JAVA练手小游戏——飞机大战

简介: JAVA练手小游戏——飞机大战

演示视频

image.png

JAVA练手小游戏——飞机大战

代码实现

AirPlane类

1. public class AirPlan extends Role implements Enemy {
2. private int speed = 3;
3. 
4. /**
5.      * 初始化数据
6.      */
7. public AirPlan() {
8. Random rand = new Random();
9. this.bfImg = Resources.airplane;
10. this.width = bfImg.getWidth();
11. this.height = bfImg.getHeight();
12. this.y = -height;
13. this.x = rand.nextInt(Resources.WIDTH - width);
14.     }
15. 
16. /**
17.      * 获取分数
18.      */
19. public int getScore() {
20. return 5;
21.     }
22. 
23. /**
24.      * //越界处理
25.      */
26. @Override
27. public boolean outOfBounds() {
28. return y > Resources.HEIGHT;
29.     }
30. 
31. /**
32.      * 移动
33.      */
34. @Override
35. public void step() {
36.         y += speed;
37.     }
38. 
39. }

Bee类

1. public class Bee extends Role implements Award {
2. private int xSpeed = 1;
3. private int ySpeed = 2;
4. private int awardType;
5. 
6. public Bee() {
7. this.bfImg = Resources.bee;
8.         width = bfImg.getWidth();
9.         height = bfImg.getHeight();
10.         y = -height;
11. Random rand = new Random();
12.         x = rand.nextInt(Resources.WIDTH - width);
13.         awardType = rand.nextInt(2);
14.     }
15. 
16. /**
17.      * 获得奖励类型
18.      */
19. public int getType() {
20. return awardType;
21.     }
22. 
23. /**
24.      * 越界处理
25.      */
26. @Override
27. public boolean outOfBounds() {
28. return y > Resources.HEIGHT;
29.     }
30. 
31. /**
32.      * 移动,可斜着飞
33.      */
34. @Override
35. public void step() {
36.         x += xSpeed;
37.         y += ySpeed;
38. if (x > Resources.WIDTH - width) {
39.             xSpeed = -1;
40.         }
41. if (x < 0) {
42.             xSpeed = 1;
43.         }
44.     }
45. 
46. 
47. }

Bullet类

1. public class Bullet extends Role {
2. private int speed = 3;
3. 
4. /**
5.      * 初始化数据
6.      */
7. public Bullet(int x, int y) {
8. this.x = x;
9. this.y = y;
10. this.bfImg = Resources.bullet;
11.     }
12. 
13. 
14. /**
15.      * 移动
16.      */
17. @Override
18. public void step() {
19.         y -= speed;
20.     }
21. 
22. /**
23.      * 越界处理
24.      */
25. @Override
26. public boolean outOfBounds() {
27. return y < -height;
28.     }
29. }

Hero类

1. public class Hero extends Role {
2. private BufferedImage[] images = {};
3. private int index = 0;
4. 
5. private int doubleFire;
6. private int life;
7. 
8. /**
9.      * 初始化数据
10.      */
11. public Hero() {
12.         life = 3;
13.         doubleFire = 0;
14.         images = new BufferedImage[]{Resources.hero0, Resources.hero1};
15.         bfImg = Resources.hero0;
16.         width = bfImg.getWidth();
17.         height = bfImg.getHeight();
18.         x = 150;
19.         y = 400;
20. 
21.     }
22. 
23. 
24. /**
25.      * 设置双倍火力
26.      */
27. public void setDoubleFire(int doubleFire) {
28. this.doubleFire = doubleFire;
29.     }
30. 
31. /**
32.      * 增加火力
33.      */
34. public void addDoubleFire() {
35.         doubleFire = 40;
36.     }
37. 
38. /**
39.      * 增命
40.      */
41. public void addLife() {  //增命
42.         life++;
43.     }
44. 
45. /**
46.      * 减命
47.      */
48. public void subtractLife() {   //减命
49.         life--;
50.     }
51. 
52. /**
53.      * 获取命
54.      */
55. public int getLife() {
56. return life;
57.     }
58. 
59. /**
60.      * 当前物体移动了一下,相对距离,x,y鼠标位置
61.      */
62. public void moveTo(int x, int y) {
63. this.x = x - width / 2;
64. this.y = y - height / 2;
65.     }
66. 
67. /**
68.      * 越界处理
69.      */
70. @Override
71. public boolean outOfBounds() {
72. return false;
73.     }
74. 
75. /**
76.      * 发射子弹
77.      */
78. public ArrayList<Bullet> shoot() {
79.         ArrayList<Bullet> bullets = new ArrayList<>();
80. 
81. int xStep = width / 4;
82. int yStep = 20;
83. if (doubleFire > 0) {
84.             bullets.add(new Bullet(x + xStep, y - yStep));
85.             bullets.add(new Bullet(x + 3 * xStep, y - yStep));
86. return bullets;
87.         } else {
88.             bullets.add(new Bullet(x + 2 * xStep, y - yStep));
89. return bullets;
90.         }
91.     }
92. 
93. /**
94.      * 移动
95.      */
96. @Override
97. public void step() {
98. if (images.length > 0) {
99.             bfImg = images[index++ / 10 % images.length];
100.         }
101.     }
102. 
103. /**
104.      * 英雄机碰撞
105.      */
106. public boolean hit(Role other) {
107. int x1 = other.x - this.width / 2;
108. int x2 = other.x + this.width / 2 + other.width;
109. int y1 = other.y - this.height / 2;
110. int y2 = other.y + this.height / 2 + other.height;
111. 
112. int herox = this.x + this.width / 2;
113. int heroy = this.y + this.height / 2;
114. 
115. return herox > x1 && herox < x2 && heroy > y1 && heroy < y2;
116.     }
117. }

Role类

1. public abstract class Role {
2. protected int x;
3. protected int y;
4. protected int width;
5. protected int height;
6. protected BufferedImage bfImg;
7. 
8. public int getX() {
9. return x;
10.     }
11. 
12. public void setX(int x) {
13. this.x = x;
14.     }
15. 
16. public int getY() {
17. return y;
18.     }
19. 
20. public void setY(int y) {
21. this.y = y;
22.     }
23. 
24. public int getWidth() {
25. return width;
26.     }
27. 
28. public void setWidth(int width) {
29. this.width = width;
30.     }
31. 
32. public int getHeight() {
33. return height;
34.     }
35. 
36. public void setHeight(int height) {
37. this.height = height;
38.     }
39. 
40. public BufferedImage getImage() {
41. return bfImg;
42.     }
43. 
44. public void setImage(BufferedImage image) {
45. this.bfImg = image;
46.     }
47. 
48. 
49. /**
50.      * 检查是否出界
51.      *
52.      * @return true 出界与否
53.      */
54. public abstract boolean outOfBounds();
55. 
56. /**
57.      * 飞行物移动一步
58.      */
59. public abstract void step();
60. 
61. /**
62.      * 是否被击中
63.      *
64.      * @param bullet
65.      * @return
66.      */
67. public boolean shootBy(Bullet bullet) {
68. boolean flag = false;
69. int bulletX = bullet.getX();
70. int bulletY = bullet.getY();
71. 
72. 
73. if (this.x < bulletX && bulletX < (this.x + this.width)
74.                 && this.y < bulletY && bulletY < (this.y + this.height)) {
75.             flag = true;
76.         }
77. return flag;
78.     }
79. }

StateEnum

1. public enum StateEnum {
2.     START, RUNNING, PAUSE, OVER
3. }

Resource类

1. public class Resources {
2. 
3. public static final int WIDTH = 400;
4. public static final int HEIGHT = 654;
5. 
6. public static BufferedImage background;
7. public static BufferedImage start;
8. public static BufferedImage airplane;
9. public static BufferedImage bee;
10. public static BufferedImage bullet;
11. public static BufferedImage hero0;
12. public static BufferedImage hero1;
13. public static BufferedImage pause;
14. public static BufferedImage gameover;
15. 
16. /**
17.      * 加载资源
18.      * @param resourceDir
19.      */
20. public void load(String resourceDir) {
21. try {
22.             background = ImageIO.read(this.getClass().getClassLoader().
23.                     getResourceAsStream(resourceDir + "background.png"));
24.             start = ImageIO.read(this.getClass().getClassLoader().
25.                     getResourceAsStream(resourceDir + "start.png"));
26.             airplane = ImageIO.read(this.getClass().getClassLoader().
27.                     getResourceAsStream(resourceDir + "airplane.png"));
28.             bee = ImageIO.read(this.getClass().getClassLoader().
29.                     getResourceAsStream(resourceDir + "bee.png"));
30.             bullet = ImageIO.read(this.getClass().getClassLoader().
31.                     getResourceAsStream(resourceDir + "bullet.png"));
32.             hero0 = ImageIO.read(this.getClass().getClassLoader().
33.                     getResourceAsStream(resourceDir + "hero0.png"));
34.             hero1 = ImageIO.read(this.getClass().getClassLoader().
35.                     getResourceAsStream(resourceDir + "hero1.png"));
36.             pause = ImageIO.read(this.getClass().getClassLoader().
37.                     getResourceAsStream(resourceDir + "pause.png"));
38.             gameover = ImageIO.read(this.getClass().getClassLoader().
39.                     getResourceAsStream(resourceDir + "gameover.png"));
40.         } catch (Exception e) {
41.             e.printStackTrace();
42.         }
43.     }
44. 
45. }

PlaneWarFarme类

1. public class PlaneWarGameFrame extends JPanel {
2. // 分数值与生命值坐标
3. private static final int SCORE_X = 10;
4. private static final int SCORE_Y = 25;
5. private static final int LIFE_X = 10;
6. private static final int LIFE_Y = 45;
7. 
8. // 游戏资源
9. private RulesGame rulesGame;
10. private ArrayList<Role> shootObjects;
11. private ArrayList<Bullet> bullets;
12. private Hero hero;
13. 
14. public PlaneWarGameFrame(RulesGame rulesGame) {
15. this.rulesGame = rulesGame;
16. this.shootObjects = rulesGame.getShootObjects();
17. this.hero = rulesGame.getHero();
18. this.bullets = rulesGame.getBullets();
19. 
20. JFrame jFrame = new JFrame("飞机大战");
21.         jFrame.add(this);
22.         jFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
23.         jFrame.setSize(Resources.WIDTH, Resources.HEIGHT);
24.         jFrame.setAlwaysOnTop(true);
25.         jFrame.setLocationRelativeTo(null);
26.         jFrame.setVisible(true);
27. MouseHandler mouseHandler = new MouseHandler(rulesGame);
28. this.addMouseListener(mouseHandler);
29. this.addMouseMotionListener(mouseHandler);
30.     }
31. 
32. 
33. /**
34.      * repaint方法会调用paint方法,
35.      */
36. @Override
37. public void paint(Graphics g) {
38. super.paint(g);
39.         paintBackground(g);
40.         paintHero(g);
41.         paintShootObjects(g);
42.         paintBullets(g);
43.         paintScore(g);
44.         paintState(g);
45.     }
46. 
47. /**
48.      * 画游戏状态
49.      */
50. public void paintState(Graphics g) {
51. switch (STATE) {
52. case START:
53.                 g.drawImage(Resources.start, 0, 0, null);
54. break;
55. case PAUSE:
56.                 g.drawImage(Resources.pause, 0, 0, null);
57. break;
58. case OVER:
59.                 g.drawImage(Resources.gameover, 0, 0, null);
60. break;
61. case RUNNING:
62. break;
63.         }
64.     }
65. 
66. /**
67.      * 画分数
68.      */
69. public void paintScore(Graphics g) {
70. Font font = new Font(Font.SANS_SERIF, Font.BOLD, 14);
71.         g.setColor(new Color(0x3A3B3B));
72.         g.setFont(font);
73.         g.drawString("SCORE:" + rulesGame.getScore(), SCORE_X, SCORE_Y);
74.         g.drawString("LIFE:" + hero.getLife(), LIFE_X, LIFE_Y);
75.     }
76. 
77. /**
78.      * 画子弹
79.      */
80. public void paintBullets(Graphics g) {
81.         Iterator<Bullet> iterator = bullets.iterator();
82. while (iterator.hasNext()) {
83. Bullet b = iterator.next();
84.             g.drawImage(b.getImage(), b.getX() - b.getWidth() / 2,
85.                     b.getY(), null);
86.         }
87.     }
88. 
89. 
90. private void paintHero(Graphics g) {
91.         g.drawImage(hero.getImage(), hero.getX(),
92.                 hero.getY(), null);
93.     }
94. 
95. private void paintBackground(Graphics g) {
96.         g.drawImage(Resources.background,
97. 0, 0, null);
98.     }
99. 
100. /**
101.      * 画飞行物
102.      */
103. private void paintShootObjects(Graphics g) {
104.         Iterator<Role> iterator = shootObjects.iterator();
105. while (iterator.hasNext()) {
106. Role shootObj = iterator.next();
107.             g.drawImage(shootObj.getImage(), shootObj.getX(),
108.                     shootObj.getY(), null);
109.         }
110.     }
111. }

MainAPP类

1. public class MainApp {
2. public static void main(String[] args) {
3. PlanWarGameFactory planWarGameFactory = new PlanWarGameFactory();
4. Game game = planWarGameFactory.creatGame();
5.         game.start();
6.     }
7. }
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