今天用C语言写一个扫雷的代码
扫雷其实和我们之前写的三子棋有点相似,首先是打印菜单,进行选择
我们还是像之前一样有三个文件,一个是game.h game.c test.c
test.c实现我们的扫雷逻辑
gam.c实现我们的游戏需要的函数
game.h来声明
那么我们首先应该有个菜单,并进行选择
void menu() { printf("************************\n"); printf("******* 1. Play ******\n"); printf("******* 0. Exit ******\n"); printf("************************\n"); } int main() { srand((unsigned int)time(NULL)); int input = 0; do { menu(); printf("请选择:>"); scanf("%d", &input); switch (input) { case 1: printf("扫雷游戏\n"); game(); break; case 0: printf("退出游戏\n"); break; default: printf("输入错误,请重新输入\n"); break; } } while (input); //进入循环的条件是input为真 return 0; }
下一步就是如何实现这个逻辑,那我们需要一个game函数里写下我们的创建过程
第一步来初始化棋盘
//初始化棋盘 void InitBoard(char board[ROWS][COLS], int rows, int cols, char set) { int i = 0; int j = 0; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { board[i][j] = set; } } }
第二部我们应该打印我们的棋盘
//打印棋盘 void PrintfBoard(char board[ROWS][COLS], int row, int col) { int i = 0; int j = 0; printf("****** 扫雷 ******\n"); for (i = 0; i <= row; i++) { printf("%d ", i); } printf("\n"); for (i = 1; i <= row; i++) { printf("%d ", i); for (j = 1; j <= col; j++) { printf("%c ", board[i][j]); } printf("\n"); } }
打印棋盘之后我们需要的是布置雷
//布置雷 void SetMine(char mine[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int count = EASY_COUNT; while (count) { x = rand() % row + 1; y = rand() % col + 1; if (mine[x][y] == '0') { mine[x][y] = '1'; count--; } } }
布置雷之后,就是应该想我们输入坐标来排雷
//统计雷的个数 int GetMineCount(char mine[ROWS][COLS], int x, int y) { return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0'); } //排查雷 void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; while (win < row * col - EASY_COUNT) { printf("请输入你要排查的坐标"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (show[x][y] == '*') { if (mine[x][y] == '1') { printf("很遗憾,游戏失败\n"); PrintfBoard(mine, ROW, COL); break; } else { //统计雷的个数 int ret = GetMineCount(mine, x, y); show[x][y] = ret + '0'; PrintfBoard(show, ROW, COL); win++; } } else { printf("该坐标已被排查,请重新输入:\n"); } } else { printf("输入错误,请重新输入:\n"); } } if (win == row * col - EASY_COUNT) { printf("恭喜你,排雷成功!\n"); PrintfBoard(mine, ROW, COL); } }
完整代码
game.h
#pragma once #include<stdio.h> #include<stdlib.h> #include<time.h> //变量的定义 #define ROW 9 #define COL 9 #define ROWS ROW+2 #define COLS COL+2 #define EASY_COUNT 10 //函数的声明 //初始化棋盘 void InitBoard(char board[ROWS][COLS], int rows, int cols, char set); //打印棋盘 void PrintfBoard(char board[ROWS][COLS], int row, int col); //布置雷 void SetMine(char mine[ROWS][COLS], int row, int col); //排查雷 void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col); //统计雷的个数 int GetMineCount(char mine[ROWS][COLS], int x, int y);
game.c
#define _CRT_SECURE_NO_WARNINGS 1 //源文件game.c #include "game.h" //初始化棋盘 void InitBoard(char board[ROWS][COLS], int rows, int cols, char set) { int i = 0; int j = 0; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { board[i][j] = set; } } } //打印棋盘 void PrintfBoard(char board[ROWS][COLS], int row, int col) { int i = 0; int j = 0; printf("****** 扫雷 ******\n"); for (i = 0; i <= row; i++) { printf("%d ", i); } printf("\n"); for (i = 1; i <= row; i++) { printf("%d ", i); for (j = 1; j <= col; j++) { printf("%c ", board[i][j]); } printf("\n"); } } //布置雷 void SetMine(char mine[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int count = EASY_COUNT; while (count) { x = rand() % row + 1; y = rand() % col + 1; if (mine[x][y] == '0') { mine[x][y] = '1'; count--; } } } //统计雷的个数 int GetMineCount(char mine[ROWS][COLS], int x, int y) { return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0'); } //排查雷 void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; while (win < row * col - EASY_COUNT) { printf("请输入你要排查的坐标"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (show[x][y] == '*') { if (mine[x][y] == '1') { printf("很遗憾,游戏失败\n"); PrintfBoard(mine, ROW, COL); break; } else { //统计雷的个数 int ret = GetMineCount(mine, x, y); show[x][y] = ret + '0'; PrintfBoard(show, ROW, COL); win++; } } else { printf("该坐标已被排查,请重新输入:\n"); } } else { printf("输入错误,请重新输入:\n"); } } if (win == row * col - EASY_COUNT) { printf("恭喜你,排雷成功!\n"); PrintfBoard(mine, ROW, COL); } }
test.c
#define _CRT_SECURE_NO_WARNINGS 1 #include "game.h" void game() { //创建一个二维数组用来放置我们排雷时所看到的棋盘 //再创建一个二维数组用来布置雷 char mine[ROWS][COLS] = { 0 }; //用来显示雷的位置 char show[ROWS][COLS] = { 0 }; //用来排雷 //初始化棋盘 InitBoard(mine, ROWS, COLS, '0'); InitBoard(show, ROWS, COLS, '*'); //打印棋盘 PrintfBoard(show, ROW, COL); //PrintfBoard(mine, ROW, COL); //布置雷 SetMine(mine, ROW, COL); PrintfBoard(mine, ROW, COL); //排雷 FindMine(mine, show, ROW, COL); } void menu() { printf("************************\n"); printf("******* 1. Play ******\n"); printf("******* 0. Exit ******\n"); printf("************************\n"); } int main() { srand((unsigned int)time(NULL)); int input = 0; do { menu(); printf("请选择:>"); scanf("%d", &input); switch (input) { case 1: printf("扫雷游戏\n"); game(); break; case 0: printf("退出游戏\n"); break; default: printf("输入错误,请重新输入\n"); break; } } while (input); //进入循环的条件是input为真 return 0; }
主要是分享一个扫雷的代码,讲解并不是特别多,谢谢大家