项目目录
test.c
#define _CRT_SECURE_NO_WARNINGS 1 #include"game.h" void menu() { printf("---------------------------\n"); printf("----------1.play-----------\n"); printf("----------0.exit-----------\n"); printf("---------------------------\n"); } // 整个游戏的算法实现 void game() { char ret = 0;//接收四种状态的返回值 //数组-存放走出的棋盘信息 char board[ROW][COL] = { 0 }; //棋盘初始化-本质上就是初始化数组 InitBoard(board,ROW,COL); //打印棋盘(或显示棋盘) DiplayBoard(board, ROW, COL); //下棋 while (1) { //玩家下棋 PlayMove(board, ROW, COL); DiplayBoard(board, ROW, COL); //判断玩家是否赢 ret = IsWin(board, ROW, COL); if (ret != 'C') { break; } //电脑下棋 ComputerMove(board, ROW, COL); DiplayBoard(board, ROW, COL); //判断玩家是否赢 ret = IsWin(board, ROW, COL); if (ret != 'C') { break; } } if (ret == '*') { printf("玩家赢\n"); } else if (ret=='#') { printf("电脑赢\n"); } else { printf("平局\n"); } } void test() { menu();//打印菜单 int input = 0; srand((unsigned)time(NULL)); do { printf("请选择:>"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏\n"); break; default: printf("选择错误,请重新选择:>"); break; } } while (input); } int main() { test(); return 0; }
game.h
#define _CRT_SECURE_NO_WARNINGS 1 #include<stdio.h> #include<stdlib.h> #include<time.h> #define ROW 3 #define COL 3 //棋盘初始化 void InitBoard(char board[ROW][COL], int row, int col); //打印棋盘 void DiplayBoard(char board[ROW][COL], int row, int col); //玩家下棋 void PlayMove(char board[ROW][COL], int row, int col); //电脑下棋 void ComputerMove(char board[ROW][COL], int row, int col); //告诉我们四种游戏的状态 //玩家赢 '*' //电脑赢 '#' //平局 'Q' //继续 'C' char IsWin(char board[ROW][COL], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1 #include"game.h" //棋盘初始化 void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ' '; } } } //打印棋盘 // | | //---|---|--- // | | //---|---|--- // | | //void DiplayBoard(char board[ROW][COL], int row, int col) //{ // int i = 0; // for (i = 0; i < row; i++) // { // //打印一行的数据 | | // printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);//行可以控制,但无法控制列 // //打印分割行---|---|--- // printf("---|---|---\n"); // } //} void DiplayBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { //1.打印一行的数据 printf(" %c ", board[i][j]); if(j<col-1) printf("|"); } printf("\n"); //2.打印分割行 if (i < row - 1) { for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) printf("|"); } printf("\n"); } } } //玩家走 void PlayMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("玩家走:>\n"); printf("请输入要下的坐标:>"); while (1) { scanf("%d %d", &x, &y); //判断x,y坐标的合法性 if (x >= 1 && x <= ROW && y >= 1 && y <= COL) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("该坐标被占用\n"); } } else { printf("坐标非法,请重新输入!\n"); } } } //电脑走 void ComputerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("电脑走:>\n"); while (1) { x = rand() % row; y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } } //返回1表示棋盘满了 //返回0表示棋盘没满 int IsFull(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') { return 0; } } } return 1;//满了 } char IsWin(char board[ROW][COL], int row, int col) { int i = 0; //横三行 for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') { return board[i][1]; } } //竖三行 for (i = 0; i < col; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ') { return board[1][i]; } } //两个对角线 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') { return board[1][1]; } if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ') { return board[1][1]; } //判断是否平局 if (1 == IsFull(board, ROW, COL)) { return 'Q'; } return 'C'; }
其实这个三子棋应该改为如何让电脑赢,因为不完善的地方还有很多,需要改进的地方也有很多。有机会再给大家一一展示吧。
再见啦!!!