野火F1开发板STM32案例-MultiButton移植

简介: 野火F1开发板STM32案例-MultiButton移植

野火F1开发板STM32案例-MultiButton移植

硬件平台

  1. 野火STM32F103ZET6 霸道V2开发板
  2. 正点原子F1系列开发板
    STM32产品

    软件平台

  3. Keil MDK 5.31
  4. 串口调试助手

MultiButton

简介

开源项目 MultiButton,一个小巧简单易用的事件驱动型按键驱动模块,作者 0x1abin。
这个项目非常精简,只有两个文件,可无限量扩展按键,按键事件的回调异步处理方式可以简化程序结构,去除冗余的按键处理硬编码,让你的按键业务逻辑更清晰。
MultiButton 是一个小巧简单易用的事件驱动型按键驱动模块,可无限量扩展按键,按键事件的回调异步处理方式可以简化你的程序结构,去除冗余的按键处理硬编码,让你的按键业务逻辑更清晰。

使用方法

1.先申请一个按键结构

struct Button button1;

2.初始化按键对象,绑定按键的GPIO电平读取接口read_button_pin() ,后一个参数设置有效触发电平

button_init(&button1, read_button_pin, 0);

3.注册按键事件

button_attach(&button1, SINGLE_CLICK, Callback_SINGLE_CLICK_Handler);
button_attach(&button1, DOUBLE_CLICK, Callback_DOUBLE_Click_Handler);
...

4.启动按键

button_start(&button1);

5.设置一个5ms间隔的定时器循环调用后台处理函数

while(1) {
   
   
    ...
    if(timer_ticks == 5) {
   
   
        timer_ticks = 0;

        button_ticks();
    }
}

特性

MultiButton 使用C语言实现,基于面向对象方式设计思路,每个按键对象单独用一份数据结构管理:

struct Button {
   
   
    uint16_t ticks;
    uint8_t  repeat: 4;
    uint8_t  event : 4;
    uint8_t  state : 3;
    uint8_t  debounce_cnt : 3; 
    uint8_t  active_level : 1;
    uint8_t  button_level : 1;
    uint8_t  (*hal_button_Level)(void);
    BtnCallback  cb[number_of_event];
    struct Button* next;
};

这样每个按键使用单向链表相连,依次进入 button_handler(struct Button* handle) 状态机处理,所以每个按键的状态彼此独立。

按键事件

事件 说明
PRESS_DOWN 按键按下,每次按下都触发
PRESS_UP 按键弹起,每次松开都触发
PRESS_REPEAT 重复按下触发,变量repeat计数连击次数
SINGLE_CLICK 单击按键事件
DOUBLE_CLICK 双击按键事件
LONG_RRESS_START 达到长按时间阈值时触发一次
LONG_PRESS_HOLD 长按期间一直触发

官方Examples

#include "button.h"

struct Button btn1;

int read_button1_GPIO() 
{
   
   
    return HAL_GPIO_ReadPin(B1_GPIO_Port, B1_Pin);
}

int main()
{
   
   
    button_init(&btn1, read_button1_GPIO, 0);
    button_attach(&btn1, PRESS_DOWN,       BTN1_PRESS_DOWN_Handler);
    button_attach(&btn1, PRESS_UP,         BTN1_PRESS_UP_Handler);
    button_attach(&btn1, PRESS_REPEAT,     BTN1_PRESS_REPEAT_Handler);
    button_attach(&btn1, SINGLE_CLICK,     BTN1_SINGLE_Click_Handler);
    button_attach(&btn1, DOUBLE_CLICK,     BTN1_DOUBLE_Click_Handler);
    button_attach(&btn1, LONG_RRESS_START, BTN1_LONG_RRESS_START_Handler);
    button_attach(&btn2, LONG_PRESS_HOLD,  BTN1_LONG_PRESS_HOLD_Handler);
    button_start(&btn1);

    //make the timer invoking the button_ticks() interval 5ms.
    //This function is implemented by yourself.
    __timer_start(button_ticks, 0, 5); 

    while(1) 
    {
   
   
    }
}
void BTN1_PRESS_DOWN_Handler(void* btn)
{
   
   
    //do something...
}

void BTN1_PRESS_UP_Handler(void* btn)
{
   
   
    //do something...
}

野火F1开发板STM32案例-MultiButton移植

MAIN.C

/**
  ******************************************************************************
  * @file    main.c
  * 实验平台:野火 F103-霸道 STM32 开发板 
  ******************************************************************************
  * 第三方库文件导入  START THE FILE
  ******************************************************************************
  */ 
//基本库
#include "stm32f10x.h"
#include "bsp_SysTick.h"
#include "bsp_usart.h"
#include <stdio.h>
#include "delay.h"
//扩展库
#include "multi_button.h"//按键驱动

/********************************************************************************
变量定义
*********************************************************************************/
struct Button button1;
//  引脚定义
#define    KEY1_GPIO_CLK     RCC_APB2Periph_GPIOA
#define    KEY1_GPIO_PORT    GPIOA               
#define    KEY1_GPIO_PIN         GPIO_Pin_0

#define    KEY2_GPIO_CLK     RCC_APB2Periph_GPIOC
#define    KEY2_GPIO_PORT    GPIOC           
#define    KEY2_GPIO_PIN         GPIO_Pin_13

/********************************************************************************
函数部分
*********************************************************************************/
void KEY_Init(void) //IO初始化
{
   
   

    GPIO_InitTypeDef GPIO_InitStructure;

    /*开启按键端口的时钟*/
    RCC_APB2PeriphClockCmd(KEY1_GPIO_CLK|KEY2_GPIO_CLK,ENABLE);

    //选择按键KEY1的引脚 
    GPIO_InitStructure.GPIO_Pin = KEY1_GPIO_PIN; 
    // 设置按键的引脚为浮空输入
    GPIO_InitStructure.GPIO_Mode = GPIO_Mode_IN_FLOATING; 
    //使用结构体初始化按键
    GPIO_Init(KEY1_GPIO_PORT, &GPIO_InitStructure);

    //选择按键的引脚
    GPIO_InitStructure.GPIO_Pin = KEY2_GPIO_PIN; 
    //设置按键的引脚为浮空输入
    GPIO_InitStructure.GPIO_Mode = GPIO_Mode_IN_FLOATING; 
    //使用结构体初始化按键
    GPIO_Init(KEY2_GPIO_PORT, &GPIO_InitStructure);    
}
//按键状态读取接口  按键输入模式 ReadInputDataBit
uint8_t read_button1_GPIO() 
{
   
   
    return GPIO_ReadInputDataBit(KEY1_GPIO_PORT, KEY1_GPIO_PIN);
}
//按键1按下事件回调函数
void btn1_press_down_Handler(void* btn)
{
   
   
    printf("---> key1 press down! <---\r\n");
}
//按键1松开事件回调函数
void btn1_press_up_Handler(void* btn)
{
   
   
    printf("***> key1 press up! <***\r\n");
}

void button_callback(void *button)
{
   
   
    uint32_t btn_event_val; 

    btn_event_val = get_button_event((struct Button *)button); 

    switch(btn_event_val)
    {
   
   
      case PRESS_DOWN:
          printf("---> key1 press down! <---\r\n"); 
      break; 

      case PRESS_UP: 
          printf("***> key1 press up! <***\r\n");
      break; 

      case PRESS_REPEAT: 
          printf("---> key1 press repeat! <---\r\n");
      break; 

      case SINGLE_CLICK: 
          printf("---> key1 single click! <---\r\n");
      break; 

      case DOUBLE_CLICK: 
          printf("***> key1 double click! <***\r\n");
      break; 

      case LONG_PRESS_START: 
          printf("---> key1 long press start! <---\r\n");
      break; 

      case LONG_PRESS_HOLD: 
          printf("***> key1 long press hold! <***\r\n");
      break; 
    }
}


/**
  * @brief  HardWare_Iint
  * @param  无
  * @retval 无
  */ 

void HardWare_Iint(void)
{
   
   
  SysTick_Init();
  delay_init();
  KEY_Init();

}
/**
  * @brief  主函数
  * @param  无
  * @retval 无
  */ 
int main(void)
{
   
       
    /* 硬件端口初始化 */
    HardWare_Iint(); 
      printf("MultiButton Test...\r\n");
  //初始化按键对象
    button_init(&button1, read_button1_GPIO, 0);
  //注册按钮事件回调函数
      button_attach(&button1, PRESS_DOWN,       button_callback);
      button_attach(&button1, PRESS_UP,         button_callback);
  //启动按键
      button_start(&button1);

      while(1)
    {
   
   
            button_ticks();
            delay_ms(5);
     } 

}

multi_button.c

/*
 * Copyright (c) 2016 Zibin Zheng <znbin@qq.com>
 * All rights reserved
 */

#include "multi_button.h"

#define EVENT_CB(ev)   if(handle->cb[ev])handle->cb[ev]((Button*)handle)

//button handle list head.
static struct Button* head_handle = NULL;

/**
  * @brief  Initializes the button struct handle.
  * @param  handle: the button handle strcut.
  * @param  pin_level: read the HAL GPIO of the connet button level.
  * @param  active_level: pressed GPIO level.
  * @retval None
  */
void button_init(struct Button* handle, uint8_t(*pin_level)(), uint8_t active_level)
{
   
   
    memset(handle, 0, sizeof(struct Button));
    handle->event = (uint8_t)NONE_PRESS;
    handle->hal_button_Level = pin_level;
    handle->button_level = handle->hal_button_Level();
    handle->active_level = active_level;
}

/**
  * @brief  Attach the button event callback function.
  * @param  handle: the button handle strcut.
  * @param  event: trigger event type.
  * @param  cb: callback function.
  * @retval None
  */
void button_attach(struct Button* handle, PressEvent event, BtnCallback cb)
{
   
   
    handle->cb[event] = cb;
}

/**
  * @brief  Inquire the button event happen.
  * @param  handle: the button handle strcut.
  * @retval button event.
  */
PressEvent get_button_event(struct Button* handle)
{
   
   
    return (PressEvent)(handle->event);
}

/**
  * @brief  Button driver core function, driver state machine.
  * @param  handle: the button handle strcut.
  * @retval None
  */
void button_handler(struct Button* handle)
{
   
   
    uint8_t read_gpio_level = handle->hal_button_Level();

    //ticks counter working..
    if((handle->state) > 0) handle->ticks++;

    /*------------button debounce handle---------------*/
    if(read_gpio_level != handle->button_level) {
   
    //not equal to prev one
        //continue read 3 times same new level change
        if(++(handle->debounce_cnt) >= DEBOUNCE_TICKS) {
   
   
            handle->button_level = read_gpio_level;
            handle->debounce_cnt = 0;
        }
    } else {
   
    //leved not change ,counter reset.
        handle->debounce_cnt = 0;
    }

    /*-----------------State machine-------------------*/
    switch (handle->state) {
   
   
    case 0:
        if(handle->button_level == handle->active_level) {
   
       //start press down
            handle->event = (uint8_t)PRESS_DOWN;
            EVENT_CB(PRESS_DOWN);
            handle->ticks = 0;
            handle->repeat = 1;
            handle->state = 1;
        } else {
   
   
            handle->event = (uint8_t)NONE_PRESS;
        }
        break;

    case 1:
        if(handle->button_level != handle->active_level) {
   
    //released press up
            handle->event = (uint8_t)PRESS_UP;
            EVENT_CB(PRESS_UP);
            handle->ticks = 0;
            handle->state = 2;

        } else if(handle->ticks > LONG_TICKS) {
   
   
            handle->event = (uint8_t)LONG_PRESS_START;
            EVENT_CB(LONG_PRESS_START);
            handle->state = 5;
        }
        break;

    case 2:
        if(handle->button_level == handle->active_level) {
   
    //press down again
            handle->event = (uint8_t)PRESS_DOWN;
            EVENT_CB(PRESS_DOWN);
            handle->repeat++;

      handle->event = (uint8_t)PRESS_REPEAT;//添加

            EVENT_CB(PRESS_REPEAT); // repeat hit
            handle->ticks = 0;
            handle->state = 3;
        } else if(handle->ticks > SHORT_TICKS) {
   
    //released timeout
            if(handle->repeat == 1) {
   
   
                handle->event = (uint8_t)SINGLE_CLICK;
                EVENT_CB(SINGLE_CLICK);
            } else if(handle->repeat == 2) {
   
   
                handle->event = (uint8_t)DOUBLE_CLICK;
                EVENT_CB(DOUBLE_CLICK); // repeat hit
            }
            handle->state = 0;
        }
        break;

    case 3:
        if(handle->button_level != handle->active_level) {
   
    //released press up
            handle->event = (uint8_t)PRESS_UP;
            EVENT_CB(PRESS_UP);
            if(handle->ticks < SHORT_TICKS) {
   
   
                handle->ticks = 0;
                handle->state = 2; //repeat press
            } else {
   
   
                handle->state = 0;
            }
        }
        break;

    case 5:
        if(handle->button_level == handle->active_level) {
   
   
            //continue hold trigger
            handle->event = (uint8_t)LONG_PRESS_HOLD;
            EVENT_CB(LONG_PRESS_HOLD);

        } else {
   
    //releasd
            handle->event = (uint8_t)PRESS_UP;
            EVENT_CB(PRESS_UP);
            handle->state = 0; //reset
        }
        break;
    }
}

/**
  * @brief  Start the button work, add the handle into work list.
  * @param  handle: target handle strcut.
  * @retval 0: succeed. -1: already exist.
  */
int button_start(struct Button* handle)
{
   
   
    struct Button* target = head_handle;
    while(target) {
   
   
        if(target == handle) return -1;    //already exist.
        target = target->next;
    }
    handle->next = head_handle;
    head_handle = handle;
    return 0;
}

/**
  * @brief  Stop the button work, remove the handle off work list.
  * @param  handle: target handle strcut.
  * @retval None
  */
void button_stop(struct Button* handle)
{
   
   
    struct Button** curr;
    for(curr = &head_handle; *curr; ) {
   
   
        struct Button* entry = *curr;
        if (entry == handle) {
   
   
            *curr = entry->next;
//            free(entry);
        } else
            curr = &entry->next;
    }
}

/**
  * @brief  background ticks, timer repeat invoking interval 5ms.
  * @param  None.
  * @retval None
  */
void button_ticks()
{
   
   
    struct Button* target;
    for(target=head_handle; target; target=target->next) {
   
   
        button_handler(target);
    }
}

multi_button.h

/*
 * Copyright (c) 2016 Zibin Zheng <znbin@qq.com>
 * All rights reserved
 */

#ifndef _MULTI_BUTTON_H_
#define _MULTI_BUTTON_H_

#include "stdint.h"
#include "string.h"
#include "stm32f10x.h"
//According to your need to modify the constants.
#define TICKS_INTERVAL    5    //ms
#define DEBOUNCE_TICKS    3    //MAX 8
#define SHORT_TICKS       (300 /TICKS_INTERVAL)
#define LONG_TICKS        (1000 /TICKS_INTERVAL)


typedef void (*BtnCallback)(void*);

typedef enum {
   
   
    PRESS_DOWN = 0,
    PRESS_UP,
    PRESS_REPEAT,
    SINGLE_CLICK,
    DOUBLE_CLICK,
    LONG_PRESS_START,
    LONG_PRESS_HOLD,
    number_of_event,
    NONE_PRESS
}PressEvent;

typedef struct Button {
   
   
    uint16_t ticks;
    uint8_t  repeat : 4;
    uint8_t  event : 4;
    uint8_t  state : 3;
    uint8_t  debounce_cnt : 3;
    uint8_t  active_level : 1;
    uint8_t  button_level : 1;
    uint8_t  (*hal_button_Level)(void);
    BtnCallback  cb[number_of_event];
    struct Button* next;
}Button;

#ifdef __cplusplus
extern "C" {
   
   
#endif

void button_init(struct Button* handle, uint8_t(*pin_level)(), uint8_t active_level);
void button_attach(struct Button* handle, PressEvent event, BtnCallback cb);
PressEvent get_button_event(struct Button* handle);
int  button_start(struct Button* handle);
void button_stop(struct Button* handle);
void button_ticks(void);

#ifdef __cplusplus
}
#endif

#endif

bsp_usart.c

/**
  ******************************************************************************
  * @file    bsp_usart.c
  * @version V1.0
  * @date    2013-xx-xx
  * @brief   调试用的printf串口,重定向printf到串口
  ******************************************************************************
  * @attention
  *
  * 实验平台:野火 F103-霸道 STM32 开发板 
  * 论坛    :http://www.firebbs.cn
  * 淘宝    :https://fire-stm32.taobao.com
  *
  ******************************************************************************
  */ 

#include "./usart/bsp_usart.h"
 /**
  * @brief  USART GPIO 配置,工作参数配置
  * @param  无
  * @retval 无
  */
void USART_Config(void)
{
   
   
    GPIO_InitTypeDef GPIO_InitStructure;
    USART_InitTypeDef USART_InitStructure;

    // 打开串口GPIO的时钟
    DEBUG_USART_GPIO_APBxClkCmd(DEBUG_USART_GPIO_CLK, ENABLE);

    // 打开串口外设的时钟
    DEBUG_USART_APBxClkCmd(DEBUG_USART_CLK, ENABLE);

    // 将USART Tx的GPIO配置为推挽复用模式
    GPIO_InitStructure.GPIO_Pin = DEBUG_USART_TX_GPIO_PIN;
    GPIO_InitStructure.GPIO_Mode = GPIO_Mode_AF_PP;
    GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;
    GPIO_Init(DEBUG_USART_TX_GPIO_PORT, &GPIO_InitStructure);

  // 将USART Rx的GPIO配置为浮空输入模式
    GPIO_InitStructure.GPIO_Pin = DEBUG_USART_RX_GPIO_PIN;
    GPIO_InitStructure.GPIO_Mode = GPIO_Mode_IN_FLOATING;
    GPIO_Init(DEBUG_USART_RX_GPIO_PORT, &GPIO_InitStructure);

    // 配置串口的工作参数
    // 配置波特率
    USART_InitStructure.USART_BaudRate = DEBUG_USART_BAUDRATE;
    // 配置 针数据字长
    USART_InitStructure.USART_WordLength = USART_WordLength_8b;
    // 配置停止位
    USART_InitStructure.USART_StopBits = USART_StopBits_1;
    // 配置校验位
    USART_InitStructure.USART_Parity = USART_Parity_No ;
    // 配置硬件流控制
    USART_InitStructure.USART_HardwareFlowControl = USART_HardwareFlowControl_None;
    // 配置工作模式,收发一起
    USART_InitStructure.USART_Mode = USART_Mode_Rx | USART_Mode_Tx;
    // 完成串口的初始化配置
    USART_Init(DEBUG_USARTx, &USART_InitStructure);

    // 使能串口
    USART_Cmd(DEBUG_USARTx, ENABLE);        
}


///重定向c库函数printf到串口,重定向后可使用printf函数
int fputc(int ch, FILE *f)
{
   
   
        /* 发送一个字节数据到串口 */
        USART_SendData(DEBUG_USARTx, (uint8_t) ch);

        /* 等待发送完毕 */
        while (USART_GetFlagStatus(DEBUG_USARTx, USART_FLAG_TXE) == RESET);        

        return (ch);
}

///重定向c库函数scanf到串口,重写向后可使用scanf、getchar等函数
int fgetc(FILE *f)
{
   
   
        /* 等待串口输入数据 */
        while (USART_GetFlagStatus(DEBUG_USARTx, USART_FLAG_RXNE) == RESET);

        return (int)USART_ReceiveData(DEBUG_USARTx);
}

bsp_usart.h

#ifndef __USART_H
#define    __USART_H


#include "stm32f10x.h"
#include <stdio.h>
/** 
  * 串口宏定义,不同的串口挂载的总线和IO不一样,移植时需要修改这几个宏
    * 1-修改总线时钟的宏,uart1挂载到apb2总线,其他uart挂载到apb1总线
    * 2-修改GPIO的宏
  */

// 串口1-USART1
#define  DEBUG_USARTx                   USART1
#define  DEBUG_USART_CLK                RCC_APB2Periph_USART1
#define  DEBUG_USART_APBxClkCmd         RCC_APB2PeriphClockCmd
#define  DEBUG_USART_BAUDRATE           115200
void USART_Config(void);

#endif /* __USART_H */

串口打印效果

工程结构
串口打印效果

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