项目演示
项目演示地址:
项目源码:
代码结构
本节做完效果
game.js修改
修改initEnemy
//出敌人 initEnemy : function(){ if(Game.missionLazy > 0){ Game.missionLazy -= 20; return false; } if(Game.enemyLazy > 0){ Game.enemyLazy -= 20; return false; } else{ Game.enemyLazy = Game.enemyTime; } if(Game.missionEnemy > 20){ Game.missionEnemy = 1; Game.mission += 1; Info.updateMission(); Game.missionLazy = Game.missionTime; if(Game.mission >= 20){ Game.initEnemy = function(){ if(Game.enemyList.length <= 0)Game.win(); }; return false; } return false; } Game.missionEnemy += 1; //新增一个敌人 var enemy = new Enemy(Game.canvasList.main,Game.imgList.enemy_img,Game.mission,55,0,40,40); enemy.num = Game.mission*20+Game.missionEnemy; Game.enemyList.push(enemy); }