今天给大家分享一下学完数组之后,对数组的一个应用。下面是用c语言写的一个三子棋的小游戏。
#define _CRT_SECURE_NO_WARNINGS 1 #define ROW 3 #define COL 3 #include<stdio.h> #include<stdlib.h> #include<time.h> void menu() { printf("****************************************\n"); printf("*********** 1.Play ***********\n"); printf("*********** 0.Exit ***********\n"); printf("****************************************\n"); } void Init_board(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ' '; } } } //void Display_board(char board[ROW][COL], int row, int col) //{ // int i = 0; // int j = 0; // for (i = 0; i < row; i++) // { // for (j = 0; j < col; j++) // { // printf("%c", board[i][j]); // } // printf("\n"); // } //} //void Display_board(char board[ROW][COL], int row, int col) //{ // int i = 0; // int j = 0; // for (i = 0; i < row; i++) // { // //先打印数据 // printf(" %c | %c | %c\n ", board[i][0], board[i][1], board[i][2]); // //再打印分割行 // if (i < row - 1) // { // printf("---|---|---\n"); // } // } //}以上俩个显示函数,第一个并不能显示初始化时的界面,结果是一片空白 //第二个函数,当用户要求玩三子棋以上,比如五子棋的时候,并不能满足要求 void Display_board(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j < col - 1) printf("|"); } printf("\n"); if (i < row - 1) { for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) printf("|"); } } printf("\n"); } } void Player_Move(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("玩家下棋:>\n"); while (1) { printf("请输入要下棋的坐标,用空格分开:>"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("您输入的坐标已经被棋子占有,请重新输入坐标,用空格分开:>"); } } else { printf("坐标输入非法,请重新输入:>"); } } } //电脑随机下棋 void Computer_Move(char board[ROW][COL], int row, int col) { printf("电脑下棋:>\n"); int x = 0; int y = 0; while (1) { x = rand() % row; y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } } //下面这个函数是为了方便判断是否是平局而设计,因为当平局时,棋盘上面所有的坐标都已有了元素 static int Is_Full(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') return 0; } } return 1; } char Judge_Win_or_Fail(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ') { return board[i][0]; } } for (i = 0; i < col; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ') { return board[0][i]; } } if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') { return board[1][1]; } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') { return board[1][1]; } if (Is_Full(board, row, col)) { return 'Q'; } return 'C'; } void game() { char ret = 0; char board[ROW][COL]; //初始化并显示初始化界面 Init_board(board, ROW, COL); Display_board(board, ROW, COL); //开始下棋 while (1) { Player_Move(board, ROW, COL); Display_board(board, ROW, COL); //判断输赢 ret = Judge_Win_or_Fail(board, ROW, COL); if (ret != 'C') { break; } Computer_Move(board, ROW, COL); Display_board(board, ROW, COL); ret = Judge_Win_or_Fail(board, ROW, COL); if (ret != 'C') { break; } } if (ret == '*') { printf("玩家赢\n"); } else if (ret == '#') { printf("电脑赢\n"); } else { printf("平局\n"); } } int main() { int input = 0; srand((unsigned int)time(NULL));//设置随机种子生成器,为后面的电脑随机下棋做准备 do { menu(); printf("请选择:>"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("您已退出游戏\n"); break; default: printf("选择错误,请重新选择:>"); break; } } while (input); return 0; }