)
    root.title("公众号:木易巷")
    root.mainloop()
 

第二种效果图:

代码部分

代码如下仅供参考,可以直接拿去复制粘贴!

<!DOCTYPE HTML>
<!-- saved from url=(0051)https://httishere.gitee.io/notion/v4/love-name.html -->
<!DOCTYPE html PUBLIC "" ""><HTML><HEAD><META content="IE=11.0000" 
http-equiv="X-UA-Compatible">
     
<META charset="utf-8">     <TITLE>木易巷</TITLE>     
<STYLE type="text/css">
      body {
        margin: 0;
        overflow: hidden;
        background: #000;
      }
      canvas {
        position: absolute;
        width: 100%;
        height: 100%;
      }
      #pinkboard {
        animation: anim 1.5s ease-in-out infinite;
        -webkit-animation: anim 1.5s ease-in-out infinite;
        -o-animation: anim 1.5s ease-in-out infinite;
        -moz-animation: anim 1.5s ease-in-out infinite;
      }
      @keyframes anim {
        0% {
          transform: scale(0.8);
        }
        25% {
          transform: scale(0.7);
        }
        50% {
          transform: scale(1);
        }
        75% {
          transform: scale(0.7);
        }
        100% {
          transform: scale(0.8);
        }
      }
      @-webkit-keyframes anim {
        0% {
          -webkit-transform: scale(0.8);
        }
        25% {
          -webkit-transform: scale(0.7);
        }
        50% {
          -webkit-transform: scale(1);
        }
        75% {
          -webkit-transform: scale(0.7);
        }
        100% {
          -webkit-transform: scale(0.8);
        }
      }
      @-o-keyframes anim {
        0% {
          -o-transform: scale(0.8);
        }
        25% {
          -o-transform: scale(0.7);
        }
        50% {
          -o-transform: scale(1);
        }
        75% {
          -o-transform: scale(0.7);
        }
        100% {
          -o-transform: scale(0.8);
        }
      }
      @-moz-keyframes anim {
        0% {
          -moz-transform: scale(0.8);
        }
        25% {
          -moz-transform: scale(0.7);
        }
        50% {
          -moz-transform: scale(1);
        }
        75% {
          -moz-transform: scale(0.7);
        }
        100% {
          -moz-transform: scale(0.8);
        }
      }
      #name {
        position: absolute;
        top: 50%;
        left: 50%;
        transform: translate(-50%, -50%);
        margin-top: -20px;
        font-size: 46px;
        color: #ea80b0;
      }
    </STYLE>
   
<META name="GENERATOR" content="MSHTML 11.00.10570.1001"></HEAD>   
<BODY><CANVAS id="pinkboard"></CANVAS>     <!-- <div id="name">木易巷 ❤️</div> -->  
   <CANVAS id="canvas"></CANVAS>     
<SCRIPT type="text/javascript">
      const colors = [
        "#eec996",
        "#8fb7d3",
        "#b7d4c6",
        "#c3bedd",
        "#f1d5e4",
        "#cae1d3",
        "#f3c89d",
        "#d0b0c3",
        "#819d53",
        "#c99294",
        "#cec884",
        "#ff8e70",
        "#e0a111",
        "#fffdf6",
        "#cbd7ac",
        "#e8c6c0",
        "#dc9898",
        "#ecc8ba",
      ]; //用来设置的颜色
      var canvas = document.getElementById("canvas");
      var ctx = canvas.getContext("2d");
      let count = 1;
 
      var ww = window.innerWidth;
      var wh = window.innerHeight;
 
      var hearts = [];
 
      function init() {
        requestAnimationFrame(render);
        canvas.width = ww;
        canvas.height = wh;
        for (var i = 0; i < 100; i++) {
          hearts.push(new Heart());
        }
      }
 
      function Heart() {
        this.x = Math.random() * ww;
        this.y = Math.random() * wh;
        this.opacity = Math.random() * 0.5 + 0.5;
        this.vel = {
          x: (Math.random() - 0.5) * 4,
          y: (Math.random() - 0.5) * 4,
        };
        this.targetScale = Math.random() * 0.15 + 0.02;
        this.scale = this.targetScale * Math.random();
      }
 
      Heart.prototype.update = function (i) {
        this.x += this.vel.x;
        this.y += this.vel.y;
 
        this.scale += (this.targetScale - this.scale) * 0.01;
        if (this.x - this.width > ww || this.x + this.width < 0) {
          this.scale = 0;
          this.x = Math.random() * ww;
        }
        if (this.y - this.height > wh || this.y + this.height < 0) {
          this.scale = 0;
          this.y = Math.random() * wh;
        }
        this.width = 473.8;
        this.height = 408.6;
      };
      Heart.prototype.draw = function (i) {
        ctx.globalAlpha = this.opacity;
        ctx.font = `${180 * this.scale}px "微软雅黑"`;
        // ctx.font="20px";
        ctx.fillStyle = colors[i % 18];
        ctx.fillText(
          "木易巷",
          this.x - this.width * 0.5,
          this.y - this.height * 0.5,
          this.width,
          this.height
        );
        // ctx.drawImage(
        //   heartImage,
        //   this.x - this.width * 0.5,
        //   this.y - this.height * 0.5,
        //   this.width,
        //   this.height
        // );
      };
 
      function render() {
        ctx.clearRect(0, 0, ww, wh);
        // ctx.globalAlpha = 1;
        // ctx.fillStyle = "rgba(255,255,255,0.3)";
        // ctx.fillRect(0, 0, ww, wh);
        for (var i = 0; i < 100; i++) {
          hearts[i].update(i);
          hearts[i].draw(i);
        }
        requestAnimationFrame(render);
      }
      init();
 
      // var heartImage = new Image();
      // heartImage.onload = init();
      // heartImage.src =
      //   "data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0NzMuOHB4IiBoZWlnaHQ9IjQwOC42cHgiIHZpZXdCb3g9IjAgMCA0NzMuOCA0MDguNiI+PHBhdGggZmlsbD0iI2QzMjkzMiIgZD0iTTQwNC42LDE2LjZDMzg1LjQsNi4xLDM2My41LDAsMzQwLDBjLTQxLjUsMC03OC41LDE4LjktMTAzLDQ4LjVDMjEyLjMsMTguOSwxNzUuMywwLDEzMy44LDAgYy0yMy4zLDAtNDUuMyw2LjEtNjQuNSwxNi42QzI3LjksMzkuNSwwLDgzLjQsMCwxMzMuOWMwLDE0LjQsMi40LDI4LjMsNi42LDQxLjJDMjkuNiwyNzguNCwyMzcsNDA4LjYsMjM3LDQwOC42IHMyMDcuMi0xMzAuMiwyMzAuMi0yMzMuNWM0LjMtMTIuOSw2LjYtMjYuOCw2LjYtNDEuMkM0NzMuOCw4My40LDQ0NS45LDM5LjYsNDA0LjYsMTYuNnoiLz48L3N2Zz4=";
 
      window.addEventListener("resize", function () {
        ww = window.innerWidth;
        wh = window.innerHeight;
      });
    </SCRIPT>
     
<SCRIPT>
      /*
       * Settings
       */
      var settings = {
        particles: {
          length: 500, // maximum amount of particles
          duration: 2, // particle duration in sec
          velocity: 100, // particle velocity in pixels/sec
          effect: -0.75, // play with this for a nice effect
          size: 30, // particle size in pixels
        },
      };
 
      /*
       * RequestAnimationFrame polyfill by Erik M?ller
       */
      (function () {
        var b = 0;
        var c = ["ms", "moz", "webkit", "o"];
        for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
          window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
          window.cancelAnimationFrame =
            window[c[a] + "CancelAnimationFrame"] ||
            window[c[a] + "CancelRequestAnimationFrame"];
        }
        if (!window.requestAnimationFrame) {
          window.requestAnimationFrame = function (h, e) {
            var d = new Date().getTime();
            var f = Math.max(0, 16 - (d - b));
            var g = window.setTimeout(function () {
              h(d + f);
            }, f);
            b = d + f;
            return g;
          };
        }
        if (!window.cancelAnimationFrame) {
          window.cancelAnimationFrame = function (d) {
            clearTimeout(d);
          };
        }
      })();
 
      /*
       * Point class
       */
      var Point = (function () {
        function Point(x, y) {
          this.x = typeof x !== "undefined" ? x : 0;
          this.y = typeof y !== "undefined" ? y : 0;
        }
        Point.prototype.clone = function () {
          return new Point(this.x, this.y);
        };
        Point.prototype.length = function (length) {
          if (typeof length == "undefined")
            return Math.sqrt(this.x * this.x + this.y * this.y);
          this.normalize();
          this.x *= length;
          this.y *= length;
          return this;
        };
        Point.prototype.normalize = function () {
          var length = this.length();
          this.x /= length;
          this.y /= length;
          return this;
        };
        return Point;
      })();
 
      /*
       * Particle class
       */
 
      var Particle = (function () {
        function Particle() {
          this.position = new Point();
          this.velocity = new Point();
          this.acceleration = new Point();
          this.age = 0;
        }
        Particle.prototype.initialize = function (x, y, dx, dy) {
          this.position.x = x;
          this.position.y = y;
          this.velocity.x = dx;
          this.velocity.y = dy;
          this.acceleration.x = dx * settings.particles.effect;
          this.acceleration.y = dy * settings.particles.effect;
          this.age = 0;
        };
        Particle.prototype.update = function (deltaTime) {
          this.position.x += this.velocity.x * deltaTime;
          this.position.y += this.velocity.y * deltaTime;
          this.velocity.x += this.acceleration.x * deltaTime;
          this.velocity.y += this.acceleration.y * deltaTime;
          this.age += deltaTime;
        };
        Particle.prototype.draw = function (context, image) {
          function ease(t) {
            return --t * t * t + 1;
          }
          var size = image.width * ease(this.age / settings.particles.duration);
          context.globalAlpha = 1 - this.age / settings.particles.duration;
          context.drawImage(
            image,
            this.position.x - size / 2,
            this.position.y - size / 2,
            size,
            size
          );
        };
        return Particle;
      })();
 
      /*
       * ParticlePool class
       */
      var ParticlePool = (function () {
        var particles,
          firstActive = 0,
          firstFree = 0,
          duration = settings.particles.duration;
 
        function ParticlePool(length) {
          // create and populate particle pool
          particles = new Array(length);
          for (var i = 0; i < particles.length; i++)
            particles[i] = new Particle();
        }
        ParticlePool.prototype.add = function (x, y, dx, dy) {
          particles[firstFree].initialize(x, y, dx, dy);
 
          // handle circular queue
          firstFree++;
          if (firstFree == particles.length) firstFree = 0;
          if (firstActive == firstFree) firstActive++;
          if (firstActive == particles.length) firstActive = 0;
        };
        ParticlePool.prototype.update = function (deltaTime) {
          var i;
 
          // update active particles
          if (firstActive < firstFree) {
            for (i = firstActive; i < firstFree; i++)
              particles[i].update(deltaTime);
          }
          if (firstFree < firstActive) {
            for (i = firstActive; i < particles.length; i++)
              particles[i].update(deltaTime);
            for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
          }
 
          // remove inactive particles
          while (
            particles[firstActive].age >= duration &&
            firstActive != firstFree
          ) {
            firstActive++;
            if (firstActive == particles.length) firstActive = 0;
          }
        };
        ParticlePool.prototype.draw = function (context, image) {
          // draw active particles
          if (firstActive < firstFree) {
            for (i = firstActive; i < firstFree; i++)
              particles[i].draw(context, image);
          }
          if (firstFree < firstActive) {
            for (i = firstActive; i < particles.length; i++)
              particles[i].draw(context, image);
            for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
          }
        };
        return ParticlePool;
      })();
 
      /*
       * Putting it all together
       */
      (function (canvas) {
        var context = canvas.getContext("2d"),
          particles = new ParticlePool(settings.particles.length),
          particleRate =
            settings.particles.length / settings.particles.duration, // particles/sec
          time;
 
        // get point on heart with -PI <= t <= PI
        function pointOnHeart(t) {
          return new Point(
            160 * Math.pow(Math.sin(t), 3),
            130 * Math.cos(t) -
              50 * Math.cos(2 * t) -
              20 * Math.cos(3 * t) -
              10 * Math.cos(4 * t) +
              25
          );
        }
 
        // creating the particle image using a dummy canvas
        var image = (function () {
          var canvas = document.createElement("canvas"),
            context = canvas.getContext("2d");
          canvas.width = settings.particles.size;
          canvas.height = settings.particles.size;
          // helper function to create the path
          function to(t) {
            var point = pointOnHeart(t);
            point.x =
              settings.particles.size / 2 +
              (point.x * settings.particles.size) / 350;
            point.y =
              settings.particles.size / 2 -
              (point.y * settings.particles.size) / 350;
            return point;
          }
          // create the path
          context.beginPath();
          var t = -Math.PI;
          var point = to(t);
          context.moveTo(point.x, point.y);
          while (t < Math.PI) {
            t += 0.01; // baby steps!
            point = to(t);
            context.lineTo(point.x, point.y);
          }
          context.closePath();
          // create the fill
          context.fillStyle = "#B22222";
          context.fill();
          // create the image
          var image = new Image();
          image.src = canvas.toDataURL();
          return image;
        })();
 
        // render that thing!
        function render() {
          // next animation frame
          requestAnimationFrame(render);
 
          // update time
          var newTime = new Date().getTime() / 1000,
            deltaTime = newTime - (time || newTime);
          time = newTime;
 
          // clear canvas
          context.clearRect(0, 0, canvas.width, canvas.height);
 
          // create new particles
          var amount = particleRate * deltaTime;
          for (var i = 0; i < amount; i++) {
            var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
            var dir = pos.clone().length(settings.particles.velocity);
            particles.add(
              canvas.width / 2 + pos.x,
              canvas.height / 2 - pos.y,
              dir.x,
              -dir.y
            );
          }
 
          // update and draw particles
          particles.update(deltaTime);
          particles.draw(context, image);
        }
 
        // handle (re-)sizing of the canvas
        function onResize() {
          canvas.width = canvas.clientWidth;
          canvas.height = canvas.clientHeight;
        }
        window.onresize = onResize;
 
        // delay rendering bootstrap
        setTimeout(function () {
          onResize();
          render();
        }, 10);
      })(document.getElementById("pinkboard"));
    </SCRIPT>
   </BODY></HTML>

第三种效果图:

代码部分

 

代码如下仅供参考,可以直接拿去复制粘贴!

<!DOCTYPE HTML>
<!DOCTYPE html PUBLIC "" "">
<HTML>
<HEAD>
    <META content="IE=11.0000"
          http-equiv="X-UA-Compatible">
 
    <META charset="utf-8">
    <TITLE>木易巷</TITLE>
    <STYLE type="text/css">
        body {
            margin: 0;
            overflow: hidden;
            background: #000;
        }
 
        canvas {
            position: absolute;
            width: 100%;
            height: 100%;
        }
 
        #pinkboard {
            animation: anim 1.5s ease-in-out infinite;
            -webkit-animation: anim 1.5s ease-in-out infinite;
            -o-animation: anim 1.5s ease-in-out infinite;
            -moz-animation: anim 1.5s ease-in-out infinite;
        }
 
        @keyframes anim {
            0% {
                transform: scale(0.8);
            }
            25% {
                transform: scale(0.7);
            }
            50% {
                transform: scale(1);
            }
            75% {
                transform: scale(0.7);
            }
            100% {
                transform: scale(0.8);
            }
        }
 
        @-webkit-keyframes anim {
            0% {
                -webkit-transform: scale(0.8);
            }
            25% {
                -webkit-transform: scale(0.7);
            }
            50% {
                -webkit-transform: scale(1);
            }
            75% {
                -webkit-transform: scale(0.7);
            }
            100% {
                -webkit-transform: scale(0.8);
            }
        }
 
        @-o-keyframes anim {
            0% {
                -o-transform: scale(0.8);
            }
            25% {
                -o-transform: scale(0.7);
            }
            50% {
                -o-transform: scale(1);
            }
            75% {
                -o-transform: scale(0.7);
            }
            100% {
                -o-transform: scale(0.8);
            }
        }
 
        @-moz-keyframes anim {
            0% {
                -moz-transform: scale(0.8);
            }
            25% {
                -moz-transform: scale(0.7);
            }
            50% {
                -moz-transform: scale(1);
            }
            75% {
                -moz-transform: scale(0.7);
            }
            100% {
                -moz-transform: scale(0.8);
            }
        }
 
        #name {
            position: absolute;
            top: 50%;
            left: 50%;
            transform: translate(-50%, -50%);
            margin-top: -20px;
            font-size: 46px;
            color: #ea80b0;
        }
    </STYLE>
 
    <META name="GENERATOR" content="MSHTML 11.00.10570.1001">
</HEAD>
<BODY>
 
 
<!--这个是红心-->
<CANVAS id="pinkboard"></CANVAS>
 
 
<!--这个是字体-->
<!--<CANVAS id="canvas"></CANVAS>-->
 
 
<SCRIPT>
    const colors = [
        "#eec996",
        "#8fb7d3",
        "#b7d4c6",
        "#c3bedd",
        "#f1d5e4",
        "#cae1d3",
        "#f3c89d",
        "#d0b0c3",
        "#819d53",
        "#c99294",
        "#cec884",
        "#ff8e70",
        "#e0a111",
        "#fffdf6",
        "#cbd7ac",
        "#e8c6c0",
        "#dc9898",
        "#ecc8ba",
    ]; //用来设置的颜色
    var canvas = document.getElementById("canvas");
    var ctx = canvas.getContext("2d");
    let count = 1;
 
    var ww = window.innerWidth;
    var wh = window.innerHeight;
 
    var hearts = [];
 
    function init() {
        requestAnimationFrame(render);
        canvas.width = ww;
        canvas.height = wh;
        for (var i = 0; i < 100; i++) {
            hearts.push(new Heart());
        }
    }
 
    function Heart() {
        this.x = Math.random() * ww;
        this.y = Math.random() * wh;
        this.opacity = Math.random() * 0.5 + 0.5;
        this.vel = {
            x: (Math.random() - 0.5) * 4,
            y: (Math.random() - 0.5) * 4,
        };
        this.targetScale = Math.random() * 0.15 + 0.02;
        this.scale = this.targetScale * Math.random();
    }
 
    Heart.prototype.update = function (i) {
        this.x += this.vel.x;
        this.y += this.vel.y;
 
        this.scale += (this.targetScale - this.scale) * 0.01;
        if (this.x - this.width > ww || this.x + this.width < 0) {
            this.scale = 0;
            this.x = Math.random() * ww;
        }
        if (this.y - this.height > wh || this.y + this.height < 0) {
            this.scale = 0;
            this.y = Math.random() * wh;
        }
        this.width = 473.8;
        this.height = 408.6;
    };
    Heart.prototype.draw = function (i) {
        ctx.globalAlpha = this.opacity;
        ctx.font = `${180 * this.scale}px "微软雅黑"`;
        // ctx.font="20px";
        ctx.fillStyle = colors[i % 18];
        ctx.fillText(
            "木易巷",
            this.x - this.width * 0.5,
            this.y - this.height * 0.5,
            this.width,
            this.height
        );
        // ctx.drawImage(
        //   heartImage,
        //   this.x - this.width * 0.5,
        //   this.y - this.height * 0.5,
        //   this.width,
        //   this.height
        // );
    };
 
    function render() {
        ctx.clearRect(0, 0, ww, wh);
        // ctx.globalAlpha = 1;
        // ctx.fillStyle = "rgba(255,255,255,0.3)";
        // ctx.fillRect(0, 0, ww, wh);
        for (var i = 0; i < 100; i++) {
            hearts[i].update(i);
            hearts[i].draw(i);
        }
        requestAnimationFrame(render);
    }
 
    init();
 
    // var heartImage = new Image();
    // heartImage.onload = init();
    // heartImage.src =
    //   "data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0NzMuOHB4IiBoZWlnaHQ9IjQwOC42cHgiIHZpZXdCb3g9IjAgMCA0NzMuOCA0MDguNiI+PHBhdGggZmlsbD0iI2QzMjkzMiIgZD0iTTQwNC42LDE2LjZDMzg1LjQsNi4xLDM2My41LDAsMzQwLDBjLTQxLjUsMC03OC41LDE4LjktMTAzLDQ4LjVDMjEyLjMsMTguOSwxNzUuMywwLDEzMy44LDAgYy0yMy4zLDAtNDUuMyw2LjEtNjQuNSwxNi42QzI3LjksMzkuNSwwLDgzLjQsMCwxMzMuOWMwLDE0LjQsMi40LDI4LjMsNi42LDQxLjJDMjkuNiwyNzguNCwyMzcsNDA4LjYsMjM3LDQwOC42IHMyMDcuMi0xMzAuMiwyMzAuMi0yMzMuNWM0LjMtMTIuOSw2LjYtMjYuOCw2LjYtNDEuMkM0NzMuOCw4My40LDQ0NS45LDM5LjYsNDA0LjYsMTYuNnoiLz48L3N2Zz4=";
 
    window.addEventListener("resize", function () {
        ww = window.innerWidth;
        wh = window.innerHeight;
    });
</SCRIPT>
 
<SCRIPT>
    /*
     * Settings
     */
    var settings = {
        particles: {
            length: 500, // maximum amount of particles-最大颗粒量
            duration: 2, // particle duration in sec-粒子持续时间(秒)
            velocity: 100, // particle velocity in pixels/sec-粒子速度(像素/秒)
            effect: -0.75, // play with this for a nice effect-玩这个会有很好的效果
            size: 30, // particle size in pixels-颗粒尺寸(像素)
        },
    };
 
    /*
     * RequestAnimationFrame polyfill
     * 请求动画帧多边形填充,立即执行函数,当解析到这一行,代码立即执行,后面的括号可以传递参数
     */
    (function () {
        var b = 0;
        var c = ["ms", "moz", "webkit", "o"];
        for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
            window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
            window.cancelAnimationFrame =
                window[c[a] + "CancelAnimationFrame"] ||
                window[c[a] + "CancelRequestAnimationFrame"];
        }
        if (!window.requestAnimationFrame) {
            window.requestAnimationFrame = function (h, e) {
                var d = new Date().getTime();
                var f = Math.max(0, 16 - (d - b));
                var g = window.setTimeout(function () {
                    h(d + f);
                }, f);
                b = d + f;
                return g;
            };
        }
        if (!window.cancelAnimationFrame) {
            window.cancelAnimationFrame = function (d) {
                clearTimeout(d);
            };
        }
    })();
 
    /*
     * Point class
     * 像素点的类,prototype可以给类中添加方法
     */
    var Point = (function () {
        function Point(x, y) {
            this.x = typeof x !== "undefined" ? x : 0;
            this.y = typeof y !== "undefined" ? y : 0;
        }
 
        Point.prototype.clone = function () {
            return new Point(this.x, this.y);
        };
        Point.prototype.length = function (length) {
            if (typeof length == "undefined")
                return Math.sqrt(this.x * this.x + this.y * this.y);
            this.normalize();
            this.x *= length;
            this.y *= length;
            return this;
        };
        Point.prototype.normalize = function () {
            var length = this.length();
            this.x /= length;
            this.y /= length;
            return this;
        };
        return Point;
    })();
 
    /*
     * Particle class
     *粒子类
     */
 
    var Particle = (function () {
        function Particle() {
            this.position = new Point();
            this.velocity = new Point();
            this.acceleration = new Point();
            this.age = 0;
        }
 
        Particle.prototype.initialize = function (x, y, dx, dy) {
            this.position.x = x;
            this.position.y = y;
            this.velocity.x = dx;
            this.velocity.y = dy;
            this.acceleration.x = dx * settings.particles.effect;
            this.acceleration.y = dy * settings.particles.effect;
            this.age = 0;
        };
        Particle.prototype.update = function (deltaTime) {
            this.position.x += this.velocity.x * deltaTime;
            this.position.y += this.velocity.y * deltaTime;
            this.velocity.x += this.acceleration.x * deltaTime;
            this.velocity.y += this.acceleration.y * deltaTime;
            this.age += deltaTime;
        };
        Particle.prototype.draw = function (context, image) {
            function ease(t) {
                return --t * t * t + 1;
            }
 
            var size = image.width * ease(this.age / settings.particles.duration);
            context.globalAlpha = 1 - this.age / settings.particles.duration;
            context.drawImage(
                image,
                this.position.x - size / 2,
                this.position.y - size / 2,
                size,
                size
            );
        };
        return Particle;
    })();
 
    /*
     * ParticlePool class
     * 粒子池类
     */
    var ParticlePool = (function () {
        var particles,
            firstActive = 0,
            firstFree = 0,
            duration = settings.particles.duration;
 
        function ParticlePool(length) {
            // create and populate particle pool
            particles = new Array(length);
            for (var i = 0; i < particles.length; i++)
                particles[i] = new Particle();
        }
 
        ParticlePool.prototype.add = function (x, y, dx, dy) {
            particles[firstFree].initialize(x, y, dx, dy);
 
            // handle circular queue
            firstFree++;
            if (firstFree == particles.length) firstFree = 0;
            if (firstActive == firstFree) firstActive++;
            if (firstActive == particles.length) firstActive = 0;
        };
        ParticlePool.prototype.update = function (deltaTime) {
            var i;
 
            // update active particles
            if (firstActive < firstFree) {
                for (i = firstActive; i < firstFree; i++)
                    particles[i].update(deltaTime);
            }
            if (firstFree < firstActive) {
                for (i = firstActive; i < particles.length; i++)
                    particles[i].update(deltaTime);
                for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
            }
 
            // remove inactive particles
            while (
                particles[firstActive].age >= duration &&
                firstActive != firstFree
                ) {
                firstActive++;
                if (firstActive == particles.length) firstActive = 0;
            }
        };
        ParticlePool.prototype.draw = function (context, image) {
            // draw active particles
            //绘制活性粒子
            if (firstActive < firstFree) {
                for (i = firstActive; i < firstFree; i++)
                    particles[i].draw(context, image);
            }
            if (firstFree < firstActive) {
                for (i = firstActive; i < particles.length; i++)
                    particles[i].draw(context, image);
                for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
            }
        };
        return ParticlePool;
    })();
 
 
    /*
     * Putting it all together
     * 把它们放在一起,立即执行
     * 执行行为:
     *      1、渲染一个
     */
    (function (canvas) {
        //下面的canvas对象获取,由立即执行函数的参数传递了,不需要get获取
        // var canvas = document.getElementById("pinkboard")
        //获取上下文容器、new粒子池对象、定义变量粒子比率变量并赋值、定义事件变量
        var context = canvas.getContext("2d"),
            particles = new ParticlePool(settings.particles.length),
            particleRate =
                settings.particles.length / settings.particles.duration, // particles/sec
            time;
 
        // get point on heart with -PI <= t <= PI
        //定义得到像素点对象的方法,在下面虚拟画布中调用了该方法
        function pointOnHeart(t) {
            return new Point(
                160 * Math.pow(Math.sin(t), 3),
                130 * Math.cos(t) -
                50 * Math.cos(2 * t) -
                20 * Math.cos(3 * t) -
                10 * Math.cos(4 * t) +
                25
            );
        }
 
 
        function gradientColor(startColor, endColor, step) {
            startRGB = colorRgb(startColor);//转换为rgb数组模式
            startR = startRGB[0];
            startG = startRGB[1];
            startB = startRGB[2];
 
            endRGB = colorRgb(endColor);
            endR = endRGB[0];
            endG = endRGB[1];
            endB = endRGB[2];
 
            sR = (endR - startR) / step;//总差值
            sG = (endG - startG) / step;
            sB = (endB - startB) / step;
 
            var colorArr = [];
 
            for (var i = 0; i < step; i++) {
                //计算每一步的hex值
                var hex = colorHex('rgb(' + parseInt((sR * i + startR)) + ',' + parseInt((sG * i + startG)) + ',' + parseInt((sB * i + startB)) + ')');
                colorArr.push(hex);
            }
            return colorArr;
        }
 
        var colorRgb = function (sColor) {
            var reg = /^#([0-9a-fA-f]{3}|[0-9a-fA-f]{6})$/;
            var sColor = sColor.toLowerCase();
            if (sColor && reg.test(sColor)) {
                if (sColor.length === 4) {
                    var sColorNew = "#";
                    for (var i = 1; i < 4; i += 1) {
                        sColorNew += sColor.slice(i, i + 1).concat(sColor.slice(i, i + 1));
                    }
                    sColor = sColorNew;
                }
                //处理六位的颜色值
                var sColorChange = [];
                for (var i = 1; i < 7; i += 2) {
                    sColorChange.push(parseInt("0x" + sColor.slice(i, i + 2)));
                }
                return sColorChange;
            } else {
                return sColor;
            }
        }
        // 将rgb表示方式转换为hex表示方式
        var colorHex = function (rgb) {
            var _this = rgb;
            var reg = /^#([0-9a-fA-f]{3}|[0-9a-fA-f]{6})$/;
            if (/^(rgb|RGB)/.test(_this)) {
                var aColor = _this.replace('rgb', "").replace('(', "").replace(')', "").split(",");
                var strHex = "#";
                for (var i = 0; i < aColor.length; i++) {
                    var hex = Number(aColor[i]).toString(16);
                    hex = hex < 10 ? 0 + '' + hex : hex;// 保证每个rgb的值为2位
                    if (hex === "0") {
                        hex += hex;
                    }
                    strHex += hex;
                }
                if (strHex.length !== 7) {
                    strHex = _this;
                }
                return strHex;
            } else if (reg.test(_this)) {
                var aNum = _this.replace(/#/, "").split("");
                if (aNum.length === 6) {
                    return _this;
                } else if (aNum.length === 3) {
                    var numHex = "#";
                    for (var i = 0; i < aNum.length; i += 1) {
                        numHex += (aNum[i] + aNum[i]);
                    }
                    return numHex;
                }
            } else {
                return _this;
            }
        }
 
        var weight = 20;
 
        var colorArrAsc = gradientColor('#FF0000', '#0000FF', weight);
 
 
        var colorArrDesc = gradientColor('#0000FF', '#FF0000', weight);
 
        // alert(weight + ',' + colorArrAsc.length + ',' + colorArrDesc.length);
        //用来设置的颜色\
        // creating the particle image using a dummy canvas
        //使用虚拟画布创建粒子图像,返回了图像的像素点
 
        function getImageAsc(i) {
            var canvas = document.createElement("canvas");
            var context = canvas.getContext("2d");
            canvas.width = settings.particles.size;
            canvas.height = settings.particles.size;
 
            // helper function to create the path
            // Helper函数来创建路径
            function to(t) {
                var point = pointOnHeart(t);
                point.x =
                    settings.particles.size / 2 +
                    (point.x * settings.particles.size) / 350;
                point.y =
                    settings.particles.size / 2 -
                    (point.y * settings.particles.size) / 350;
                return point;
            }
 
            // create the path
            //创建路径
            context.beginPath();
            var t = -Math.PI;
            var point = to(t);
            context.moveTo(point.x, point.y);
            while (t < Math.PI) {
                t += 0.01; // baby steps!
                point = to(t);
                context.lineTo(point.x, point.y);
            }
            context.closePath();
 
 
            // create the fill
            //创建填充
 
            context.fillStyle = colorArrAsc[i % (weight+1)];
            // alert('asc,'+(i % weight));
            context.fill();
 
 
            // create the image
            var image = new Image();
            image.src = canvas.toDataURL();
 
 
            return image;
        };
 
        function getImageDesc(i) {
            var canvas = document.createElement("canvas");
            var context = canvas.getContext("2d");
            canvas.width = settings.particles.size;
            canvas.height = settings.particles.size;
 
            // helper function to create the path
            // Helper函数来创建路径
            function to(t) {
                var point = pointOnHeart(t);
                point.x =
                    settings.particles.size / 2 +
                    (point.x * settings.particles.size) / 350;
                point.y =
                    settings.particles.size / 2 -
                    (point.y * settings.particles.size) / 350;
                return point;
            }
 
            // create the path
            //创建路径
            context.beginPath();
            var t = -Math.PI;
            var point = to(t);
            context.moveTo(point.x, point.y);
            while (t < Math.PI) {
                t += 0.01; // baby steps!
                point = to(t);
                context.lineTo(point.x, point.y);
            }
            context.closePath();
 
 
            // create the fill
            //创建填充
 
            context.fillStyle = colorArrDesc[i % (weight+1)];
            // alert('desc,'+(i % (weight+1));
            context.fill();
 
 
            // create the image
            var image = new Image();
            image.src = canvas.toDataURL();
 
 
            return image;
        };
        var image1 = getImageAsc(0);
 
        // render that thing!
        //定义了一个渲染的方法,使用渲染器,渲染这些点
        function render() {
            // next animation frame
            //下一个动画帧
            requestAnimationFrame(render);
 
            // update time
            //更新时间,
            var newTime = new Date().getTime() / 1000,
                deltaTime = newTime - (time || newTime);
            time = newTime;
            // alert(newTime);
            // clear canvas
            //在给定矩形内清空一个矩形:
            context.clearRect(0, 0, canvas.width, canvas.height);
 
 
            // create new particles
            // 创建新粒子
            var amount = particleRate * deltaTime;
            for (var i = 0; i < amount; i++) {
                var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
                var dir = pos.clone().length(settings.particles.velocity);
                particles.add(
                    canvas.width / 2 + pos.x,
                    canvas.height / 2 - pos.y,
                    dir.x,
                    -dir.y
                );
            }
 
 
            // update and draw particles
            particles.update(deltaTime);
            particles.draw(context, image1);
        }
 
        // handle (re-)sizing of the canvas
        //定义一个方法,初始化画布的大小
        function onResize() {
            canvas.width = canvas.clientWidth;
            canvas.height = canvas.clientHeight;
        }
 
        window.onresize = onResize;
 
        // delay rendering bootstrap
        //定义一个延迟呈现引导的方法,10微秒后重设画布,并且重新渲染,模拟心跳的效果
        setTimeout(function () {
            onResize();
            render();
        }, 10);
 
        var x = 0
        setInterval(function () {
 
            if (x <= weight) {
                image1 = getImageAsc(x);
            }
            if (x > weight && x < 2 * weight) {
                image1 = getImageDesc(x - weight)
            }
            if (x == 2 * weight) {
                image1 = getImageDesc(x - weight)
                x = 0;
            }
            x++;
        }, 1000);
 
    })
    (document.getElementById("pinkboard"));
 
</SCRIPT>
 
<script>
 
 
</script>
 
 
</BODY>
 
</HTML>
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