Bug:Undefined symbols for architecture arm64
,完整的报错信息:
设备:MacBook Pro Apple M1
系统:macOS Ventura 13.0
Qt Creator:Qt Creator 9.0.0 Based on Qt 6.4.1 (Clang 13.0 (Apple), arm64)
Qt:Qt 6.4.0
Undefined symbols for architecture arm64:
"Player::prepareCallLord()", referenced from:
vtable for Player in moc_player.o
"Player::preparePlayHand()", referenced from:
vtable for Player in moc_player.o
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make: *** [Landlords.app/Contents/MacOS/Landlords] Error 1
23:00:12: The process "/usr/bin/make" exited with code 2.
Error while building/deploying project Landlords (kit: Desktop (arm-darwin-generic-mach_o-64bit))
When executing step "Make"
尝试 1:有可能是因为 Qt 版本的原因,项目视频里面是用 5.15.2 的版本。
先试着链接 https://www.cnblogs.com/wqcwood/p/15138983.html 中的方法:
做到 make -j15
这一步的时候报错了;
尝试 2:使用 BrewHome 安装了 Qt 5.15.7,设置 Qt mkspec 路径 /opt/homebrew/opt/qt@5/mkspecs/linux-g++
,编译的时候出现报错:
make: *** [scorepanel.o] Error 1
make: *** Waiting for unfinished jobs....
In file included from ../Landlords/userplayer.cpp:1:
In file included from ../Landlords/userplayer.h:4:
In file included from ../Landlords/player.h:4:
In file included from /opt/homebrew/Cellar/qt@5/5.15.7/lib/QtCore.framework/Headers/QObject:1:
/opt/homebrew/Cellar/qt@5/5.15.7/lib/QtCore.framework/Headers/qobject.h:46:10: fatal error: 'QtCore/qobjectdefs.h' file not found
#include <QtCore/qobjectdefs.h>
^~~~~~~~~~~~~~~~~~~~~~
1 error generated.
1 error generated.
make: *** [cardpanel.o] Error 1
make: *** [main.o] Error 1
1 error generated.
make: *** [robot.o] Error 1
1 error generated.
make: *** [player.o] Error 1
1 error generated.
make: *** [userplayer.o] Error 1
1 error generated.
make: *** [gamecontrol.o] Error 1
11:46:07: The process "/usr/bin/make" exited with code 2.
Error while building/deploying project Landlords (kit: Desktop (arm-darwin-generic-mach_o-64bit))
When executing step "Make"
尝试 3:询问了一下,认为应该是虚函数没有定义导致的
如果是基类声明了一个虚函数,但是没有为其定义函数体,那么就会出现这个错误;
因此有两个修改的方式:
- 第一个方法:就是将
Player.h
头文件中的虚函数写成纯虚函数virtual void prepareCallLord() = 0;
,只需要在后面令虚函数等于 0 就是纯虚函数; - 第二个方法:在
Player.cpp
源文件中为虚函数定义一个空的函数体;
这样改完之后就能够编译成功了!