刘金玉的零基础VB教程072期:
贪吃蛇游戏开发第八节 总结 补充从尾部开始变长
尾部添加法
数组扩展及尾部添加思路
Redim preserve
扩展后,所有的值要往后移动一格
0这个位置的数据,根据1这个的位置去获取
课堂总结
1、form的重画效果
2、贪吃蛇原理:
吃食物:头部添加法,或尾部添加法
移动原理:将尾部的一节数据添加到头部,在移动的时候,需要注意蛇的方向,根据方向来进行头部数据的合理添加
一定要练习,要去写!!!写的过程中,发现问题!!!
界面:
源代码:
'定义颜色类型 Private Type Color R As Integer G As Integer B As Integer End Type '定义食物类型 Private Type Food X As Single Y As Single C As Color End Type Private Type Node '每一节蛇身 D As Integer '37左38上39右40下 X As Single 'left Y As Single 'top C As Color '表示蛇身颜色 End Type Dim W As Integer '每一节蛇身宽度 Dim sno() As Node '声明一条蛇,是动态数组 Dim currentDirect As Integer '代表蛇运动的当前方向 Dim n As Long '代表蛇身结点数 Private WithEvents timer1 As Timer Private WithEvents lblscore As Label '自定义一个标签控件记录分数 Private WithEvents lblinfo As Label '定义信息说明,例如用于按下空格键暂停与开始 '声明分数变量 Dim score As Long '声明食物 Dim goods As Food '初始化一条蛇的各个参数 Function init() WindowState = 2 '窗体最大化 AutoRedraw = True '自动重绘 W = 200 currentDirect = 39 '默认向右运动 n = 5 ReDim sno(n) As Node '初始化蛇身颜色 Randomize Dim R%, G%, B% R = Int(Rnd * 256) G = Int(Rnd * 256) B = Int(Rnd * 256) '初始化各个坐标点 Dim i As Long For i = 0 To UBound(sno) Step 1 sno(i).D = currentDirect sno(i).X = ScaleWidth / 2 + i * W sno(i).Y = ScaleHeight / 2 '初始化蛇身颜色 sno(i).C.R = R sno(i).C.G = G sno(i).C.B = B Next i '初始化食物数据 Call rndFood End Function '随机生成食物数据 Function rndFood() Randomize goods.X = Int(Rnd * (ScaleWidth - W)) goods.Y = Int(Rnd * (ScaleHeight - W)) goods.C.R = Int(Rnd * 256) goods.C.G = Int(Rnd * 256) goods.C.B = Int(Rnd * 256) End Function '画食物 Function drawFood() Line (goods.X, goods.Y)-(goods.X + W, goods.Y + W), RGB(goods.C.R, goods.C.G, goods.C.B), BF End Function '画一条蛇 Function drawSnake() Cls Dim i As Long For i = 0 To UBound(sno) Step 1 Line (sno(i).X, sno(i).Y)-(sno(i).X + W, sno(i).Y + W), RGB(sno(i).C.R, sno(i).C.G, sno(i).C.B), BF Next i End Function Private Sub Form_KeyPress(KeyAscii As Integer) If KeyAscii = 32 And timer1.Enabled = True Then '暂停游戏 timer1.Enabled = False lblinfo.Visible = True Else '开始游戏 timer1.Enabled = True lblinfo.Visible = False End If End Sub Private Sub Form_KeyUp(KeyCode As Integer, Shift As Integer) If Abs(currentDirect - KeyCode) <> 2 And Abs(currentDirect - KeyCode) < 4 Then currentDirect = KeyCode End Sub Private Sub Form_Load() Call init Call drawSnake '对时钟控件进行初始化 Set timer1 = Controls.Add("vb.timer", "timer1") timer1.Interval = 100 timer1.Enabled = True '对分数标签初始化 Set lblscore = Controls.Add("vb.label", "lblscore") lblscore.AutoSize = True lblscore.BackStyle = vbTransparent lblscore.Caption = "得分:" & score lblscore.Move 100, 100 lblscore.Visible = True '初始化信息标签 Set lblinfo = Controls.Add("vb.label", "lblinfo") lblinfo.AutoSize = True lblinfo.BackStyle = vbTransparent lblinfo.Caption = "暂停,按空格键开始" lblinfo.FontSize = 20 lblinfo.Move ScaleWidth / 2 - lblinfo.Width / 2, ScaleHeight / 2 - lblinfo.Height lblinfo.Visible = False End Sub '运动思路:插入头结点,删除尾节点 Function sport() Dim i As Long '将每一个节点数据向前移动一位 For i = 1 To UBound(sno) Step 1 sno(i - 1) = sno(i) Next i '将头结点,也就是数组的最后一位重新复制 If currentDirect = 37 Then sno(UBound(sno)).X = sno(UBound(sno)).X - W ElseIf currentDirect = 38 Then sno(UBound(sno)).Y = sno(UBound(sno)).Y - W ElseIf currentDirect = 39 Then sno(UBound(sno)).X = sno(UBound(sno)).X + W ElseIf currentDirect = 40 Then sno(UBound(sno)).Y = sno(UBound(sno)).Y + W End If End Function '蛇的运动 Private Sub timer1_Timer() Call sport Call drawSnake '判断是否撞到窗体边缘 If isCrashWall Then If MsgBox("GAME OVER !是否重新开始?", vbYesNo, "游戏结束") = vbYes Then Call init Else End End If End If '画食物 Call drawFood '判断是否吃到食物 If isEatFood Then '增长蛇身 n = n + 1 score = score + 1 lblscore.Caption = "得分:" & score ReDim Preserve sno(n) '头部添加 'sno(n).D = currentDirect 'sno(n).C.R = goods.C.R 'sno(n).C.G = goods.C.G 'sno(n).C.B = goods.C.B 'If currentDirect = 37 Then ' sno(n).X = sno(n - 1).X - W ' sno(n).Y = sno(n - 1).Y 'ElseIf currentDirect = 39 Then ' sno(n).X = sno(n - 1).X + W ' sno(n).Y = sno(n - 1).Y 'ElseIf currentDirect = 38 Then ' sno(n).X = sno(n - 1).X ' sno(n).Y = sno(n - 1).Y - W 'ElseIf currentDirect = 40 Then ' sno(n).X = sno(n - 1).X ' sno(n).Y = sno(n - 1).Y + W 'End If '尾部添加 '移动数据,往后 一格 Dim i As Long For i = n To 1 Step -1 sno(i) = sno(i - 1) Next i '在第一格添加数据 If currentDirect = 37 Then sno(0).X = sno(0).X + W sno(0).Y = sno(0).Y ElseIf currentDirect = 39 Then sno(0).X = sno(0).X - W sno(0).Y = sno(0).Y ElseIf currentDirect = 38 Then sno(0).X = sno(0).X sno(0).Y = sno(0).Y + W ElseIf currentDirect = 40 Then sno(0).X = sno(0).X sno(0).Y = sno(0).Y - W End If '改变头部这一节的颜色 sno(n).C.R = goods.C.R sno(n).C.G = goods.C.G sno(n).C.B = goods.C.B '随机生成食物 Call rndFood End If End Sub '是否撞到窗体边缘,撞到返回true,否则就是false Function isCrashWall() As Boolean isCrashWall = False If sno(UBound(sno)).X + W > ScaleWidth _ Or sno(UBound(sno)).X < 0 _ Or sno(UBound(sno)).Y < 0 _ Or sno(UBound(sno)).Y + W > ScaleHeight Then isCrashWall = True '撞到了 End If End Function '是否吃到食物,true吃到,false没吃到 Function isEatFood() '默认没有吃到 isEatFood = False '判断是否吃到,就是判断蛇头与食物是否碰撞 If sno(UBound(sno)).X + W > goods.X _ And sno(UBound(sno)).X < goods.X + W _ And sno(UBound(sno)).Y + W > goods.Y _ And sno(UBound(sno)).Y < goods.Y + W Then isEatFood = True End If End Function