using UnityEngine;
using System.IO;
using System.Collections.Generic;
/// <summary>
/// unity中对ini配置文件的操作
/// </summary>
public class IniFile
{
//去掉一行信息的开始和末尾不需要的信息
private static readonly char[] TrimStart = new char[] { ' ', '\t' };
private static readonly char[] TrimEnd = new char[] { ' ', '\t', '\r', '\n' };
//key和value的分隔符
private const string DELEMITER = "=";
//路径
private string strFilePath = null;
//是否区分大小写
private bool IsCaseSensitive = false;
private Dictionary<string, Dictionary<string, string>> IniConfigDic = new Dictionary<string, Dictionary<string, string>>();
//初始化
public IniFile(string path, bool isCaseSensitive = false)
{
strFilePath = path;
IsCaseSensitive = isCaseSensitive;
}
//解析ini
public void ParseIni()
{
if (!File.Exists(strFilePath))
{
Debug.LogWarning("the ini file's path is error:" + strFilePath);
return;
}
using (StreamReader reader = new StreamReader(strFilePath))
{
string section = null;
string key = null;
string val = null;
Dictionary<string, string> config = null;
string strLine = null;
while ((strLine = reader.ReadLine()) != null)
{
strLine = strLine.TrimStart(TrimStart);
strLine = strLine.TrimEnd(TrimEnd);
//'#'开始代表注释
if (strLine.StartsWith("#"))
{
continue;
}
if (TryParseSection(strLine, out section))
{
if (!IniConfigDic.ContainsKey(section))
{
IniConfigDic.Add(section, new Dictionary<string, string>());
}
config = IniConfigDic[section];
}
else
{
if (config != null)
{
if (TryParseConfig(strLine, out key, out val))
{
if (config.ContainsKey(key))
{
config[key] = val;
Debug.LogWarning("the Key[" + key + "] is appear repeat");
}
else
{
config.Add(key, val);
}
}
}
else
{
Debug.LogWarning("the ini file's format is error,lost [Section]'s information");
}
}
}
}
}
//写入ini
public void SaveIni()
{
if (string.IsNullOrEmpty(strFilePath))
{
Debug.LogWarning("Empty file name for SaveIni.");
return;
}
string dirName = Path.GetDirectoryName(strFilePath);
if (string.IsNullOrEmpty(dirName))
{
Debug.LogWarning(string.Format("Empty directory for SaveIni:{0}.", strFilePath));
return;
}
if (!Directory.Exists(dirName))
{
Directory.CreateDirectory(dirName);
}
using (StreamWriter sw = new StreamWriter(strFilePath))
{
foreach (KeyValuePair<string, Dictionary<string, string>> pair in IniConfigDic)
{
sw.WriteLine("[" + pair.Key + "]");
foreach (KeyValuePair<string, string> cfg in pair.Value)
{
sw.WriteLine(cfg.Key + DELEMITER + cfg.Value);
}
}
}
}
public string GetString(string section, string key, string defaultVal)
{
if (!IsCaseSensitive)
{
section = section.ToUpper();
key = key.ToUpper();
}
Dictionary<string, string> config = null;
if (IniConfigDic.TryGetValue(section, out config))
{
string ret = null;
if (config.TryGetValue(key, out ret))
{
return ret;
}
}
return defaultVal;
}
public int GetInt(string section, string key, int defaultVal)
{
string val = GetString(section, key, null);
if (val != null)
{
return int.Parse(val);
}
return defaultVal;
}
public void SetString(string section, string key, string val)
{
if (!string.IsNullOrEmpty(section) && !string.IsNullOrEmpty(key) && !string.IsNullOrEmpty(val))
{
if (!IsCaseSensitive)
{
section = section.ToUpper();
key = key.ToUpper();
}
Dictionary<string, string> config = null;
if (!IniConfigDic.TryGetValue(section, out config))
{
config = new Dictionary<string, string>();
IniConfigDic[section] = config;
}
config[key] = val;
}
}
public void SetInt(string section, string key, int val)
{
SetString(section, key, val.ToString());
}
public void AddString(string section, string key, string val)
{
if (!string.IsNullOrEmpty(section) && !string.IsNullOrEmpty(key) && !string.IsNullOrEmpty(val))
{
if (!IsCaseSensitive)
{
section = section.ToUpper();
key = key.ToUpper();
}
Dictionary<string, string> config = null;
if (!IniConfigDic.TryGetValue(section, out config))
{
config = new Dictionary<string, string>();
IniConfigDic[section] = config;
}
if (!config.ContainsKey(key))
{
config.Add(key, val);
}
}
}
public void AddInt(string section, string key, int val)
{
AddString(section, key, val.ToString());
}
public bool RemoveSection(string section)
{
if (IniConfigDic.ContainsKey(section))
{
IniConfigDic.Remove(section);
return true;
}
return false;
}
public bool RemoveConfig(string section, string key)
{
if (!IsCaseSensitive)
{
section = section.ToUpper();
key = key.ToUpper();
}
Dictionary<string, string> config = null;
if (IniConfigDic.TryGetValue(section, out config))
{
if (config.ContainsKey(key))
{
config.Remove(key);
return true;
}
}
return false;
}
public Dictionary<string, string> GetSectionInfo(string section)
{
Dictionary<string, string> res = null;
if (!IsCaseSensitive)
{
section = section.ToUpper();
}
IniConfigDic.TryGetValue(section, out res);
return res;
}
private bool TryParseSection(string strLine, out string section)
{
section = null;
if (!string.IsNullOrEmpty(strLine))
{
int len = strLine.Length;
if (strLine[0] == '[' && strLine[len - 1] == ']')
{
section = strLine.Substring(1, len - 2);
if (!IsCaseSensitive)
{
section = section.ToUpper();
}
return true;
}
}
return false;
}
private bool TryParseConfig(string strLine, out string key, out string val)
{
if (strLine != null && strLine.Length >= 3)
{
string[] contents = strLine.Split(DELEMITER.ToCharArray());
if (contents.Length == 2)
{
key = contents[0].TrimStart(TrimStart);
key = key.TrimEnd(TrimEnd);
val = contents[1].TrimStart(TrimStart);
val = val.TrimEnd(TrimEnd);
if (key.Length > 0 && val.Length > 0)
{
if (!IsCaseSensitive)
{
key = key.ToUpper();
}
return true;
}
}
}
key = null;
val = null;
return false;
}
}