cocos2D插件转3D插件

简介: cocos2D插件转3D插件

cocos2D插件转3D插件

'use strict';
/**
 * 3d插件api映射,兼容2d插件
 * */
let fs = require("fs");
let path = require("path");
let baseDir = '';
const prsPath = (Editor.Project && Editor.Project.path ? Editor.Project.path : Editor.remote.projectPath).replace(/\\/g,'/');
// 2D 映射到 3D编辑器的命令
let MAP_CMD = {
    'scene:enter-prefab-edit-mode'  :'scene:open-scene',
    'scene:open-by-uuid'            :'scene:open-scene',
    'assets:hint'                   : "twinkle", // 3d里高亮资源命令是 ‘twinkle’
    'hint'                          : "hint"           // 高亮选中的节点,未找到映射关系
}
// 模拟creator2d插件的API实现
let Editor2D =
{
    isWin32 : path.sep == '\\',
    appPath : Editor.App.path,
    error : console.error,
    log : console.log,
    warn : console.warn,
    info : console.info,
    _getUrlLast(url_path,head){
        let p_i = url_path.indexOf(head);
        if(p_i!=-1){
            return url_path.substr(head.length+2);
        }
    },
    url(url_path){
        let absPath = Editor._getUrlLast(url_path,'packages:');
        if(absPath){
            return path.join(baseDir,absPath)
        }
        absPath = Editor._getUrlLast(url_path,'db:');
        if(absPath ) {
            return path.join(prsPath,absPath)
        }
        return url_path;
    },
    require(url){
        url = Editor2D.url(url);
        return require(url);
    },
    Ipc : {
        sendToPanel: (head,cmd,...args)=>Editor2D.Ipc._send(head,cmd,...args),
        sendToAll:(cmd,...args)=>Editor2D.Ipc.sendToMain(cmd,...args),
        sendToMain:(cmd,...args)=>
        {
            cmd = MAP_CMD[cmd] || cmd;
            let temp = cmd.split(':')
            if(temp[1]){
                Editor2D.Ipc._send(temp[0],temp[1] || "",...args);
            }else{
                Editor.Message.send(cmd,...args);
            }
        },
        _send(head,cmd,...args)
        {
            let callback = arguments[arguments.length-1]
            Editor.Message.request(head,cmd,...args).then((v)=>{
                if(typeof callback == 'function'){
                    callback(null,v);
                    callback = null;
                }
            },()=>{
                if(typeof callback == 'function'){
                    callback('run _send error');
                    callback = null;
                }
            })
        }
    },
    Scene :{
        callSceneScript:(head,cmd,...args)=>{
            let info = {
                name: 'scene',
                method: cmd,
                args:args,
            }
            let callback = arguments[arguments.length-1]
            Editor2D.Ipc._send('scene','execute-scene-script',info,(callback instanceof Function) ? callback : null);
        },
    },
    assetdb:{
        assetBackupPath : path.join(prsPath,'temp','BackupAssets'),
        async urlToUuid(url){
            return await Editor.Message.request("asset-db",'query-uuid',url);
        },
        async uuidToUrl(uuid){
            return await Editor.Message.request("asset-db",'query-url',uuid);
        },
        async urlToFspath(uuidOrUrl){
            return await Editor.Message.request("asset-db",'query-path',uuidOrUrl);
        },
        async uuidToFspath(uuidOrUrl){
            return await Editor.Message.request("asset-db",'query-path',uuidOrUrl);
        },
        async fspathToUuid(fsPath){
            let url = "db://" + fsPath.replace(/\\/g,'/').replace(prsPath,'').substr(6);
            return await Editor.Message.request("asset-db",'query-uuid',url);
        },
        async existsByUuid(urlOrUUID){
            return await Editor.Message.request("asset-db",'query-asset-info',urlOrUUID);
        },
        async existsByUrl(urlOrUUID){
            return await Editor.Message.request("asset-db",'query-asset-info',urlOrUUID);
        },
        async assetInfoByUuid(urlOrUUID){
            return await Editor.Message.request("asset-db",'query-asset-info',urlOrUUID); // 注意3d返回字段与2d不太一样!
        },
        async assetInfoByUrl(urlOrUUID){
            return await Editor.Message.request("asset-db",'query-asset-info',urlOrUUID); // 注意3d返回字段与2d不太一样!
        },
        deepQuery(callback){
            if(!callback){
                return
            }
            Editor.Message.request("asset-db",'query-assets',{pattern:"db://**"}).then((list)=>{
                // 注意3d返回字段与2d不太一样!
                callback(null,list)
            },()=>{
                callback("run deepQuery error")
            });
        },
        queryInfoByUrl(...args){Editor2D.assetdb.queryInfoByUuid(...args)},
        queryInfoByUuid(urlOrUUID,callback){
            Editor.Message.request("asset-db",'query-asset-info',urlOrUUID).then((list)=>{
                // 注意3d返回字段与2d不太一样!
                callback(null,list)
            },()=>{
                callback("run queryInfoByUuid error")
            });
        },
        saveExists(url,text,callback){
            let promise = Editor.Message.request("asset-db",'save-asset',url,text).then(()=>{
                if(callback) callback()
            },()=>{
                if(callback) callback('save error')
            });
        },
        create(url,text,callback){
            let promise = Editor.Message.request("asset-db",'create-asset',url,text,{}).then((info)=>{
                if(callback) callback(null,info)
            },()=>{
                if(callback) callback('save error')
            });
        },
        delete(urls){
            for (let i = 0; i < urls.length; i++) {
                const url = urls[i];
                Editor.Message.request("asset-db",'delete-asset',url)
            }
        },
        move(source,target){
            Editor.Message.request("asset-db",'move-asset',source,target)
        },
    },
    Selection:{
        curGlobalActivate(){
            let type = Editor.Selection.getLastSelectedType();
            let ids = Editor.Selection.getSelected(type);
            return {type,id:ids[0]};
        },
        curSelection(type){
            return Editor.Selection.getSelected(type);
        },
    }
}
module.exports.analogApi = ()=>
{
    let packageRoot = __dirname.replace(/\\/g,'/')
    packageRoot = packageRoot.substr(0,packageRoot.lastIndexOf('simple-code/')-1)
    baseDir = packageRoot;
    // 插入api
    let copyFunc = (s_obj,t_obj)=>
    {
        for (const key in s_obj)
        {
            const v = s_obj[key];
            if(t_obj[key] == null){
                t_obj[key] = v;
            }else if(t_obj[key] instanceof Object){
                copyFunc(v,t_obj[key]);
            }
        }
    }
    copyFunc(Editor2D,Editor);
}
目录
打赏
0
0
0
0
8
分享
相关文章
插件
待确定推荐 • Grazie Professional
148 0
vscode 常用的扩展插件有哪些?
VS Code有许多常用的扩展插件,下面是一些常见且受欢迎的扩展插件: 1. Live Server:提供了一个本地开发服务器,可以在编辑器中实时预览和调试HTML、CSS和JavaScript文件。 2. Prettier - Code formatter:自动格式化代码,使其符合一致的编码风格。 3. GitLens — Git supercharged:增强了对Git存储库的操作和视觉化,可以轻松查看文件的Git历史、作者信息以及行级别的注释和更改。 4. ESLint:集成了ESLint静态代码分析工具,用于在编写代码时捕获常见的错误和编码规范问题。 5. Visual St
323 0
前端vscode必装插件
vscode:免费开源,在开发vue和react 挺好的,如果vue 和 react 结合ts ,那么这个编辑器讲会是一个神器,爽的不得了。而且比较轻量级的。
我个人中意的VS2017/VS2019插件,推荐给大家(#^.^#)(2)
我个人中意的VS2017/VS2019插件,推荐给大家(#^.^#)
1052 0
我个人中意的VS2017/VS2019插件,推荐给大家(#^.^#)(2)
表单美化插件
在线演示 本地下载
1161 0
HeyUI组件库发布vscode插件,PS教程: 如何开发vscode插件?
HeyUI组件库,我们项目组已经用了一年多了。 一直没有对应的组件库插件,我一直耿耿于怀。 所以,抽时间查阅了vscode的插件开发教程,终于把vscode的插件完成了。 在此奉上我们的插件库链接,多谢大家提建议。
2826 0