本游戏的实现需要用到链表,结构体,win32API,枚举等相关知识。
头文件代码
#pragma once
#include<locale.h>
#include<stdlib.h>
#include<Windows.h>
#include<stdbool.h>
#include<stdio.h>
#include<time.h>
#define WALL L'□'
#define BODY L'●'
#define FOOD L'★'
#define POS_X 24
#define POS_Y 5
#define KEY_PRESS(VK) ((GetAsyncKeyState(VK)&0x1)?1:0)
enum DIRECTION
{
UP = 1,
DOWN,
LEFT,
RIGHT
};
enum GAME_STATUS
{
OK,//正常运行
END_NORMAL,//按ESC退出
KILL_BY_WALL,
KILL_BY_SELF
};
//蛇结点的描述
typedef struct SnakeNode
{
//坐标
int x;
int y;
struct SnakeNode* next;
}SnakeNode,*pSnakeNode;
//蛇的结构
typedef struct Snake
{
pSnakeNode _pSnake;//指向蛇头结点的指针
pSnakeNode _pFood;//指向食物结点的指针
int _Score;//蛇累计的总分
int _FoodWeight;//一个食物的分数
int _SleepTime;//每走一步休息的时间,时间越短,速度越快,时间越长,速度越慢
enum DIRECTION _Dir;//描述蛇的方向
enum GAME_STATUS _Status;//游戏的状态:正常,退出,撞墙,吃到自己
}Snake,*pSnake;
//游戏开始--完成游戏的初始化动作
void GameStart(pSnake ps);
//定位坐标
void SetPos(short x, short y);
//游戏开始的欢迎界面
void WelcomeToGame();
//打印地图
void CreatMap();
//初始化蛇
void InitSnake(pSnake ps);
//创建食物
void CreatFood(pSnake ps);
//游戏的正常运行
void GameRun(pSnake ps);
// 打印帮助信息
void PrintHelpInfo();
//游戏暂停和恢复
void Pause();
//蛇的移动
void SnakeMove(pSnake ps);
//判断蛇头到达的坐标是否是食物
int NextIsFood(pSnake ps, pSnakeNode pnext);
//吃掉食物
void EatFood(pSnake ps, pSnakeNode pnext);
//不吃食物
void NoFood(pSnake ps, pSnakeNode pnext);
//蛇是否撞墙
void KillByWall(pSnake ps);
//蛇是否自杀
void KillBySelf(pSnake ps);
//游戏结束后的善后处理
void GameEnd(pSnake ps);
函数实现代码
#include "snake.h"
//设置光标的坐标
void SetPos(short x, short y)
{
COORD pos = {
x, y };
HANDLE hOutput = NULL;
//获取标准输出的句柄(用来标识不同设备的数值)
hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
//设置标准输出上光标的位置为pos
SetConsoleCursorPosition(hOutput, pos);
}
void WelComeToGame()
{
//定位光标
SetPos(40, 14);
printf("欢迎来到贪吃蛇小游戏");
SetPos(40, 25);
system("pause");//pause是暂停
system("cls");
SetPos(20, 14);
printf("使用 ↑ . ↓ . ← . → . 分别控制蛇的移动, F3是加速,F4是减速");
SetPos(40, 25);
system("pause");
system("cls");
}
void CreateMap()
{
//上
SetPos(0, 0);
int i = 0;
for (i = 0; i <= 56; i += 2)
{
wprintf(L"%lc", WALL);
}
//下
SetPos(0, 26);
for (i = 0; i <= 56; i += 2)
{
wprintf(L"%lc", WALL);
}
//左
for (i = 1; i <= 25; i++)
{
SetPos(0, i);
wprintf(L"%lc", WALL);
}
//右
for (i = 1; i <= 25; i++)
{
SetPos(56, i);
wprintf(L"%lc", WALL);
}
}
void InitSnake(pSnake ps)
{
pSnakeNode cur = NULL;
int i = 0;
for (i = 0; i < 5; i++)
{
cur = (pSnakeNode)malloc(sizeof(SnakeNode));
if (cur == NULL)
{
perror("InitSnake()::malloc()");
return;
}
cur->x = POS_X + 2 * i;
cur->y = POS_Y;
cur->next = NULL;
//头插法
if (ps->_pSnake == NULL)
{
ps->_pSnake = cur;
}
else
{
cur->next = ps->_pSnake;
ps->_pSnake = cur;
}
}
//打印蛇身
cur = ps->_pSnake;
while (cur)
{
SetPos(cur->x, cur->y);
wprintf(L"%lc", BODY);
cur = cur->next;
}
ps->_Status = OK;
ps->_Score = 0;
ps->_pFood = NULL;
ps->_SleepTime = 200;
ps->_FoodWeight = 10;
ps->_Dir = RIGHT;
}
void CreateFood(pSnake ps)
{
int x = 0;
int y = 0;
again:
do
{
x = rand() % 53 + 2;
y = rand() % 25 + 1;
} while (x % 2 != 0);//x坐标必须是2的倍数
//坐标不能和蛇的身体冲突
pSnakeNode cur = ps->_pSnake;
while (cur)
{
//比较坐标
if (cur->x == x && cur->y == y)
{
goto again;
}
cur = cur->next;
}
pSnakeNode pFood = (pSnakeNode)malloc(sizeof(SnakeNode));
if (pFood == NULL)
{
perror("CreateFood()::malloc()");
return;
}
pFood->x = x;
pFood->y = y;
ps->_pFood = pFood;
//打印食物
SetPos(x, y);
wprintf(L"%lc", FOOD);
}
void GameStart(pSnake ps)
{
//控制台窗口的设置
system("mode con cols=100 lines=30");
system("title 贪吃蛇");
//光标影藏掉
HANDLE hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
//影藏光标操作
CONSOLE_CURSOR_INFO CursorInfo;
GetConsoleCursorInfo(hOutput, &CursorInfo);//获取控制台光标信息
CursorInfo.bVisible = false; //隐藏控制台光标
SetConsoleCursorInfo(hOutput, &CursorInfo);//设置控制台光标状态
//打印欢迎界面
WelComeToGame();
//创建地图
CreateMap();
//初始化贪食蛇
InitSnake(ps);
//创建食物
CreateFood(ps);
}
void PrintHelpInfo()
{
SetPos(64, 15);
printf("1.不能撞墙,不能咬到自己");
SetPos(64, 16);
printf("2.使用 ↑.↓.←.→ 分别控制蛇的移动");
SetPos(64, 17);
printf("3.F3加速,F4减速");
SetPos(64, 18);
printf("4.ESC-退出, 空格-暂停游戏");
}
void Pause()
{
while (1)
{
Sleep(100);
if (KEY_PRESS(VK_SPACE))
{
break;
}
}
}
int NextIsFood(pSnake ps, pSnakeNode pnext)
{
if (ps->_pFood->x == pnext->x && ps->_pFood->y == pnext->y)
{
return 1;
}
else
{
return 0;
}
}
//吃掉食物
void EatFood(pSnake ps, pSnakeNode pnext)
{
//头插
pnext->next = ps->_pSnake;
ps->_pSnake = pnext;
//打印蛇
pSnakeNode cur = ps->_pSnake;
while (cur)
{
SetPos(cur->x, cur->y);
wprintf(L"%lc", BODY);
cur = cur->next;
}
free(ps->_pFood);
ps->_Score += ps->_FoodWeight;
CreateFood(ps);//新创建食物
}
//不吃食物
void NoFood(pSnake ps, pSnakeNode pnext)
{
//头插
pnext->next = ps->_pSnake;
ps->_pSnake = pnext;
//打印蛇身
pSnakeNode cur = ps->_pSnake;
while (cur->next->next)
{
SetPos(cur->x, cur->y);
wprintf(L"%lc", BODY);
cur = cur->next;
}
SetPos(cur->next->x, cur->next->y);
printf(" ");
free(cur->next);
cur->next = NULL;
}
//蛇是否撞墙
void KillByWall(pSnake ps)
{
if (ps->_pSnake->x == 0 ||
ps->_pSnake->x == 56 ||
ps->_pSnake->y == 0 ||
ps->_pSnake->y == 26)
ps->_Status = KILL_BY_WALL;
}
//蛇是否自杀
void KillBySelf(pSnake ps)
{
pSnakeNode cur = ps->_pSnake->next;
while (cur)
{
if (ps->_pSnake->x == cur->x && ps->_pSnake->y == cur->y)
{
ps->_Status = KILL_BY_SELF;
}
cur = cur->next;
}
}
void SnakeMove(pSnake ps)
{
pSnakeNode pNext = (pSnakeNode)malloc(sizeof(SnakeNode));
if (pNext == NULL)
{
perror("SnakeMove()::malloc()");
return;
}
pNext->next = NULL;
switch (ps->_Dir)
{
case UP:
pNext->x = ps->_pSnake->x;
pNext->y = ps->_pSnake->y - 1;
break;
case DOWN:
pNext->x = ps->_pSnake->x;
pNext->y = ps->_pSnake->y + 1;
break;
case LEFT:
pNext->x = ps->_pSnake->x - 2;
pNext->y = ps->_pSnake->y;
break;
case RIGHT:
pNext->x = ps->_pSnake->x + 2;
pNext->y = ps->_pSnake->y;
break;
}
//判断蛇头到达的坐标处是否是食物
if (NextIsFood(ps, pNext))
{
//吃掉食物
EatFood(ps, pNext);
}
else
{
//不吃食物
NoFood(ps, pNext);
}
//蛇是否撞墙
KillByWall(ps);
//蛇是否自杀
KillBySelf(ps);
}
void GameRun(pSnake ps)
{
PrintHelpInfo();
do
{
SetPos(64, 10);
printf("得分:%05d", ps->_Score);
SetPos(64, 11);
printf("每个食物的分数:%2d", ps->_FoodWeight);
if (KEY_PRESS(VK_UP) && ps->_Dir != DOWN)
{
ps->_Dir = UP;
}
else if (KEY_PRESS(VK_DOWN) && ps->_Dir != UP)
{
ps->_Dir = DOWN;
}
else if (KEY_PRESS(VK_LEFT) && ps->_Dir != RIGHT)
{
ps->_Dir = LEFT;
}
else if (KEY_PRESS(VK_RIGHT) && ps->_Dir != LEFT)
{
ps->_Dir = RIGHT;
}
else if (KEY_PRESS(VK_ESCAPE))
{
ps->_Status = END_NORMAL;
break;
}
else if (KEY_PRESS(VK_SPACE))
{
Pause();
}
else if (KEY_PRESS(VK_F3))//加速
{
if (ps->_SleepTime >= 80)
{
ps->_SleepTime -= 30;
ps->_FoodWeight += 2;
}
}
else if (KEY_PRESS(VK_F4))//减速
{
if (ps->_SleepTime < 320)
{
ps->_SleepTime += 30;
ps->_FoodWeight -= 2;
}
}
Sleep(ps->_SleepTime);
SnakeMove(ps);
} while (ps->_Status == OK);
}
void GameEnd(pSnake ps)
{
SetPos(20, 12);
switch (ps->_Status)
{
case END_NORMAL:
printf("您主动退出游戏\n");
break;
case KILL_BY_SELF:
printf("自杀了,游戏结束\n");
break;
case KILL_BY_WALL:
printf("撞墙了,游戏结束\n");
break;
}
//释放蛇身的结点
pSnakeNode cur = ps->_pSnake;
while (cur)
{
pSnakeNode del = cur;
cur = cur->next;
free(del);
}
ps->_pSnake = NULL;
}
测试时代码
#define _CRT_SECURE_NO_WARNINGS_
#include"snake.h"
void test()
{
int ch = 0;
do
{
Snake snake = {
0 };//创建了蛇
//1.游戏开始--初始化游戏
GameStart(&snake);
//2.游戏运行--游戏的正常运行过程
GameRun(&snake);
//3.游戏结束--游戏善后(释放资源)
GameEnd(&snake);
SetPos(20, 18);
printf("再来一局吗?(Y/N):");
ch = getchar();
getchar();//清理掉'\n'
} while (ch == 'Y' || ch == 'y');
SetPos(0, 27);
}
int main()
{
//设置程序适应本地环境
setlocale(LC_ALL, "");
srand((unsigned int)time(NULL));
test();
return 0;
}