【c语言】飞机大战终

简介: 【c语言】飞机大战终

效果展示

效果演示

源码展示

#include<stdio.h>
#include <graphics.h>
#include <assert.h>
#include <stdlib.h>
#include<conio.h>//_getch();
#include <time.h>
#include <math.h>
#include<mmsystem.h>//包含多媒体设备接口头文件
#pragma comment(lib,"winmm.lib")//加载静态库
#define PI 3.1415926
#define HEIGHT  503
#define WIDTH 700
int score = 0;
static int enemy = 0;
static int mode = 0;
IMAGE img_bk, img_plane, img_a, img_b, img_c, img_abullet, img_bbullet, img_cbullet, img_planebullet, img_tmp, img_start, img_sta, img_fail, img_history,img_hp,img_nam,img_score,img_select;
typedef struct bullet
{
  float x, y;
  float vx, vy;
  int  isexist;
  struct bullet* next;
}list;
list* planebullet = NULL;
list* abullet = NULL;
list* bbullet = NULL;
void pushback2(list** pphead, float vx, float vy);
void pushback3(list** pphead, float vx, float vy);
void pushback1(list** pphead, list* newnode);//尾插;
struct aircraft
{
  int x, y;
  int width;
  int height;
  int speed;
  int bornflag;
  int hp;
};
aircraft plane, a, b, c;
static int dir1 = 1;
bool Timer(int ms, int id)
{
  static DWORD t[10];
  if (clock() - t[id] > ms)
  {
    t[id] = clock();
    return true;
  }
  return false;
}
void bgm()
{    //打开音乐
  mciSendString("open ./bgm.MP3", 0, 0, 0);//后面参数不用管
  //播放音乐
  mciSendString("play ./bgm.MP3", 0, 0, 0);//后面参数不用管
}
void bgm1()
{
  mciSendString("close ./shoot.MP3", 0, 0, 0);//后面参数不用管
  //打开音乐
  mciSendString("open ./shoot.MP3", 0, 0, 0);//后面参数不用管
  //播放音乐
  mciSendString("play ./shoot.MP3", 0, 0, 0);//后面参数不用管
}
void bgm2()
{    //打开音乐
  mciSendString("open ./boom.MP3", 0, 0, 0);//后面参数不用管
  //播放音乐
  mciSendString("play ./boom.MP3", 0, 0, 0);//后面参数不用管
}
void bgm3()
{
  mciSendString("close ./change.MP3", 0, 0, 0);//后面参数不用管
  //打开音乐
  mciSendString("open ./change.MP3", 0, 0, 0);//后面参数不用管
  //播放音乐
  mciSendString("play ./change.MP3", 0, 0, 0);//后面参数不用管
}
void bgm4()
{
  
  mciSendString("open ./win.MP3", 0, 0, 0);//后面参数不用管
  //播放音乐
  mciSendString("play ./win.MP3", 0, 0, 0);//后面参数不用管
}
void datainit()
{
  plane.x = 150;
  plane.y = 150;
  //a = { 0,0 };
  /*b = { 300,0 };*/
  /*c = { 450,0 };*/
  a.speed = 1;
  a.bornflag = 1;
  b.bornflag = 1;
  c.bornflag = 1;
  a.width = 100;
  a.height = 100;
  b.speed = 1;
  b.width = 80;
  b.height = 100;
  c.height = 70;
  c.width = 70;
  c.speed = 3;
  plane.hp = 500;
  a.hp = 500;
  b.hp = 500;
  c.hp = 500;
}
list* BuyabulletNode(float vx, float vy)
{
  list* newnode = (list*)malloc(sizeof(list));//空间申请
  assert(newnode);//断言,新结点是否申请到了
  newnode->vx = vx;//数据赋值
  newnode->vy = vy;//数据赋值
  newnode->x = a.x + a.width / 2-10;
  newnode->y = a.y+80;
  newnode->isexist = 1;
  newnode->next = NULL;//指向的地址赋值
  return newnode;//将申请好的空间首地址返回回去
}
list* BuybbulletNode(float vx, float vy)
{
  list* newnode = (list*)malloc(sizeof(list));//空间申请
  assert(newnode);//断言,新结点是否申请到了
  newnode->vx = vx;//数据赋值
  newnode->vy = vy;//数据赋值
  newnode->x = b.x + b.width / 2 - 10;
  newnode->y = b.y + 80;
  newnode->isexist = 1;
  newnode->next = NULL;//指向的地址赋值
  return newnode;//将申请好的空间首地址返回回去
}
list* BuyplanebulletNode(float vx, float vy)
{
  list* newnode = (list*)malloc(sizeof(list));//空间申请
  assert(newnode);//断言,新结点是否申请到了
  newnode->vx = vx;//数据赋值
  newnode->vy = vy;//数据赋值
  newnode->x = plane.x + plane.width / 2+17;
  newnode->y = plane.y;
  newnode->isexist = 1;
  newnode->next = NULL;//指向的地址赋值
  return newnode;//将申请好的空间首地址返回回去
}
void drawAlpha(IMAGE* picture, int  picture_x, int picture_y) //x为载入图片的X坐标,y为Y坐标
{
  // 变量初始化
  DWORD* dst = GetImageBuffer();    // GetImageBuffer()函数,用于获取绘图设备的显存指针,EASYX自带
  DWORD* draw = GetImageBuffer();
  DWORD* src = GetImageBuffer(picture); //获取picture的显存指针
  int picture_width = picture->getwidth(); //获取picture的宽度,EASYX自带
  int picture_height = picture->getheight(); //获取picture的高度,EASYX自带
  int graphWidth = getwidth();       //获取绘图区的宽度,EASYX自带
  int graphHeight = getheight();     //获取绘图区的高度,EASYX自带
  int dstX = 0;    //在显存里像素的角标
  // 实现透明贴图 公式: Cp=αp*FP+(1-αp)*BP , 贝叶斯定理来进行点颜色的概率计算
  for (int iy = 0; iy < picture_height; iy++)
  {
    for (int ix = 0; ix < picture_width; ix++)
    {
      int srcX = ix + iy * picture_width; //在显存里像素的角标
      int sa = ((src[srcX] & 0xff000000) >> 24); //0xAArrggbb;AA是透明度
      int sr = ((src[srcX] & 0xff0000) >> 16); //获取RGB里的R
      int sg = ((src[srcX] & 0xff00) >> 8);   //G
      int sb = src[srcX] & 0xff;              //B
      if (ix >= 0 && ix <= graphWidth && iy >= 0 && iy <= graphHeight && dstX <= graphWidth * graphHeight)
      {
        if ((ix + picture_x) >= 0 && (ix + picture_x) <= graphWidth)  //防止出边界后循环显示
        {
          dstX = (ix + picture_x) + (iy + picture_y) * graphWidth; //在显存里像素的角标
          int dr = ((dst[dstX] & 0xff0000) >> 16);
          int dg = ((dst[dstX] & 0xff00) >> 8);
          int db = dst[dstX] & 0xff;
          draw[dstX] = ((sr * sa / 255 + dr * (255 - sa) / 255) << 16)  //公式: Cp=αp*FP+(1-αp)*BP  ; αp=sa/255 , FP=sr , BP=dr
            | ((sg * sa / 255 + dg * (255 - sa) / 255) << 8)         //αp=sa/255 , FP=sg , BP=dg
            | (sb * sa / 255 + db * (255 - sa) / 255);              //αp=sa/255 , FP=sb , BP=db
        }
      }
    }
  }
}
void selectplane()
{
  while (1)
  {
    BeginBatchDraw();
    loadimage(&img_select, "./22.png");
    drawAlpha(&img_select, 0, 0);
    loadimage(&img_select, "./23.png");
    drawAlpha(&img_select, 0, 0);
    loadimage(&img_select, "./24.png");
    drawAlpha(&img_select, 0, 400);
    if (mode == 0)
    {
      
      loadimage(&img_plane, "./1.png");
      drawAlpha(&img_plane, 300, 200);
    }
    
    if (mode == 1)
    {
      loadimage(&img_plane, "./10.png");
      drawAlpha(&img_plane, 300, 200);
    }
    else if (mode == 2)
    {
      loadimage(&img_plane, "./11.png");
      drawAlpha(&img_plane, 300, 200);
    }
    else if (mode == 3)
    {
      loadimage(&img_plane, "./12.png");
      drawAlpha(&img_plane, 300, 200);
    }
    else if (mode == 4)
    {
      loadimage(&img_plane, "./13.png");
      drawAlpha(&img_plane, 300, 200);
    }
    else if (mode == 5)
    {
      loadimage(&img_plane, "./25.png");
      drawAlpha(&img_plane, 300, 200);
    }
    
  
    
    if (GetAsyncKeyState(VK_LEFT) || GetAsyncKeyState('A') && Timer(300, 1))
    {
      bgm3();
      if (mode == 0)
      {
        mode = 0;
      }
      else
      {
        mode--;
      }
    }
    
    if (GetAsyncKeyState(VK_RIGHT) || GetAsyncKeyState('D') && Timer(300, 1))
    {
      bgm3();
      if (mode == 5)
      {
        mode = 5;
      }
      else
      {
        mode++;
      }
    }
    if ((GetAsyncKeyState(VK_SPACE)) && Timer(300, 1))
    {
      break;
    }
    EndBatchDraw();
  }
}
void load()
{
  loadimage(&img_bk, "./back.png");
  if (mode == 0)
  {
    loadimage(&img_plane, "./1.png");
  }
  loadimage(&img_a, "./2.png");
  loadimage(&img_b, "./3.png");
  loadimage(&img_c, "./4.png");
  loadimage(&img_abullet, "./5.png");
  loadimage(&img_bbullet, "./6.png");
  loadimage(&img_cbullet, "./7.png");
  if (mode == 0)
  {
    loadimage(&img_planebullet, "./8.png");
  }
  if (mode == 1)
  {
    loadimage(&img_planebullet, "./8.png");
  }
  if (mode == 2)
  {
    loadimage(&img_planebullet, "./5.png");
  }
  if (mode == 3)
  {
    loadimage(&img_planebullet, "./16.png");
  }
  if (mode == 4)
  {
    loadimage(&img_planebullet, "./7.png");
  }
  if (mode == 5)
  {
    loadimage(&img_planebullet, "./19.png");
  }
}
void draw()
{
  putimage(0, 0,&img_bk);
  loadimage(&img_nam, "./20.png");
  drawAlpha(&img_nam, 500, 0);
  
  if (plane.hp == 500)
  {
    //img_hp
    loadimage(&img_hp, "./19.png");
    drawAlpha(&img_hp, 628, 0);
  }
  if (plane.hp == 1000)
  {
    //img_hp
    loadimage(&img_hp, "./19.png");
    loadimage(&img_hp, "./19.png");
    drawAlpha(&img_hp, 628, 0);
    drawAlpha(&img_hp, 652, 0);
  }
  if (plane.hp == 1500)
  {
    //img_hp
    loadimage(&img_hp, "./19.png");
    loadimage(&img_hp, "./19.png");
    loadimage(&img_hp, "./19.png");
    drawAlpha(&img_hp, 628, 0);
    drawAlpha(&img_hp, 652, 0);
    drawAlpha(&img_hp, 676, 0);
  }
  if (plane.x > -1 && plane.x < WIDTH && plane.y>-1 && plane.y + 48< HEIGHT)
  {
    drawAlpha(&img_plane, plane.x, plane.y);
  }
  else
  {
    putimage(plane.x, plane.y, &img_plane);
  }
  if (a.x > -1 && a.x < WIDTH && a.y>0&& a.y + 98 < HEIGHT)
  {
    drawAlpha(&img_a, a.x, a.y);
  }
  else
  {
    putimage(a.x, a.y, &img_a);
  }
  if (b.x > -1 && b.x < WIDTH && b.y>-1 && b.y +120 < HEIGHT)
  {
    drawAlpha(&img_b, b.x, b.y);
  }
  else
  {
    putimage(b.x, b.y, &img_b);
  }
  if (c.x > -1 && c.x < WIDTH && c.y>-1 && c.y + 120 < HEIGHT)
  {
    drawAlpha(&img_c, c.x, c.y);
  }
  else
  {
    putimage(c.x, c.y, &img_c);
  }
  
  
  
    
}
void ufoamove()
{
  
  static int cnt = 0;
  if (a.bornflag == 1)
  {
    a.bornflag = 0;
    a.x = rand() % (WIDTH - a.width);
    a.y = -50;
  }
  if (a.y > 200)
  {
    dir1 = 0;
  }
  else if (a.y < -150)
  {
    dir1 = 1;
    a.bornflag = 1;
  }
  if (1 == dir1)
  {
    a.y += a.speed;
  }
  else
  {
    a.y -= a.speed;
  }
  if (++cnt % 50 == 0)
  {
    pushback2(&abullet, 0, 10);
  
  }
  if (cnt > 99999)
  {
    cnt = 0;
  }
}
void ufobmove()
{
  static int num = 0;
  static int step = b.speed;
  if (b.bornflag == 1)
  {
    b.bornflag = 0;
    b.x = rand() % (WIDTH - b.width);
    b.y = -b.height;
  }
  if (b.x <= 0 || b.x + b.width >= WIDTH)
  {
    step = -step;
  }
  b.x += step;
  b.y++;
  if (b.y >= HEIGHT)
  {
    b.bornflag = 1;
  }
  if (++num % 100 == 0)
  {
    pushback3(&bbullet, 0, 10);
    /*for (int i = 0; i < 10; i++)
    {
      float angle = i * 2 * PI / 10;
      float vx = 1* sin(angle);
      float vy = 1 * cos(angle);
      pushback3(&bbullet, vx, vy);
    }*/
  }
  if (num > 99999)
  {
    num = 0;
  }
}
void pushback1(list** pphead,float vx,float vy)//尾插
{
  
  
  list* newnode = BuyplanebulletNode(vx, vy);
  
  if (*pphead == NULL)//链表无结点
  {
    *pphead = newnode;// 将创建好的头节点的地址给给*pphead,作为新头节点的地址
    
  }
  else
  {
    
    list* tail = *pphead;//定义一个指针,先指向头结点的地址
    while (tail->next != NULL)//循环遍历找尾结点
    {
      tail = tail->next;//指针指向下一个结点
    }
    tail->next = newnode;//找到尾结点,将尾结点的next存放新接结点的地址
  }
}
void pushback2(list** pphead, float vx, float vy)//尾插
{
  
  list* newnode = BuyabulletNode(vx, vy);
  if (*pphead == NULL)//链表无结点
  {
    *pphead = newnode;// 将创建好的头节点的地址给给*pphead,作为新头节点的地址
  }
  else
  {
    
    list* tail = *pphead;//定义一个指针,先指向头结点的地址
    while (tail->next != NULL)//循环遍历找尾结点
    {
      tail = tail->next;//指针指向下一个结点
    }
    tail->next = newnode;//找到尾结点,将尾结点的next存放新接结点的地址
  }
}
void pushback3(list** pphead, float vx, float vy)//尾插
{
  
  list* newnode = BuybbulletNode(vx, vy);
  if (*pphead == NULL)//链表无结点
  {
    *pphead = newnode;// 将创建好的头节点的地址给给*pphead,作为新头节点的地址
  }
  else
  {
    
    list* tail = *pphead;//定义一个指针,先指向头结点的地址
    while (tail->next != NULL)//循环遍历找尾结点
    {
      tail = tail->next;//指针指向下一个结点
    }
    tail->next = newnode;//找到尾结点,将尾结点的next存放新接结点的地址
  }
}
void removebullet(list** pplist)
{
  if (*pplist == NULL)
    return;
  list* cur = *pplist;
  list* prev = NULL;
  while (cur != NULL)
  {
    if (cur->isexist == 0)
    {
      if (*pplist == cur)
      {
        *pplist = cur->next;
        free(cur);
        cur = *pplist;
      }
      else
      {
        prev->next = cur->next;
        free(cur);
        cur = prev;
      }
    }
    else
    {
      prev = cur;
      cur = cur->next;
    }
  }
}
void listchangexy(list** pplist)
{
  if (*pplist == NULL)
    return;
  list* cur = *pplist;
  while (cur != NULL)
  {
    cur->x += cur->vx;
    cur->y += cur->vy;
    
    if ((cur->y<0 )|| (cur->y>HEIGHT) || (cur->x >0) || (cur->x <WIDTH))
      cur->isexist = 0;
    cur = cur->next;
  }
}
void showbullet()
{
  static int count1 = 0;
  
  
  listchangexy(&planebullet);
  if (++count1 == 20)
  {
    removebullet(&planebullet);
    removebullet(&abullet);
    removebullet(&bbullet);
  }
  
  ///}
  if (count1 > 99999)
  {
    count1 = 0;
  }
  for (list* cur = planebullet; cur!= NULL; cur = cur ->next)
  {
    if (mode == 0)
    {
      if (cur->x > 5 && cur->x + 15 < WIDTH && cur->y > 5 && cur->y + 15 < HEIGHT)
      {
        drawAlpha(&img_planebullet, cur->x, cur->y);
      }
      else
      {
        putimage(cur->x, cur->y, &img_planebullet);
      }
    }
  if (mode == 1)
    {
      if (cur->x > 5 && cur->x + 15 < WIDTH && cur->y > 5 && cur->y + 15 < HEIGHT)
      {
        drawAlpha(&img_planebullet, cur->x, cur->y);
      }
      else
      {
        putimage(cur->x, cur->y, &img_planebullet);
      }
    }
    if (mode == 2)
    {
      if (cur->x > 5 && cur->x + 25 < WIDTH && cur->y > 5 && cur->y + 35 < HEIGHT)
      {
        drawAlpha(&img_planebullet, cur->x, cur->y);
      }
      else
      {
        putimage(cur->x, cur->y, &img_planebullet);
      }
    }
    if (mode == 3)
    {
      if (cur->x > 5 && cur->x + 15 < WIDTH && cur->y > 5 && cur->y + 40 < HEIGHT)
      {
        drawAlpha(&img_planebullet, cur->x, cur->y);
      }
      else
      {
        putimage(cur->x, cur->y, &img_planebullet);
      }
    }
    if (mode == 4)
    {
      if (cur->x > 5 && cur->x + 25< WIDTH && cur->y > 5 && cur->y + 43 < HEIGHT)
      {
        drawAlpha(&img_planebullet, cur->x, cur->y);
      }
      else
      {
        putimage(cur->x, cur->y, &img_planebullet);
      }
    }
      if (mode == 5)
    {
      if (cur->x > 5 && cur->x + 25< WIDTH && cur->y > 5 && cur->y + 43 < HEIGHT)
      {
        drawAlpha(&img_planebullet, cur->x, cur->y);
      }
      else
      {
        putimage(cur->x, cur->y, &img_planebullet);
      }
     }
    
    
    
    
    
    
    
    
    
    
    
    if (cur->x + 10 < a.x || cur->x > a.x + a.width || cur->y + 10 > a.y || cur->y > a.y + a.height)
    {
    }
    else
    {
      cur->isexist = 0;
      score += 600;
      a.hp -= 500;
    }
    if (cur->x + 10 < b.x || cur->x > b.x + b.width || cur->y + 10 > b.y || cur->y > b.y + b.height)
    {
    }
    else
    {
      cur->isexist = 0;
      score += 400;
      b.hp -= 500;
    }
    if (cur->x + 10 < c.x || cur->x > c.x + c.width || cur->y + 10 > c.y || cur->y > c.y + c.height)
    {
    }
    else
    {
      cur->isexist = 0;
      score += 200;
      c.hp -= 500;
    }
  }
  
  listchangexy(&abullet);
  
  
  
  for (list* cur = abullet; cur != NULL; cur = cur->next)
  {
    if (cur->x > 5 && cur->x + 25 < WIDTH && cur->y > 5 && cur->y + 30 < HEIGHT)
    {
      drawAlpha(&img_abullet, cur->x, cur->y);
      
    }
    else
    {
      putimage(cur->x, cur->y, &img_abullet);
    }
    
    
      if (cur->x + 20 < plane.x || cur->x > plane.x + plane.width || cur->y + 30 > plane.y || cur->y > plane.y + plane.height)
      {
        
      }
      else
      {
        cur->isexist = 0;
      
        plane.hp -= 1000;
      }
    
    
    
  
  }
  listchangexy(&bbullet);
  for (list* cur = bbullet; cur != NULL; cur = cur->next)
  {
    if (cur->x > 5 && cur->x + 15 < WIDTH && cur->y > 5 && cur->y + 20 < HEIGHT)
    {
      drawAlpha(&img_bbullet, cur->x, cur->y);
    }
    else
    {
      putimage(cur->x, cur->y, &img_bbullet);
    }
    
  
    if (cur->x + 10< plane.x || cur->x > plane.x + plane.width || cur->y + 15 > plane.y || cur->y > plane.y + plane.height)
    {
    }
    else
    {
      cur->isexist = 0;
      plane.hp -= 1000;
    }
  
  }
}
void ufocmove()
{
  static float disx = 0, disy = 0;
  static float tmpx = 0, tmpy = 0;
  static float vx = 0, vy = 0;
  
  float step = 1000 / c.speed;
  if (1 == c.bornflag)
  {
    c.bornflag = 0;
    tmpx = rand() % (WIDTH - c.width);
    tmpy = -c.height;
    disx = plane.x - tmpx;
    disy = plane.y - tmpy;
    vx = disx / step;
    vy = disy / step;
  }
  tmpx += vx;
  tmpy += vy;
  c.x = (int)(tmpx + 0.5);
  c.y = (int)(tmpy + 0.5);
  if (c.x < -c.width)
  {
    c.bornflag = 1;
  }
  if (c.x > WIDTH)
  {
    c.bornflag = 1;
  }
  if (c.y > HEIGHT)
  {
    c.bornflag = 1;
  }
  if (c.hp <= 0)
  {
    c.bornflag = 1;
    c.hp = 500;
  }
}
void player_move(int speed) //处理飞机移动
{
  int reload_time = 100;
  static int fire_start = 0;
  int tmp = clock();
  if (GetAsyncKeyState(VK_UP) || GetAsyncKeyState('W'))
  {
    if (plane.y > 0)
      plane.y -= speed;
  }
  if (GetAsyncKeyState(VK_DOWN) || GetAsyncKeyState('S'))
  {
    if (plane.y + 51 < HEIGHT)
      plane.y += speed;
  }
  if (GetAsyncKeyState(VK_LEFT) || GetAsyncKeyState('A'))
  {
    if (plane.x > 0)
      plane.x -= speed;
  }
  if (GetAsyncKeyState(VK_RIGHT) || GetAsyncKeyState('D'))
  {
    if (plane.x + 51 < WIDTH)
      plane.x += speed;
  }
  if ((GetAsyncKeyState(VK_SPACE))&& Timer(300, 1))
  {
    
    
    if (mode == 0)
    {
      //bgm1();
      pushback1(&planebullet, 0, -20);
      
    }
    if (mode == 1)
    {
      //bgm1();
      pushback1(&planebullet, 0, -20);
    }
    if (mode == 2)
    {
      //bgm1();
      pushback1(&planebullet, 0, -10);
      
    }
    if (mode == 3)
    {
      //bgm1();
      pushback1(&planebullet, 0, -10);
      }
      
    if (mode == 4)
    {
      //bgm1();
      pushback1(&planebullet, 0, -10);
    }
    if (mode == 5)
    {
      
      
      pushback1(&planebullet, 0, -10);
      
    }
    
    
    
  }
  if (GetAsyncKeyState(VK_SPACE))
  {
    bgm1();
  }
}
void begin()
{
  
  char beginstring[] = "开始游戏";
  char closestring[] = "退出游戏";
  char tipstring[] = "游戏说明: 空格:发射子弹";
  setfillcolor(LIGHTBLUE);
  solidrectangle(240, 300, 380, 350);//画矩形
  solidrectangle(240, 360, 380,410);//左上坐标,右下坐标
  loadimage(&img_start,"./start.jpg");
  loadimage(&img_sta, "./sta.png");
  
  
  
  //putimage(0, 0, &img_start);
  drawAlpha(&img_start,0,0);
  drawAlpha(&img_sta, 0, 0);
    
  settextcolor(RED);
  setbkmode(TRANSPARENT);
  settextstyle(30, 0, "楷体");
  outtextxy(240 + 10, 300 + 10, beginstring);
  outtextxy(240 + 10, 360 + 10, closestring);
  outtextxy(130, 250, tipstring);
  while (1)
  {
    MOUSEMSG m = GetMouseMsg();//鼠标在矩形显示外框
    if (m.x >= 240 && m.x <= 380 && m.y >= 300 && m.y <= 350)
    {
      setlinecolor(RED);
      rectangle(240 - 5, 300 - 5, 380 + 5, 350 + 5);
      if (m.uMsg == WM_LBUTTONDOWN)
      {
        break;
      }
    }
    else if (m.x >= 240 && m.x <= 380 && m.y >= 360 && m.y <= 410)
    {
      setlinecolor(RED);
      rectangle(240 - 5, 360 - 5, 380 + 5, 410 + 5);
      //退出游戏
      if (m.uMsg == WM_LBUTTONDOWN)
      {
        exit(0);
      }
    }
    else//没在擦除
    {
      setlinecolor(WHITE);
      rectangle(240 - 5, 300 - 5, 380 + 5, 350 + 5);
      rectangle(240 - 5, 360 - 5, 380 + 5, 410 + 5);
    }
  }
}
void crash2()
{
  if (b.x + b.width<plane.x || b.x>plane.x + plane.width || b.y + b.height<plane.y || b.y>plane.y + plane.height)
  {
  }
  else
  {
    plane.hp=0;
    bgm2();
    Timer(4000, 1);
    if (plane.hp == 0)
    {
      loadimage(&img_fail, "./18.png");
      drawAlpha(&img_fail, 120, 0);
      loadimage(&img_plane, "./boom5.png");
      drawAlpha(&img_plane, plane.x, plane.y);
      
      if (Timer(3000, 1))
        exit(0);
    }
  }
}
void crash1()
{
  if (a.x + a.width<plane.x || a.x>plane.x + plane.width || a.y + a.height<plane.y || a.y>plane.y + plane.height)
  {
  }
  else
  {
    plane.hp -= 500;
    bgm2();
    Timer(4000, 1);
    if (plane.hp == 0)
    {
      loadimage(&img_fail, "./18.png");
      drawAlpha(&img_fail, 120, 0);
      loadimage(&img_plane, "./boom5.png");
      drawAlpha(&img_plane, plane.x, plane.y);
      
      if (Timer(3000, 1))
        exit(0);
    }
  
    
  }
  
}
void crash3()
{
  if (c.x + c.width<plane.x || c.x>plane.x + plane.width || c.y + c.height<plane.y || c.y>plane.y + plane.height)
  {
  }
  else
  {
    plane.hp = 0;
    bgm2();
    Timer(4000, 1);
    if (plane.hp == 0)
    {
      loadimage(&img_fail, "./18.png");
      drawAlpha(&img_fail, 120, 0);
      loadimage(&img_plane, "./boom5.png");
      drawAlpha(&img_plane, plane.x, plane.y);
      
      if (Timer(4000, 1))
        exit(0);
    }
  }
}
void showScore(int x, int y, int score)
{
  TCHAR time_text[50];
  _stprintf_s(time_text, _T("Score:%d"), score);
  outtextxy(x, y, time_text);
}
int main()
 {
  initgraph(WIDTH, HEIGHT,CONSOLE_FULLSCREEN);
  
  datainit();
  begin();
  selectplane();
  BeginBatchDraw();
  bgm();
  
  while (1)
  {
    
    
  
    
  
    
    load();
    draw();
    ufoamove();
    ufobmove();
    ufocmove();
    player_move(5);
    crash1();
    crash2();
    crash3();
    showScore(520, 50, score);
    printf("hp:%d\n", c.hp);
    if (plane.hp<=0)
    {
      loadimage(&img_fail, "./18.png");
      drawAlpha(&img_fail, 120, 0);
      loadimage(&img_plane, "./boom5.png");
      drawAlpha(&img_plane, plane.x, plane.y);
      
      if (Timer(3000, 1))
        exit(0);
    }
    if (a.hp <= 0)
    {
      
      a.bornflag = 1;
      a.hp = 500;
    }
    if (b.hp <= 0)
    {
      
      b.bornflag =1;
      b.hp = 500;
    }
    if (score > 10000)
    {
      bgm4();
      loadimage(&img_fail, "./26.png");
      drawAlpha(&img_fail, 100, 0);
    
      if (Timer(2000, 1))
      exit(0);
    }
    
  
  
    showbullet();
  FlushBatchDraw();
  }
  EndBatchDraw();
  getchar();
}

还有一些bug,等我考完试了在改改

目录
相关文章
|
5月前
|
算法 C语言 C++
【c语言】飞机大战(1)
【c语言】飞机大战(1)
44 1
|
C语言
c语言小游戏-飞机大战
c语言小游戏-飞机大战
106 0
|
存储 C语言
【C语言】飞机大战游戏还原,源码在文末,应用“循环”与“数组”实现游戏开发,一起玩一下经典小游戏吧
众所周知昂,飞机大战,重在大战嘛,你这一颗子弹一架敌机,打的那是一点儿激情也没有。所以我们这章内容,就来对前文做修改,运用上数组手法,给它盘圆咯 在二维数组中存储游戏画面数据,元素为0时输出“ (空格)”,元素为1时输出大灰机“ * ”,元素为2输出子弹“¥”元素为3时输出敌机“@”定义二维数组存储游戏画面中元素的数组暂且定为4.基础功能的实现在飞机大战中,用人类语言来描述相关内容,则有以下这些,积分计算(包括击毁敌机,未击毁,飞机升级子弹,多架敌机产生……)这些我们都要一一实现 多架敌机产生这块儿,
【C语言】飞机大战游戏还原,源码在文末,应用“循环”与“数组”实现游戏开发,一起玩一下经典小游戏吧
|
21天前
|
存储 Serverless C语言
【C语言基础考研向】11 gets函数与puts函数及str系列字符串操作函数
本文介绍了C语言中的`gets`和`puts`函数,`gets`用于从标准输入读取字符串直至换行符,并自动添加字符串结束标志`\0`。`puts`则用于向标准输出打印字符串并自动换行。此外,文章还详细讲解了`str`系列字符串操作函数,包括统计字符串长度的`strlen`、复制字符串的`strcpy`、比较字符串的`strcmp`以及拼接字符串的`strcat`。通过示例代码展示了这些函数的具体应用及注意事项。
|
24天前
|
存储 C语言
C语言程序设计核心详解 第十章:位运算和c语言文件操作详解_文件操作函数
本文详细介绍了C语言中的位运算和文件操作。位运算包括按位与、或、异或、取反、左移和右移等六种运算符及其复合赋值运算符,每种运算符的功能和应用场景都有具体说明。文件操作部分则涵盖了文件的概念、分类、文件类型指针、文件的打开与关闭、读写操作及当前读写位置的调整等内容,提供了丰富的示例帮助理解。通过对本文的学习,读者可以全面掌握C语言中的位运算和文件处理技术。
|
24天前
|
存储 C语言
C语言程序设计核心详解 第七章 函数和预编译命令
本章介绍C语言中的函数定义与使用,以及预编译命令。主要内容包括函数的定义格式、调用方式和示例分析。C程序结构分为`main()`单框架或多子函数框架。函数不能嵌套定义但可互相调用。变量具有类型、作用范围和存储类别三种属性,其中作用范围分为局部和全局。预编译命令包括文件包含和宏定义,宏定义分为无参和带参两种形式。此外,还介绍了变量的存储类别及其特点。通过实例详细解析了函数调用过程及宏定义的应用。
|
29天前
|
Linux C语言
C语言 多进程编程(三)信号处理方式和自定义处理函数
本文详细介绍了Linux系统中进程间通信的关键机制——信号。首先解释了信号作为一种异步通知机制的特点及其主要来源,接着列举了常见的信号类型及其定义。文章进一步探讨了信号的处理流程和Linux中处理信号的方式,包括忽略信号、捕捉信号以及执行默认操作。此外,通过具体示例演示了如何创建子进程并通过信号进行控制。最后,讲解了如何通过`signal`函数自定义信号处理函数,并提供了完整的示例代码,展示了父子进程之间通过信号进行通信的过程。
|
29天前
|
C语言
C语言 字符串操作函数
本文档详细介绍了多个常用的字符串操作函数,包括 `strlen`、`strcpy`、`strncpy`、`strcat`、`strncat`、`strcmp`、`strncpy`、`sprintf`、`itoa`、`strchr`、`strspn`、`strcspn`、`strstr` 和 `strtok`。每个函数均提供了语法说明、参数解释、返回值描述及示例代码。此外,还给出了部分函数的自实现版本,帮助读者深入理解其工作原理。通过这些函数,可以轻松地进行字符串长度计算、复制、连接、比较等操作。
|
1月前
|
SQL 关系型数据库 C语言
PostgreSQL SQL扩展 ---- C语言函数(三)
可以用C(或者与C兼容,比如C++)语言编写用户自定义函数(User-defined functions)。这些函数被编译到动态可加载目标文件(也称为共享库)中并被守护进程加载到服务中。“C语言函数”与“内部函数”的区别就在于动态加载这个特性,二者的实际编码约定本质上是相同的(因此,标准的内部函数库为用户自定义C语言函数提供了丰富的示例代码)
|
2月前
|
C语言
【C语言】字符串及其函数速览
【C语言】字符串及其函数速览
25 4