#define _CRT_SECURE_NO_WARNINGS 1 #include <stdio.h> #include "game.h" void menu() { printf("*****************************\n"); printf("********** 1.play ***********\n"); printf("********** 0.exit ***********\n"); printf("*****************************\n"); } void game() { char ret = 0; char board[ROW][COL];//开始的时候全部为空格 InitBoard(board, ROW, COL); DisplayBoard(board, ROW, COL); //下棋 while (1) { PlayerMove(board,ROW,COL); DisplayBoard(board, ROW, COL); //判断输赢 ret = Iswin(board, ROW, COL); if (ret != 'C') { break; } ComputerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); //判断输赢 ret = Iswin(board, ROW, COL); if (ret != 'C') { break; } } if (ret == '*') { printf("玩家赢\n"); } else if(ret == '#') { printf("电脑赢\n"); } else { printf("平局\n"); } } int main() { int input = 0; srand((unsigned int)time(NULL));//时间戳函数 生产随机数 do { menu(); printf("请选择:->\n"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0://只有0会退出来 printf("退出游戏\n"); break; default: printf("选择错误,重新选择\n"); break; } } while (input); return 0; }
#pragma once #define ROW 3 #define COL 3 #include <time.h> #include <stdlib.h> //初始化棋盘 void InitBoard(char board[ROW][COL],int row,int col); //打印棋盘 void DisplayBoard(char board[ROW][COL], int row, int col); //玩家下棋 void PlayerMove(char board[ROW][COL], int row, int col); //电脑下棋 void ComputerMove(char board[ROW][COL], int row, int col); //判断输赢 void ComputerMove(char board[ROW][COL], int row, int col);
#define _CRT_SECURE_NO_WARNINGS 1 #include "game.h" #include <stdio.h> void InitBoard(char board[ROW][COL], int row, int col)//初始化棋盘 { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ' '; } } } void DisplayBoard(char board[ROW][COL], int row, int col)//打印棋盘 { int i = 0; int j = 0; for (i = 0; i < row; i++) { //先打印数据 //int j = 0; for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j < col - 1) { printf("|"); } } printf("\n"); //后打印分割行 if (i < row - 1)//最下一行不打印 少打一组 { for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) { printf("|"); } } } printf("\n"); } } void PlayerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("玩家下棋\n"); while (1) { printf("请输入要下棋的坐标:>\n"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("该坐标被占用,请输入其他坐标\n"); } } else { printf("非法输入,请重新输入\n"); } } } //电脑随机下棋 void ComputerMove(char board[ROW][COL], int row, int col) { printf("电脑下棋\n"); int x = 0; int y = 0; while (1) { x = rand() % row; y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } } static int IsFull(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') return 0; } } return 1; } //玩家赢:* 电脑赢:# 平局:Q 游戏继续:C char Iswin(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ') { return board[i][0]; } } for (i = 0; i < col; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ') { return board[0][i]; } } if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') { return board[1][1]; } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') { return board[1][1]; } //判断平局 if (IsFull(board, row, col)) { return 'Q'; } return 'C'; }