一.效果呈现
二.主代码
''' Function: 推箱子小游戏 ''' import os import sys import cfg import pygame from modules import * from itertools import chain '''游戏地图''' class gameMap(): def __init__(self, num_cols, num_rows): self.walls = [] self.boxes = [] self.targets = [] self.num_cols = num_cols self.num_rows = num_rows '''增加游戏元素''' def addElement(self, elem_type, col, row): if elem_type == 'wall': self.walls.append(elementSprite('wall.png', col, row, cfg)) elif elem_type == 'box': self.boxes.append(elementSprite('box.png', col, row, cfg)) elif elem_type == 'target': self.targets.append(elementSprite('target.png', col, row, cfg)) '''画游戏地图''' def draw(self, screen): for elem in self.elemsIter(): elem.draw(screen) '''游戏元素迭代器''' def elemsIter(self): for elem in chain(self.targets, self.walls, self.boxes): yield elem '''该关卡中所有的箱子是否都在指定位置, 在的话就是通关了''' def levelCompleted(self): for box in self.boxes: is_match = False for target in self.targets: if box.col == target.col and box.row == target.row: is_match = True break if not is_match: return False return True '''某位置是否可到达''' def isValidPos(self, col, row): if col >= 0 and row >= 0 and col < self.num_cols and row < self.num_rows: block_size = cfg.BLOCKSIZE temp1 = self.walls + self.boxes temp2 = pygame.Rect(col * block_size, row * block_size, block_size, block_size) return temp2.collidelist(temp1) == -1 else: return False '''获得某位置的box''' def getBox(self, col, row): for box in self.boxes: if box.col == col and box.row == row: return box return None '''游戏界面''' class gameInterface(): def __init__(self, screen): self.screen = screen self.levels_path = cfg.LEVELDIR self.initGame() '''导入关卡地图''' def loadLevel(self, game_level): with open(os.path.join(self.levels_path, game_level), 'r') as f: lines = f.readlines() # 游戏地图 self.game_map = gameMap(max([len(line) for line in lines]) - 1, len(lines)) # 游戏surface height = cfg.BLOCKSIZE * self.game_map.num_rows width = cfg.BLOCKSIZE * self.game_map.num_cols self.game_surface = pygame.Surface((width, height)) self.game_surface.fill(cfg.BACKGROUNDCOLOR) self.game_surface_blank = self.game_surface.copy() for row, elems in enumerate(lines): for col, elem in enumerate(elems): if elem == 'p': self.player = pusherSprite(col, row, cfg) elif elem == '*': self.game_map.addElement('wall', col, row) elif elem == '#': self.game_map.addElement('box', col, row) elif elem == 'o': self.game_map.addElement('target', col, row) '''游戏初始化''' def initGame(self): self.scroll_x = 0 self.scroll_y = 0 '''将游戏界面画出来''' def draw(self, *elems): self.scroll() self.game_surface.blit(self.game_surface_blank, dest=(0, 0)) for elem in elems: elem.draw(self.game_surface) self.screen.blit(self.game_surface, dest=(self.scroll_x, self.scroll_y)) '''因为游戏界面面积>游戏窗口界面, 所以需要根据人物位置滚动''' def scroll(self): x, y = self.player.rect.center width = self.game_surface.get_rect().w height = self.game_surface.get_rect().h if (x + cfg.SCREENSIZE[0] // 2) > cfg.SCREENSIZE[0]: if -1 * self.scroll_x + cfg.SCREENSIZE[0] < width: self.scroll_x -= 2 elif (x + cfg.SCREENSIZE[0] // 2) > 0: if self.scroll_x < 0: self.scroll_x += 2 if (y + cfg.SCREENSIZE[1] // 2) > cfg.SCREENSIZE[1]: if -1 * self.scroll_y + cfg.SCREENSIZE[1] < height: self.scroll_y -= 2 elif (y + 250) > 0: if self.scroll_y < 0: self.scroll_y += 2 '''某一关卡的游戏主循环''' def runGame(screen, game_level): clock = pygame.time.Clock() game_interface = gameInterface(screen) game_interface.loadLevel(game_level) font_path = os.path.join(cfg.FONTDIR, 'simkai.ttf') text = '按R键重新开始本关' font = pygame.font.Font(font_path, 15) text_render = font.render(text, 1, (255, 255, 255)) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit(0) elif event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: next_pos = game_interface.player.move('left', is_test=True) if game_interface.game_map.isValidPos(*next_pos): game_interface.player.move('left') else: box = game_interface.game_map.getBox(*next_pos) if box: next_pos = box.move('left', is_test=True) if game_interface.game_map.isValidPos(*next_pos): game_interface.player.move('left') box.move('left') break if event.key == pygame.K_RIGHT: next_pos = game_interface.player.move('right', is_test=True) if game_interface.game_map.isValidPos(*next_pos): game_interface.player.move('right') else: box = game_interface.game_map.getBox(*next_pos) if box: next_pos = box.move('right', is_test=True) if game_interface.game_map.isValidPos(*next_pos): game_interface.player.move('right') box.move('right') break if event.key == pygame.K_DOWN: next_pos = game_interface.player.move('down', is_test=True) if game_interface.game_map.isValidPos(*next_pos): game_interface.player.move('down') else: box = game_interface.game_map.getBox(*next_pos) if box: next_pos = box.move('down', is_test=True) if game_interface.game_map.isValidPos(*next_pos): game_interface.player.move('down') box.move('down') break if event.key == pygame.K_UP: next_pos = game_interface.player.move('up', is_test=True) if game_interface.game_map.isValidPos(*next_pos): game_interface.player.move('up') else: box = game_interface.game_map.getBox(*next_pos) if box: next_pos = box.move('up', is_test=True) if game_interface.game_map.isValidPos(*next_pos): game_interface.player.move('up') box.move('up') break if event.key == pygame.K_r: game_interface.initGame() game_interface.loadLevel(game_level) game_interface.draw(game_interface.player, game_interface.game_map) if game_interface.game_map.levelCompleted(): return screen.blit(text_render, (5, 5)) pygame.display.flip() clock.tick(100) '''主函数''' def main(): pygame.init() pygame.mixer.init() pygame.display.set_caption('推箱子 —— 源码基地:#959755565#') screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.mixer.init() audio_path = os.path.join(cfg.AUDIODIR, 'EineLiebe.mp3') pygame.mixer.music.load(audio_path) pygame.mixer.music.set_volume(0.4) pygame.mixer.music.play(-1) startInterface(screen, cfg) for level_name in sorted(os.listdir(cfg.LEVELDIR)): runGame(screen, level_name) switchInterface(screen, cfg) endInterface(screen, cfg) '''run''' if __name__ == '__main__': main()
三.cfg
'''配置文件'''
import os
'''屏幕大小'''
SCREENSIZE = (500, 500)
'''block大小'''
BLOCKSIZE = 50
'''levels所在文件夹'''
LEVELDIR = os.path.join(os.getcwd(), 'resources/levels')
'''图片所在文件夹'''
IMAGESDIR = os.path.join(os.getcwd(), 'resources/images')
'''字体所在文件夹'''
FONTDIR = os.path.join(os.getcwd(), 'resources/font')
'''音频所在文件夹'''
AUDIODIR = os.path.join(os.getcwd(), 'resources/audios')
'''背景颜色'''
BACKGROUNDCOLOR = (45, 45, 45)
四.README
# Introduction
https://mp.weixin.qq.com/s/y6CZd4h3uo7602LrI7aFdQ
# Environment
```
OS: Windows10
Python: Python3.5+(have installed necessary dependencies)
```
# Usage
```
Step1:
pip install -r requirements.txt
Step2:
run "python Game12.py"
```
# Game Display
![giphy](demonstration/running.gif)