配套视频教程
项目代码
最终效果
搭建项目结构
定义游戏常量
SCREEN_HEIGHT = 600 SCREEN_WIDTH = 800 SCREEN_SIZE = (SCREEN_WIDTH,SCREEN_HEIGHT) ORIGINAL_CAPTION = "SuperMario" GFX = None ## COLORS ## # R G B GRAY = (100, 100, 100) NAVYBLUE = ( 60, 60, 100) WHITE = (255, 255, 255) RED = (255, 0, 0) GREEN = ( 0, 255, 0) FOREST_GREEN = ( 31, 162, 35) BLUE = ( 0, 0, 255) YELLOW = (255, 255, 0) ORANGE = (255, 128, 0) PURPLE = (255, 0, 255) CYAN = ( 0, 255, 255) BLACK = ( 0, 0, 0) NEAR_BLACK = ( 19, 15, 48) COMBLUE = (233, 232, 255) GOLD = (255, 215, 0) BGCOLOR = WHITE SIZE_MULTIPLIER = 2.5
初始化游戏窗口
tools.py
import pygame as pg from . import constants as c class Control(object): def __init__(self, caption): pg.init() pg.display.set_caption(c.ORIGINAL_CAPTION) self.screen = pg.display.set_mode(c.SCREEN_SIZE) self.done = False self.clock = pg.time.Clock() self.caption = caption self.fps = 60 self.show_fps = True self.keys = pg.key.get_pressed() def update(self): pg.display.get_surface().fill(c.BGCOLOR) def event_loop(self): for event in pg.event.get(): if event.type == pg.QUIT: self.done = True elif event.type == pg.KEYDOWN: self.keys = pg.key.get_pressed() self.toggle_show_fps(event.key) elif event.type == pg.KEYUP: self.keys = pg.key.get_pressed() def toggle_show_fps(self, key): if key == pg.K_F5: self.show_fps = not self.show_fps def main(self): """Main loop for entire program""" while not self.done: self.event_loop() self.update() pg.display.update() self.clock.tick(self.fps) if self.show_fps: fps = self.clock.get_fps() with_fps = "{} - {:.2f} FPS".format(self.caption, fps) pg.display.set_caption(with_fps)
mario_level_1.py
import sys import pygame as pg from data import tools from data import constants as c if __name__=='__main__': control = tools.Control(c.ORIGINAL_CAPTION) control.main() pg.quit() sys.exit()
玛丽登场
level1.py
import pygame as pg from .. import constants as c from .. components import mario class Level1: def __init__(self): self.startup() def startup(self): self.mario = mario.Mario() self.setup_mario_location() self.all_sprites = pg.sprite.Group(self.mario) def setup_mario_location(self): self.mario.rect.x = 80 self.mario.rect.bottom = c.SCREEN_HEIGHT - self.mario.rect.height def update(self, surface): """Updates level""" pg.display.get_surface().fill(c.BGCOLOR) self.all_sprites.draw(surface)
mario.py
import pygame as pg from .. import constants as c class Mario(pg.sprite.Sprite): def __init__(self): pg.sprite.Sprite.__init__(self) self.sprite_sheet = c.GFX['mario_bros'] self.right_frames = [] self.left_frames = [] self.frame_index = 0 self.load_from_sheet() self.image = self.right_frames[self.frame_index] self.rect = self.image.get_rect() def get_image(self, x, y, width, height): image = pg.Surface([width, height]).convert() rect = image.get_rect() image.blit(self.sprite_sheet, (0, 0), (x, y, width, height)) image.set_colorkey(c.BLACK) image = pg.transform.scale(image, (int(rect.width * c.SIZE_MULTIPLIER), int(rect.height * c.SIZE_MULTIPLIER))) return image def load_from_sheet(self): self.right_frames.append( self.get_image(178, 32, 12, 16)) # right
tools.py修改