UIButton狂点问题
方案一:
https://github.com/kingsic/SGEasyButton.git
这个网友提供了一种方案,但是用起来并不是很合意。
方案二:这个偶尔还是很实用的,利用runtime运行时机制,让按钮点击之后的短时间内不再响应此事件
#import <UIKit/UIKit.h> #define defaultInterval 0.25//默认时间间隔 @interface UIButton (Countdown) @property(nonatomic,assign)NSTimeInterval timeInterval;//用这个给重复点击加间隔 @property(nonatomic,assign)BOOL isIgnoreEvent;//YES不允许点击NO允许点击 @end
#import "UIButton+Countdown.h" #import <objc/runtime.h> @implementation UIButton (Countdown) -(BOOL)isTouchInside { // self.enabled = NO; // dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.2 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ // self.enabled = YES; // }); // funclog return YES; } - (NSTimeInterval)timeInterval { return[objc_getAssociatedObject(self,_cmd)doubleValue]; } - (void)setTimeInterval:(NSTimeInterval)timeInterval { objc_setAssociatedObject(self,@selector(timeInterval),@(timeInterval),OBJC_ASSOCIATION_RETAIN_NONATOMIC); } //runtime动态绑定属性 - (void)setIsIgnoreEvent:(BOOL)isIgnoreEvent{ //注意BOOL类型需要用OBJC_ASSOCIATION_RETAIN_NONATOMIC不要用错,否则set方法会赋值出错 objc_setAssociatedObject(self,@selector(isIgnoreEvent),@(isIgnoreEvent),OBJC_ASSOCIATION_RETAIN_NONATOMIC); } - (BOOL)isIgnoreEvent{ //_cmd == @select(isIgnore);和set方法里一致 return[objc_getAssociatedObject(self,_cmd)boolValue]; } - (void)resetState{ [self setIsIgnoreEvent:NO]; } + (void)load{ static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ SEL selA =@selector(sendAction:to:forEvent:); SEL selB =@selector(mySendAction:to:forEvent:); Method methodA =class_getInstanceMethod(self, selA); Method methodB =class_getInstanceMethod(self, selB); //将methodB的实现添加到系统方法中也就是说将methodA方法指针添加成方法methodB的返回值表示是否添加成功 BOOL isAdd =class_addMethod(self, selA,method_getImplementation(methodB),method_getTypeEncoding(methodB)); //添加成功了说明本类中不存在methodB所以此时必须将方法b的实现指针换成方法A的,否则b方法将没有实现。 if(isAdd) { class_replaceMethod(self, selB,method_getImplementation(methodA),method_getTypeEncoding(methodA)); }else{ //添加失败了说明本类中有methodB的实现,此时只需要将methodA和methodB的IMP互换一下即可。 method_exchangeImplementations(methodA, methodB); } }); } //当我们按钮点击事件sendAction时将会执行mySendAction - (void)mySendAction:(SEL)action to:(id)target forEvent:(UIEvent*)event { if([self isKindOfClass:[UIButton class]]) { self.timeInterval=self.timeInterval==0?defaultInterval:self.timeInterval; if(self.isIgnoreEvent){ return; }else if(self.timeInterval>0){ [self performSelector:@selector(resetState)withObject:nil afterDelay:self.timeInterval]; } } //此处methodA和methodB方法IMP互换了,实际上执行sendAction;所以不会死循环 self.isIgnoreEvent=YES; [self mySendAction:action to:target forEvent:event]; }
个人还是很推荐方案2的
两个方案都写在一个Demo里面了
http://git.oschina.net/lanyingwei/codes/ehrvmwuc359bqgszda2jk77