UE Operation File [ Read / Write ] DTOperateFile Plug-in Description

简介: UE Operation File [ Read / Write ] DTOperateFile Plug-in Description

The Blueprint Directly Operates The Function Node Of The File, You Can Get Basic File Information And Read And Write File

1. File Exists

Return true if the file exists.

IMPORT:

File Path: the full path to the file

OUTPUT:

Return Value:returns true if exists


2. File Size

Return the size of the file, or -1 if it doesn't exist.

IMPORT:

File Path:the full path to the file

OUTPUT:

Return Value:Returns the size of the file, or -1 if the file does not exist


3. File Delete

Delete a file and return true if the file exists. Will not delete read only files.

IMPORT:

File Path:the full path to the file

OUTPUT:

Return Value:delete successfully returns true


4. File Is Read Only

Return true if the file is read only.

IMPORT:

File Path: the full path to the file

OUTPUT:

Return Value:Returns true if read-only mode


5. File Move

Attempt to move a file. Return true if successful. Will not overwrite existing files.

IMPORT:

To File: path to target file

From File: path to source file

OUTPUT:

Return Value:Move successfully returns true


6. File Save By String

Write the string to a file.


IMPORT:

String: written content

File Path: the full path to the file

OUTPUT:

Return Value:write success returns true


7. File Save By Array String

Write the array of strings to a file.

IMPORT:

Lines: written content

File Path: the full path to the file

OUTPUT:

Return Value:write success returns true


8. File Save By Array Binary

Save a binary array to a file.


IMPORT:

Array: written content

File Path: the full path to the file

OUTPUT:

Return Value:write success returns true


9. File Append By String

Write the string from the file to the file at the end.


IMPORT:

String: added content

File Path: the full path to the file

OUTPUT:

Return Value:write success returns true


10. File Append By Array String

Write the array of strings from the file to the file at the end.


IMPORT:

Lines: added content

File Path: the full path to the file

OUTPUT:

Return Value:write success returns true


11. File Save By Array Binary

Write the a binary array from the file to the file at the end.


IMPORT:

Array:added data

File Path: the full path to the file

OUTPUT:

Return Value:write success returns true


12. File Load By String

Load a text file to an string.


IMPORT:

File Path: the full path to the file

OUTPUT:

Result:read content

Return Value:read successfully returns true


13. File Load By Array String

Load a text file to an array of strings.


IMPORT:

File Path: the full path to the file

OUTPUT:

Result:read content

Return Value:read successfully returns true


14. File Load By Array Binary

Load a binary file to a dynamic array with two uninitialized bytes at end as padding.


IMPORT:

File Path: the full path to the file

OUTPUT:

Result:read data

Return Value:read successfully returns true


Operation File [ Read / Write ] in Code Plugins - UE Marketplace

The Blueprint Directly Operates The Function Node Of The File

https://www.unrealengine.com/marketplace/product/93d8022ac1f0407aa6743397dad83335

相关文章
|
调度 索引
NR PUCCH(四) UL data operation
UE 在connected mode 需要实时和网络进行上下行通信,在UE有UL data要发送但是没有UL grant时,就需要向网络端发送SR请求资源,网络收到SR就会在激活的BWP上发送 UL DCI给UE,UE 根据UL DCI 信息 获得UL grant ,然后在PUSCH对应的资源上就可以发送UL data给网络,最后网络端通过HARQ 过程指示是否有收到对应的data。这是UL data 的基本流程,下面通过实际log分别看下UL data operation的各个过程。
|
Windows
UE INI File Operation [ Read / Write ] Plug-in description
UE INI File Operation [ Read / Write ] Plug-in description
68 0
UE Operation File [ Read / Write ] DTOperateFile 插件说明
UE Operation File [ Read / Write ] DTOperateFile 插件说明
85 0
|
SQL 测试技术
The process could not read file xxx due to OS error 53
在不同地域的两个SQL Server服务器上配置了复制(Replication)用于同步数据(生产环境配置有Replication,测试环境也配有Replication),两地通过专线连接起来,这些复制(Replication)已经稳定运行了一两年了, 但是前阵子,测试环境的SQL Se...
1093 0
|
安全 API
Read-only dynamic data
lwn文章翻译,原文[链接](https://lwn.net/Articles/750215/) ## 简介 本文主要讲述的是一种动态内存的只读保护机制。 ## 原文 内核开发者可以对想保护的数据设置为read-only权限,借助于MMU来避免恶意攻击者的篡改。kernel目前已经支持只读内存保护,但这些内存必须在操作系统自举完成前被初始化,所以局限性很大。Igor Stoppa的
981 0