首先,我们需要安装Three.js库:
npm install three
接下来,我们创建一个Vue3项目,并在项目中引入Three.js库。在src/main.js
文件中,编写以下代码:
import { createApp } from 'vue' import App from './App.vue' import * as THREE from 'three' const app = createApp(App) app.config.globalProperties.$three = { init: () => { // 创建场景 const scene = new THREE.Scene() // 创建相机 const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000) camera.position.z = 5 // 创建渲染器 const renderer = new THREE.WebGLRenderer() renderer.setSize(window.innerWidth, window.innerHeight) document.body.appendChild(renderer.domElement) // 创建地球 const geometry = new THREE.SphereGeometry(1, 32, 32) const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 }) const earth = new THREE.Mesh(geometry, material) scene.add(earth) // 渲染循环 const animate = () => { requestAnimationFrame(animate) // 旋转地球 earth.rotation.y += 0.01 renderer.render(scene, camera) } animate() } } app.mount('#app')
在src/App.vue
文件中,编写以下代码:
<template> <div id="app"> <canvas ref="earthCanvas"></canvas> </div> </template> <script> export default { mounted() { this.$refs.earthCanvas.getContext('webgl').call(this.$three.init(), this) } } </script>
现在,运行项目,你将看到一个可旋转的3D地球。你可以根据需要修改地球的颜色、大小等属性。