Flutter(二)——解析main.dart源码

本文涉及的产品
云解析 DNS,旗舰版 1个月
全局流量管理 GTM,标准版 1个月
公共DNS(含HTTPDNS解析),每月1000万次HTTP解析
简介: Flutter(二)——解析main.dart源码

解析Flutter项目main.dart源码


经过本专栏的第一篇博文之后,相信大家对于Flutter的易开发性以及部署开发环境都有了一定的了解,那么今天我们主要接着上一篇的博文讲解,为什么main.dart的代码显示了上篇博文的界面,所以我们先来一步一步分析main.dart源码:

void main() => runApp(MyApp());

首先,我们打开main.dart文件之后,最上面的代码就是这一段,而void main()就是程序的入口函数,不管是学或C还是Java的都应该一眼就能看出来该函数的意思。


MyApp解析


接着是一段继承至StatelessWidget的MyApp类,代码如下:

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        // This is the theme of your application.
        //
        // Try running your application with "flutter run". You'll see the
        // application has a blue toolbar. Then, without quitting the app, try
        // changing the primarySwatch below to Colors.green and then invoke
        // "hot reload" (press "r" in the console where you ran "flutter run",
        // or simply save your changes to "hot reload" in a Flutter IDE).
        // Notice that the counter didn't reset back to zero; the application
        // is not restarted.
        primarySwatch: Colors.blue,
      ),
      home: MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}


这个类就相当与用Java编写Android时的Application类,StatelessWidget表示无状态控件(第三篇专门讲解dart语言),MaterialApp可以理解为ui的风格,而其中theme就是主题,比如primarySwatch表示主题色调,上面颜色为blue。

home: MyHomePage(title: 'Flutter Demo Home Page')

这段代码代表主页,主页的标题就是Flutter Demo Home Page,如下图所示:


MyHomePage 解析


既然有MyHomePage这个类,那么当然就有其实现,所以接下来的代码就是其MyHomePage类:

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);
  // This widget is the home page of your application. It is stateful, meaning
  // that it has a State object (defined below) that contains fields that affect
  // how it looks.
  // This class is the configuration for the state. It holds the values (in this
  // case the title) provided by the parent (in this case the App widget) and
  // used by the build method of the State. Fields in a Widget subclass are
  // always marked "final".
  final String title;
  @override
  _MyHomePageState createState() => _MyHomePageState();
}


它继承至StatefulWidget,StatefulWidget与StatelessWidget相反,是一个有状态的控件,如果你的页面需要动态的更新UI,那么就必须继承这个StatefulWidget有状态的控件,相反,如果你只是静态的展示图片,文字等,就继承至StatelessWidget无状态控件就行。

MyHomePage({Key key, this.title}) : super(key: key);

接着就是这个构造函数,其中的title就是通过上面的MyHomePage(title: ‘Flutter Demo Home Page’)赋值的,而且只能赋值一次,因为他的类型为final String。

_MyHomePageState createState() => _MyHomePageState();

接下来就是上面这段代码,这里可以简单的理解为所有实现有状态控件StatefulWidget的类都必须重写该方法,而前面的“_”在dart语言中代表私有,类似于Java中的private,只能内部访问。


_MyHomePageState 解析


接着main.dart文件就是如下代码(这也是主页显示的详细控件代码集):

class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;
  void _incrementCounter() {
    setState(() {
      // This call to setState tells the Flutter framework that something has
      // changed in this State, which causes it to rerun the build method below
      // so that the display can reflect the updated values. If we changed
      // _counter without calling setState(), then the build method would not be
      // called again, and so nothing would appear to happen.
      _counter++;
    });
  }
  @override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called, for instance as done
    // by the _incrementCounter method above.
    //
    // The Flutter framework has been optimized to make rerunning build methods
    // fast, so that you can just rebuild anything that needs updating rather
    // than having to individually change instances of widgets.
    return Scaffold(
      appBar: AppBar(
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method, and use it to set our appbar title.
        title: Text(widget.title),
      ),
      body: Center(
        // Center is a layout widget. It takes a single child and positions it
        // in the middle of the parent.
        child: Column(
          // Column is also a layout widget. It takes a list of children and
          // arranges them vertically. By default, it sizes itself to fit its
          // children horizontally, and tries to be as tall as its parent.
          //
          // Invoke "debug painting" (press "p" in the console, choose the
          // "Toggle Debug Paint" action from the Flutter Inspector in Android
          // Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
          // to see the wireframe for each widget.
          //
          // Column has various properties to control how it sizes itself and
          // how it positions its children. Here we use mainAxisAlignment to
          // center the children vertically; the main axis here is the vertical
          // axis because Columns are vertical (the cross axis would be
          // horizontal).
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text(
              'You have pushed the button this many times:',
            ),
            Text(
              '$_counter',
              style: Theme.of(context).textTheme.display1,
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _incrementCounter,
        tooltip: 'Increment',
        child: Icon(Icons.add),
      ), // This trailing comma makes auto-formatting nicer for build methods.
    );
  }
}


首先,我们看到该类定义了一个整形变量int _counter = 0;就是下图中点加号操作的变量,如下图所示:

接着就是一个私有的自增方法,用于点击按钮后,增加上面的整形变量值的操作(_counter++表示自增):

void _incrementCounter() {
    setState(() {
      // This call to setState tells the Flutter framework that something has
      // changed in this State, which causes it to rerun the build method below
      // so that the display can reflect the updated values. If we changed
      // _counter without calling setState(), then the build method would not be
      // called again, and so nothing would appear to happen.
      _counter++;
    });
  }


在接下来的代码就是我们主页的详细布局控件,详细代码如下:

@override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called, for instance as done
    // by the _incrementCounter method above.
    //
    // The Flutter framework has been optimized to make rerunning build methods
    // fast, so that you can just rebuild anything that needs updating rather
    // than having to individually change instances of widgets.
    return Scaffold(
      appBar: AppBar(
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method, and use it to set our appbar title.
        title: Text(widget.title),
      ),
      body: Center(
        // Center is a layout widget. It takes a single child and positions it
        // in the middle of the parent.
        child: Column(
          // Column is also a layout widget. It takes a list of children and
          // arranges them vertically. By default, it sizes itself to fit its
          // children horizontally, and tries to be as tall as its parent.
          //
          // Invoke "debug painting" (press "p" in the console, choose the
          // "Toggle Debug Paint" action from the Flutter Inspector in Android
          // Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
          // to see the wireframe for each widget.
          //
          // Column has various properties to control how it sizes itself and
          // how it positions its children. Here we use mainAxisAlignment to
          // center the children vertically; the main axis here is the vertical
          // axis because Columns are vertical (the cross axis would be
          // horizontal).
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text(
              'You have pushed the button this many times:',
            ),
            Text(
              '$_counter',
              style: Theme.of(context).textTheme.display1,
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _incrementCounter,
        tooltip: 'Increment',
        child: Icon(Icons.add),
      ), // This trailing comma makes auto-formatting nicer for build methods.
    );
  }


其中Scaffold可以看作是Material Design中的一个模板,通过它你可以定义appBar,body,drawer等控件。

appBar: AppBar(
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method, and use it to set our appbar title.
        title: Text(widget.title),
      ),


上面这段代码就是定义标题栏的,可以看到这里定义了标题栏的标题,就是MyHomePage刚传入进入的标题,widget其实就是MyHomePage。

body: Center(
        // Center is a layout widget. It takes a single child and positions it
        // in the middle of the parent.
        child: Column(
          // Column is also a layout widget. It takes a list of children and
          // arranges them vertically. By default, it sizes itself to fit its
          // children horizontally, and tries to be as tall as its parent.
          //
          // Invoke "debug painting" (press "p" in the console, choose the
          // "Toggle Debug Paint" action from the Flutter Inspector in Android
          // Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
          // to see the wireframe for each widget.
          //
          // Column has various properties to control how it sizes itself and
          // how it positions its children. Here we use mainAxisAlignment to
          // center the children vertically; the main axis here is the vertical
          // axis because Columns are vertical (the cross axis would be
          // horizontal).
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text(
              'You have pushed the button this many times:',
            ),
            Text(
              '$_counter',
              style: Theme.of(context).textTheme.display1,
            ),
          ],
        ),
      ),


紧接着就是body代码,相当于HTML中的内容,也相当于主页控件的内容,body:center代码内容居中,其中child定义的控件层级,Column代表一行,那么顾名思义Row就表示一列。

mainAxisAlignment: MainAxisAlignment.center,

这段代码,表示child内部控件也居中显示(mainAxisAlignment翻译成中文就是主轴对准的意思),children: 表示子控件,是一个List类型。

Text(
     'You have pushed the button this many times:',
),


其中有一个文本,文本的内容是“You have pushed the button this many times:”

Text(
    '$_counter',
    style: Theme.of(context).textTheme.display1,
),


接着又是一个文本控件,显示开头类定义的一个私有的整形变量_counter,这里引用的方式与jQuery很像,其样式为style: Theme.of(context).textTheme.display1。

floatingActionButton: FloatingActionButton(
    onPressed: _incrementCounter,
    tooltip: 'Increment',
    child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.


最后是一个自增的浮动按钮,在Java编写的Android程序中同样也有floatingActionButton控件,详细这里很好理解,这里定义了点击该按钮的操作方法onPressed:为上面自增的函数_incrementCounter,tooltip代表长按按钮显示的文字效果,这里为英文的自增。接着就是这个按钮的图标为child: Icon(Icons.add)。

以上就是main.dart的全部的代码,对于初学者来说,博主觉得有必要先理解源代码的意思,然后在学习dart语言,这样看起来就比较容易多了。

相关文章
|
19天前
|
缓存 Java 程序员
Map - LinkedHashSet&Map源码解析
Map - LinkedHashSet&Map源码解析
39 0
|
19天前
|
算法 Java 容器
Map - HashSet & HashMap 源码解析
Map - HashSet & HashMap 源码解析
29 0
|
19天前
|
存储 Java C++
Collection-PriorityQueue源码解析
Collection-PriorityQueue源码解析
33 0
|
19天前
|
安全 Java 程序员
Collection-Stack&Queue源码解析
Collection-Stack&Queue源码解析
44 0
|
14小时前
|
UED
<大厂实战经验> Flutter&鸿蒙next 中使用 initState 和 mounted 处理异步请求的详细解析
在 Flutter 开发中,处理异步请求是常见需求。本文详细介绍了如何在 `initState` 中触发异步请求,并使用 `mounted` 属性确保在适当时机更新 UI。通过示例代码,展示了如何安全地进行异步操作和处理异常,避免在组件卸载后更新 UI 的问题。希望本文能帮助你更好地理解和应用 Flutter 中的异步处理。
54 3
|
14小时前
|
消息中间件 编解码 开发者
深入解析 Flutter兼容鸿蒙next全体生态的横竖屏适配与多屏协作兼容架构
本文深入探讨了 Flutter 在屏幕适配、横竖屏切换及多屏协作方面的兼容架构。介绍了 Flutter 的响应式布局、逻辑像素、方向感知、LayoutBuilder 等工具,以及如何通过 StreamBuilder 和 Provider 实现多屏数据同步。结合实际应用场景,如移动办公和教育应用,展示了 Flutter 的强大功能和灵活性。
62 6
|
14小时前
|
JavaScript API 开发工具
<大厂实战场景> ~ Flutter&鸿蒙next 解析后端返回的 HTML 数据详解
本文介绍了如何在 Flutter 中解析后端返回的 HTML 数据。首先解释了 HTML 解析的概念,然后详细介绍了使用 `http` 和 `html` 库的步骤,包括添加依赖、获取 HTML 数据、解析 HTML 内容和在 Flutter UI 中显示解析结果。通过具体的代码示例,展示了如何从 URL 获取 HTML 并提取特定信息,如链接列表。希望本文能帮助你在 Flutter 应用中更好地处理 HTML 数据。
70 1
|
14小时前
|
Dart 安全 编译器
Flutter结合鸿蒙next 中数据类型转换的高级用法:dynamic 类型与其他类型的转换解析
在 Flutter 开发中,`dynamic` 类型提供了灵活性,但也带来了类型安全性问题。本文深入探讨 `dynamic` 类型及其与其他类型的转换,介绍如何使用 `as` 关键字、`is` 操作符和 `whereType&lt;T&gt;()` 方法进行类型转换,并提供最佳实践,包括避免过度使用 `dynamic`、使用 Null Safety 和异常处理,帮助开发者提高代码的可读性和可维护性。
59 1
|
16天前
|
存储
让星星⭐月亮告诉你,HashMap的put方法源码解析及其中两种会触发扩容的场景(足够详尽,有问题欢迎指正~)
`HashMap`的`put`方法通过调用`putVal`实现,主要涉及两个场景下的扩容操作:1. 初始化时,链表数组的初始容量设为16,阈值设为12;2. 当存储的元素个数超过阈值时,链表数组的容量和阈值均翻倍。`putVal`方法处理键值对的插入,包括链表和红黑树的转换,确保高效的数据存取。
39 5
|
18天前
|
Java Spring
Spring底层架构源码解析(三)
Spring底层架构源码解析(三)

推荐镜像

更多