1.gane.h文件中函数的申明
#define _CRT_SECURE_NO_WARNINGS 1 #include<stdio.h> #define ROW 9 #define COL 9 #define ROWS ROW+2 #define COLS COL+2 //初始化 void InitBoard(char board[ROWS][COLS], int rows, int cols, char set); //打印 void DisplayBoard(char board[ROWS][COLS], int row, int col); //布雷 void SetMine(char mine[ROWS][COLS], int row, int col); //排雷 void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col); //雷数 int get_mine_count(char mine[ROWS][COLS],int x,int y);
2.game.c文件游戏函数的实现
#define _CRT_SECURE_NO_WARNINGS 1 #include"game.h" //初始化 void InitBoard(char board[ROWS][COLS], int rows, int cols, char set) { int i = 0; for (i = 0; i < rows; i++) { int j = 0; for (j = 0; j < cols; j++) { board[i][j] = set; } } } //打印 void DisplayBoard(char board[ROWS][COLS], int row, int col) { printf("------扫雷------\n"); int i = 0; int j = 0; for (j = 0; j <= col; j++) { printf("%d ", j); } printf("\n"); for (i = 1; i <= row; i++) { printf("%d ", i); for (j = 1; j <= col; j++) { printf("%c ", board[i][j]); } printf("\n"); } printf("------扫雷------\n"); } //布雷 #define easy_count 20 void SetMine(char mine[ROWS][COLS], int row, int col) { int count = easy_count; while (count) { int x = rand() % row + 1; int y = rand() % col + 1; if (mine[x][y] != '1') { mine[x][y] = '1'; count--; } } } //排雷 //雷数 int get_mine_count(char mine[ROWS][COLS], int x, int y) { return (mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x - 1][y] + mine[x + 1][y] + mine[x - 1][y + 1] + mine[x][y + 1] + mine[x + 1][y + 1]) - 8 * '0'; } void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int ret = row * col - easy_count; while (ret) { //DisplayBoard(mine, ROW, COL); DisplayBoard(show, ROW, COL); printf("输入排雷坐标:->"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (mine[x][y] == '1') { printf("你被炸死了!\n"); break; } else { if (show[x][y] == '*') { int count = get_mine_count(mine, x, y); show[x][y] = count + '0'; DisplayBoard(show, ROW, COL); ret--; } else { printf("此坐标已经被排查了!\n"); } } } else { printf("坐标非法!\n"); } } if (ret == 0) { printf("恭喜排雷成功!!!\n"); DisplayBoard(show, ROW, COL); } else { DisplayBoard(mine, ROW, COL); } }
3.test.c文件游戏的测试(主函数)
#define _CRT_SECURE_NO_WARNINGS 1 #include"game.h" void menu() { printf("***************************\n"); printf("****** 1.play 0.exit ******\n"); printf("***************************\n"); } void game() { char mine[ROWS][COLS] = { 0 }; char show[ROWS][COLS] = { 0 }; //初始化 InitBoard(mine, ROWS, COLS,'0'); InitBoard(show, ROWS, COLS,'*'); //打印 /*DisplayBoard(mine, ROW, COL); DisplayBoard(show, ROW, COL);*/ //布雷 SetMine(mine, ROW, COL); //排雷 FindMine(mine, show, ROW, COL); } int main() { srand((unsigned int)time(NULL)); int input = 0; do { menu(); printf("请选择:->"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏!\n"); break; default: printf("选择有误!\n"); break; } } while (input); }
4.初始化雷场
//初始化(test.c) InitBoard(mine, ROWS, COLS,'0'); InitBoard(show, ROWS, COLS,'*'); //初始化(game.h) void InitBoard(char board[ROWS][COLS], int rows, int cols, char set); //初始化(game.c) void InitBoard(char board[ROWS][COLS], int rows, int cols, char set) { int i = 0; for (i = 0; i < rows; i++) { int j = 0; for (j = 0; j < cols; j++) { board[i][j] = set; } } }
5.打印雷场
//打印(test.c) DisplayBoard(mine, ROW, COL); DisplayBoard(show, ROW, COL); //打印(game.h) void DisplayBoard(char board[ROWS][COLS], int row, int col); //打印(game.c) void DisplayBoard(char board[ROWS][COLS], int row, int col) { printf("------扫雷------\n"); int i = 0; int j = 0; for (j = 0; j <= col; j++) { printf("%d ", j); } printf("\n"); for (i = 1; i <= row; i++) { printf("%d ", i); for (j = 1; j <= col; j++) { printf("%c ", board[i][j]); } printf("\n"); } printf("------扫雷------\n"); }
6.布雷
//布雷(test.c) SetMine(mine, ROW, COL); //布雷(game.h) void SetMine(char mine[ROWS][COLS], int row, int col); //布雷(game.c) #define easy_count 20 void SetMine(char mine[ROWS][COLS], int row, int col) { int count = easy_count; while (count) { int x = rand() % row + 1; int y = rand() % col + 1; if (mine[x][y] != '1') { mine[x][y] = '1'; count--; } } }
7.扫雷
//排雷(test.c) FindMine(mine, show, ROW, COL); //排雷(game.h) void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col); //(game.c) void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int ret = row * col - easy_count; while (ret) { //DisplayBoard(mine, ROW, COL); DisplayBoard(show, ROW, COL); printf("输入排雷坐标:->"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (mine[x][y] == '1') { printf("你被炸死了!\n"); break; } else { if (show[x][y] == '*') { int count = get_mine_count(mine, x, y); show[x][y] = count + '0'; DisplayBoard(show, ROW, COL); ret--; } else { printf("此坐标已经被排查了!\n"); } } } else { printf("坐标非法!\n"); } } if (ret == 0) { printf("恭喜排雷成功!!!\n"); DisplayBoard(show, ROW, COL); } else { DisplayBoard(mine, ROW, COL); } }
8.得到周围雷的数量
//雷数 int get_mine_count(char mine[ROWS][COLS], int x, int y) { return (mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x - 1][y] + mine[x + 1][y] + mine[x - 1][y + 1] + mine[x][y + 1] + mine[x + 1][y + 1]) - 8 * '0'; } int count = get_mine_count(mine, x, y); show[x][y] = count + '0';