game.h(游戏代码的声明(函数声明,符号定义))
#define _CRT_SECURE_NO_WARNINGS //游戏代码的实现 #include"game.h" //初始化棋盘 void InitBoard(char board[ROW][COL],int row,int col) { int i = 0; int j = 0; for (int i = 0; i < row; i++) { for (int j = 0; j < col; j++) { board[i][j] = ' '; } } } //打印棋盘 void DisplayBoard(char board[ROW][COL],int row,int col) { int i = 0; int j = 0; for (i = 0; i < row;i++) { for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j < col - 1) { printf("|"); } } printf("\n"); if (i < row - 1) { for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) { printf("|"); } } printf("\n"); } } } //玩家回合 void PlayerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("到玩家下棋!\n"); printf("玩家请输入要下棋的坐标(例如:1 1):>"); while (1) { scanf("%d %d", &x, &y); //坐标范围是否合法的判断 if (x >= 1 && x <= row && y >= 1 && y <= col) { if (' ' == board[x - 1][y - 1]) { board[x - 1][y - 1] = '*'; break; } else { printf("该坐标已经被占,请重新选择:>"); } } else { printf("输入坐标非法,请重新输入:>"); } } } //判断该位置周围的八个位置是否有玩家的棋子 //如果有,则返回 1 //如果没有,则返回 0 int IsHave(char board[ROW][COL], int row, int col,int x,int y) { if ('*' == board[x - 1][y - 1] || '*' == board[x - 1][y] || '*' == board[x - 1][y + 1] || '*' == board[x][y - 1] || '*' == board[x][y] || '*' == board[x][y + 1] || '*' == board[x + 1][y - 1] || '*' == board[x + 1][y] || '*' == board[x + 1][y + 1]) { return 1; } else { return 0; } } //电脑回合 //优化版 //电脑落子有三种可能: //①下一步可以胜利(在自己有两个棋子相连的情况下落下一子达成三连) //②堵住对方快要胜利的棋子(未出现①时,若对方出现两子相连的情况及时堵住) //③随机落下一枚棋子(在①②都未出现时,在棋盘中“随机落下一子”,要保证该位置周围八个位置有对方棋子,避免成为“废棋”) //以上三种情况优先级由高到低 //第一版,随机落下一子(简单) void ComputerMove1(char board[ROW][COL], int row, int col) { printf("电脑下棋\n"); while (1) { int n = 0; int m = 0; n = rand() % row;//0-2 m = rand() % col; if (board[n][m] == ' ') { board[n][m] = '#'; break; } } } //改良后,第二版(初级) int ComputerMove2(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; printf("电脑下棋\n"); //模拟人类思考时间 Sleep(2000); //情况① //行判断: for (int i = 0; i < ROW; i++) { if (board[i][0] == board[i][1] && ' ' == board[i][2] && '#' == board[i][0]) { board[i][2] = '#'; return 0; } if (board[i][0] == board[i][2] && ' ' == board[i][1] && '#' == board[i][0]) { board[i][1] = '#'; return 0; } if (board[i][1] == board[i][2] && ' ' == board[i][0] && '#' == board[i][1]) { board[i][0] = '#'; return 0; } } //列判断 for (int j = 0; j < COL; j++) { if (board[0][j] == board[1][j] && ' ' == board[2][j] && '#' == board[1][j]) { board[2][j] = '#'; return 0; } if (board[0][j] == board[2][j] && ' ' == board[1][j] && '#' == board[2][j]) { board[1][j] = '#'; return 0; } if (board[1][j] == board[2][j] && ' ' == board[0][j] && '#' == board[2][j]) { board[0][j] = '#'; return 0; } } //对角线判断 if (board[0][0] == board[1][1] && ' ' == board[2][2] && '#' == board[0][0]) { board[2][2] = '#'; return 0; } if (board[0][0] == board[2][2] && ' ' == board[1][1] && '#' == board[0][0]) { board[1][1] = '#'; return 0; } if (board[2][2] == board[1][1] && ' ' == board[1][1] && '#' == board[2][2]) { board[1][1] = '#'; return 0; } if (board[0][2] == board[1][1] && ' ' == board[2][0] && '#' == board[0][2]) { board[2][0] = '#'; return 0; } if (board[0][2] == board[2][0] && ' ' == board[1][1] && '#' == board[0][2]) { board[1][1] = '#'; return 0; } if (board[2][0] == board[1][1] && ' ' == board[0][2] && '#' == board[2][0]) { board[0][2] = '#'; return 0; } //情况② //行判断: for (int i = 0; i < ROW; i++) { if (board[i][0] == board[i][1] && ' ' == board[i][2] && '*' == board[i][0]) { board[i][2] = '#'; return 0; } if (board[i][0] == board[i][2] && ' ' == board[i][1] && '*' == board[i][0]) { board[i][1] = '#'; return 0; } if (board[i][1] == board[i][2] && ' ' == board[i][0] && '*' == board[i][1]) { board[i][0] = '#'; return 0; } } //列判断 for (int j = 0; j < COL; j++) { if (board[0][j] == board[1][j] && ' ' == board[2][j] && '*' == board[1][j]) { board[2][j] = '#'; return 0; } if (board[0][j] == board[2][j] && ' ' == board[1][j] && '*' == board[2][j]) { board[1][j] = '#'; return 0; } if (board[1][j] == board[2][j] && ' ' == board[0][j] && '*' == board[2][j]) { board[0][j] = '#'; return 0; } } //对角线判断 if (board[0][0] == board[1][1] && ' ' == board[2][2] && '*' == board[0][0]) { board[2][2] = '#'; return 0; } if (board[0][0] == board[2][2] && ' ' == board[1][1] && '*' == board[0][0]) { board[1][1] = '#'; return 0; } if (board[2][2] == board[1][1] && ' ' == board[1][1] && '*' == board[2][2]) { board[1][1] = '#'; return 0; } if (board[0][2] == board[1][1] && ' ' == board[2][0] && '*' == board[0][2]) { board[2][0] = '#'; return 0; } if (board[0][2] == board[2][0] && ' ' == board[1][1] && '*' == board[0][2]) { board[1][1] = '#'; return 0; } if (board[2][0] == board[1][1] && ' ' == board[0][2] && '*' == board[2][0]) { board[0][2] = '#'; return 0; } //情况③ else { int n = 0; int m = 0; while (1) { n = rand() % row; m = rand() % col; int ret = IsHave(board, row, col, n, m); if (' ' == board[n][m] && ret) { board[n][m] = '#'; break; } } } return 0; } //是否是平局:平局返回1,否则返回0 int IsDraw(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (int i = 0; i < row; i++) { for (int j = 0; j < col; j++) { if (' ' == board[i][j]) return 0; } } return 1; } //如果电脑胜利就返回'#' //如果玩家胜利就返回'*' //如果平局就返回'Q' //打印出结果。 //如果有以上一种情况就break结束循环 //如果没有就继续返回'C' //无论电脑还是玩家胜利的情况只有: //①行一样 //②列一样 //③对角线一样 char IsWin(char board[ROW][COL], int row, int col) { //有一方赢了 //行: int i = 0; for (int i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') { return board[i][1]; } } //列: int j = 0; for (int j = 0; j < col; j++) { if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ') { return board[1][j]; } } //对角线: if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') { return board[1][1]; } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') { return board[1][1]; } //平局 else if (IsDraw(board,row,col)) return 'Q'; //继续 else return 'C'; }
总结
以上就是今天要讲的内容,本文简单的展示了井字棋小游戏的C语言实现,作者编写代码的思路以及具体代码都在文章中。当然这个井字棋小游戏还有很大的优化空间,后期作者也会进一步对它进行优化,如果您有什么好的想法或者建议也可以向作者提出。
本文的作者也只是一个正在学习C语言等编程知识的萌新,若这篇文章中有哪些不正确的内容,请在评论区向作者指出(也可以私信作者),欢迎大佬们指点,也欢迎其他正在学习C语言的萌新和作者进行交流。
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