刘金玉的零基础VB教程070期:
贪吃蛇游戏开发第六节
记分与故障排除
故障点分析
蛇重新开始游戏后,会自动变短
原因:
键盘按下时记录的键盘的按键,变成了方向
解决故障:
Abs(currentDirect - KeyCode) < 4
因为四个按键的差值不会大于4
Move函数
Move 参数1[,参数2][,参数3][,参数4]
参数1:left
参数2:top
参数3:width
参数4:height
游戏记分
重新定义label控件
直接赋值显示出来即可
记分的变量是全局变量,数值类型
课堂总结
1、故障排除
2、move函数的应用
3、记分控件
源代码:
'定义颜色类型 Private Type Color R As Integer G As Integer B As Integer End Type '定义食物类型 Private Type Food X As Single Y As Single C As Color End Type Private Type Node '每一节蛇身 D As Integer '37左38上39右40下 X As Single 'left Y As Single 'top C As Color '表示蛇身颜色 End Type Dim W As Integer '每一节蛇身宽度 Dim sno() As Node '声明一条蛇,是动态数组 Dim currentDirect As Integer '代表蛇运动的当前方向 Dim n As Long '代表蛇身结点数 Private WithEvents timer1 As Timer Private WithEvents lblscore As Label '自定义一个标签控件记录分数 '声明分数变量 Dim score As Long '声明食物 Dim goods As Food '初始化一条蛇的各个参数 Function init() AutoRedraw = True '自动重绘 W = 200 currentDirect = 39 '默认向右运动 n = 5 ReDim sno(n) As Node '初始化蛇身颜色 Randomize Dim R%, G%, B% R = Int(Rnd * 256) G = Int(Rnd * 256) B = Int(Rnd * 256) '初始化各个坐标点 Dim i As Long For i = 0 To UBound(sno) Step 1 sno(i).D = currentDirect sno(i).X = ScaleWidth / 2 + i * W sno(i).Y = ScaleHeight / 2 '初始化蛇身颜色 sno(i).C.R = R sno(i).C.G = G sno(i).C.B = B Next i '初始化食物数据 Call rndFood End Function '随机生成食物数据 Function rndFood() Randomize goods.X = Int(Rnd * (ScaleWidth - W)) goods.Y = Int(Rnd * (ScaleHeight - W)) goods.C.R = Int(Rnd * 256) goods.C.G = Int(Rnd * 256) goods.C.B = Int(Rnd * 256) End Function '画食物 Function drawFood() Line (goods.X, goods.Y)-(goods.X + W, goods.Y + W), RGB(goods.C.R, goods.C.G, goods.C.B), BF End Function '画一条蛇 Function drawSnake() Cls Dim i As Long For i = 0 To UBound(sno) Step 1 Line (sno(i).X, sno(i).Y)-(sno(i).X + W, sno(i).Y + W), RGB(sno(i).C.R, sno(i).C.G, sno(i).C.B), BF Next i End Function Private Sub Form_KeyUp(KeyCode As Integer, Shift As Integer) If Abs(currentDirect - KeyCode) <> 2 And Abs(currentDirect - KeyCode) < 4 Then currentDirect = KeyCode End Sub Private Sub Form_Load() Call init Call drawSnake '对时钟控件进行初始化 Set timer1 = Controls.Add("vb.timer", "timer1") timer1.Interval = 100 timer1.Enabled = True '对分数标签初始化 Set lblscore = Controls.Add("vb.label", "lblscore") lblscore.AutoSize = True lblscore.BackStyle = vbTransparent lblscore.Caption = "得分:" & score lblscore.Move 100, 100 lblscore.Visible = True End Sub '运动思路:插入头结点,删除尾节点 Function sport() Dim i As Long '将每一个节点数据向前移动一位 For i = 1 To UBound(sno) Step 1 sno(i - 1) = sno(i) Next i '将头结点,也就是数组的最后一位重新复制 If currentDirect = 37 Then sno(UBound(sno)).X = sno(UBound(sno)).X - W ElseIf currentDirect = 38 Then sno(UBound(sno)).Y = sno(UBound(sno)).Y - W ElseIf currentDirect = 39 Then sno(UBound(sno)).X = sno(UBound(sno)).X + W ElseIf currentDirect = 40 Then sno(UBound(sno)).Y = sno(UBound(sno)).Y + W End If End Function '蛇的运动 Private Sub timer1_Timer() Call sport Call drawSnake '判断是否撞到窗体边缘 If isCrashWall Then If MsgBox("GAME OVER !是否重新开始?", vbYesNo, "游戏结束") = vbYes Then Call init Else End End If End If '画食物 Call drawFood '判断是否吃到食物 If isEatFood Then '增长蛇身 n = n + 1 score = score + 1 lblscore.Caption = "得分:" & score ReDim Preserve sno(n) sno(n).D = currentDirect sno(n).C.R = goods.C.R sno(n).C.G = goods.C.G sno(n).C.B = goods.C.B If currentDirect = 37 Then sno(n).X = sno(n - 1).X - W sno(n).Y = sno(n - 1).Y ElseIf currentDirect = 39 Then sno(n).X = sno(n - 1).X + W sno(n).Y = sno(n - 1).Y ElseIf currentDirect = 38 Then sno(n).X = sno(n - 1).X sno(n).Y = sno(n - 1).Y - W ElseIf currentDirect = 40 Then sno(n).X = sno(n - 1).X sno(n).Y = sno(n - 1).Y + W End If '随机生成食物 Call rndFood End If End Sub '是否撞到窗体边缘,撞到返回true,否则就是false Function isCrashWall() As Boolean isCrashWall = False If sno(UBound(sno)).X + W > ScaleWidth _ Or sno(UBound(sno)).X < 0 _ Or sno(UBound(sno)).Y < 0 _ Or sno(UBound(sno)).Y + W > ScaleHeight Then isCrashWall = True '撞到了 End If End Function '是否吃到食物,true吃到,false没吃到 Function isEatFood() '默认没有吃到 isEatFood = False '判断是否吃到,就是判断蛇头与食物是否碰撞 If sno(UBound(sno)).X + W > goods.X _ And sno(UBound(sno)).X < goods.X + W _ And sno(UBound(sno)).Y + W > goods.Y _ And sno(UBound(sno)).Y < goods.Y + W Then isEatFood = True End If End Function
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