游戏整体思路
我们需要有三个文件如下:
test.c —— 测试游戏
game.h —— 游戏函数的声明
game.c —— 游戏函数的实现
游戏整体思路
我们需要有三个文件如下:
test.c —— 测试游戏
game.h —— 游戏函数的声明
game.c —— 游戏函数的实现
#define _CRT_SECURE_NO_WARNINGS #include <stdio.h> #include <stdlib.h> #include "game.h" void menu() { printf("********************\n"); printf("*******1.play*******\n"); printf("*******0.eixt*******\n"); printf("********************\n"); } void game() { char ret; srand((unsigned int)time(NULL)); char board[ROW][COL]; init_board(board, ROW, COL); print_board(board, ROW, COL); while (1) { player_move(board, ROW, COL); print_board(board, ROW, COL); //判断输赢 ret=is_win(board, ROW, COL); if (ret != 'C') { break; } computer_move(board, ROW, COL); print_board(board, ROW, COL); //判断输赢 ret = is_win(board, ROW, COL); if (ret != 'C') { break; } } if (ret == '*') printf("玩家赢了\n"); else if (ret == '#') printf("电脑赢了\n"); else if (ret == 'Q') printf("平局\n"); } //判断输赢 //电脑赢了 # 玩家赢了 * 平局 Q 游戏继续 C int main() { int input = 0; do { menu(); printf("请选择:>"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏\n"); break; default: printf("选择错误\n"); break; } } while (input); system("pause"); return 0; }
game.h —— 游戏函数的声明
#pragma once #define ROW 3 #define COL 3 #include <stdio.h> #include <stdlib.h> #include <time.h> //文件中申明函数 //初始化棋盘 void init_board(char board[ROW][COL], int row, int col); //打印棋盘 void print_board(char board[ROW][COL], int row, int col); //玩家下棋 void player_move(char board[ROW][COL], int row, int col); //电脑下棋 void computer_move(char board[ROW][COL], int row, int col); //判断输赢函数 char is_win(char board[ROW][COL], int row, int col);
game.c —— 游戏函数的实现
#define _CRT_SECURE_NO_WARNINGS #include <stdio.h> #include <stdlib.h> #include "game.h" void init_board(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { board[i][j] = ' '; } } } void print_board(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { //printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]); int j; for (j = 0; j < col; j++) { printf(" %c ",board[i][j]); if(j<col-1) printf("|"); } printf("\n"); if (i < row - 1) { //printf("---|---|---\n"); for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) printf("|"); } printf("\n"); } } } void player_move(char board[ROW][COL], int row, int col) { printf("玩家下棋\n"); while (1) { printf("请输入要下棋的坐标:>"); int x = 0, y = 0; scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("该坐标被占用,请重新输入\n"); } } else { printf("坐标非法\n"); } } } //电脑下棋,随机生成坐标,且没占用就下棋 void computer_move(char board[ROW][COL], int row, int col) { printf("电脑下棋:\n"); while (1) { int x = rand() % row; int y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } } // 判断棋盘是否满了 //is_full只是在is_win函数使用,没必要在头文件申明 //所以加static static int is_full(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') { return 0; } } } return 1; } char is_win(char board[ROW][COL], int row, int col) { int i = 0; //判断三行 for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0]!=' ') { return board[i][0]; } } //判断三列 for (i = 0; i < row; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ') { return board[0][i]; } } //对角线 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') { return board[1][1]; } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') { return board[1][1]; } //平局 if (is_full(board, row, col)==1) { return 'Q'; } //继续 return 'C'; }