14个py小游戏第四弹

简介: 政胤.于 2022-05-04 21:30:47 发布1789 已收藏 17文章标签: python版权13贪心鸟玩法:有点类似那个炸弹人,控制好走位 问题不大 好吧 14井字棋888玩法:我打赌大家在课堂上肯定玩过这个,想想当年和同桌玩这个费了好几个本子. 源代码分享:from tkinter import *import tkinter.messagebox as msg root = Tk()root.title('TIC-TAC-TOE---Project Gurukul')# lab

13贪心鸟

玩法:有点类似那个炸弹人,控制好走位 问题不大 好吧

14井字棋888

玩法:我打赌大家在课堂上肯定玩过这个,想想当年和同桌玩这个费了好几个本子.

源代码分享:

from tkinter import *
import tkinter.messagebox as msg

root = Tk()
root.title('TIC-TAC-TOE---Project Gurukul')

labels

Label(root, text="player1 : X", font="times 15").grid(row=0, column=1)
Label(root, text="player2 : O", font="times 15").grid(row=0, column=2)

digits = [1, 2, 3, 4, 5, 6, 7, 8, 9]

for player1 sign = X and for player2 sign= Y

mark = ''

counting the no. of click

count = 0

panels = ["panel"] * 10

def win(panels, sign):

return ((panels[1] == panels[2] == panels[3] == sign)
        or (panels[1] == panels[4] == panels[7] == sign)
        or (panels[1] == panels[5] == panels[9] == sign)
        or (panels[2] == panels[5] == panels[8] == sign)
        or (panels[3] == panels[6] == panels[9] == sign)
        or (panels[3] == panels[5] == panels[7] == sign)
        or (panels[4] == panels[5] == panels[6] == sign)
        or (panels[7] == panels[8] == panels[9] == sign))

def checker(digit):

global count, mark, digits

# Check which button clicked

if digit == 1 and digit in digits:
    digits.remove(digit)
    ##player1 will play if the value of count is even and for odd player2 will play
    if count % 2 == 0:
        mark = 'X'
        panels[digit] = mark
    elif count % 2 != 0:
        mark = 'O'
        panels[digit] = mark

    button1.config(text=mark)
    count = count + 1
    sign = mark

    if (win(panels, sign) and sign == 'X'):
        msg.showinfo("Result", "Player1 wins")
        root.destroy()
    elif (win(panels, sign) and sign == 'O'):
        msg.showinfo("Result", "Player2 wins")
        root.destroy()

if digit == 2 and digit in digits:
    digits.remove(digit)

    if count % 2 == 0:
        mark = 'X'
        panels[digit] = mark
    elif count % 2 != 0:
        mark = 'O'
        panels[digit] = mark

    button2.config(text=mark)
    count = count + 1
    sign = mark

    if (win(panels, sign) and sign == 'X'):
        msg.showinfo("Result", "Player1 wins")
        root.destroy()
    elif (win(panels, sign) and sign == 'O'):
        msg.showinfo("Result", "Player2 wins")
        root.destroy()

if digit == 3 and digit in digits:
    digits.remove(digit)

    if count % 2 == 0:
        mark = 'X'
        panels[digit] = mark
    elif count % 2 != 0:
        mark = 'O'
        panels[digit] = mark

    button3.config(text=mark)
    count = count + 1
    sign = mark

    if (win(panels, sign) and sign == 'X'):
        msg.showinfo("Result", "Player1 wins")
        root.destroy()
    elif (win(panels, sign) and sign == 'O'):
        msg.showinfo("Result", "Player2 wins")
        root.destroy()

if digit == 4 and digit in digits:
    digits.remove(digit)

    if count % 2 == 0:
        mark = 'X'
        panels[digit] = mark
    elif count % 2 != 0:
        mark = 'O'
        panels[digit] = mark

    button4.config(text=mark)
    count = count + 1
    sign = mark

    if (win(panels, sign) and sign == 'X'):
        msg.showinfo("Result", "Player1 wins")
        root.destroy()
    elif (win(panels, sign) and sign == 'O'):
        msg.showinfo("Result", "Player2 wins")
        root.destroy()

if digit == 5 and digit in digits:
    digits.remove(digit)

    if count % 2 == 0:
        mark = 'X'
        panels[digit] = mark
    elif count % 2 != 0:
        mark = 'O'
        panels[digit] = mark

    button5.config(text=mark)
    count = count + 1
    sign = mark

    if (win(panels, sign) and sign == 'X'):
        msg.showinfo("Result", "Player1 wins")
        root.destroy()
    elif (win(panels, sign) and sign == 'O'):
        msg.showinfo("Result", "Player2 wins")
        root.destroy()

if digit == 6 and digit in digits:
    digits.remove(digit)

    if count % 2 == 0:
        mark = 'X'
        panels[digit] = mark
    elif count % 2 != 0:
        mark = 'O'
        panels[digit] = mark

    button6.config(text=mark)
    count = count + 1
    sign = mark

    if (win(panels, sign) and sign == 'X'):
        msg.showinfo("Result", "Player1 wins")
        root.destroy()
    elif (win(panels, sign) and sign == 'O'):
        msg.showinfo("Result", "Player2 wins")
        root.destroy()

if digit == 7 and digit in digits:
    digits.remove(digit)

    if count % 2 == 0:
        mark = 'X'
        panels[digit] = mark
    elif count % 2 != 0:
        mark = 'O'
        panels[digit] = mark

    button7.config(text=mark)
    count = count + 1
    sign = mark

    if (win(panels, sign) and sign == 'X'):
        msg.showinfo("Result", "Player1

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